XCOM 2
WOTC Grimy Classes
152 Comments
2themax 5 Apr, 2024 @ 10:38pm 
Okay, I'm having an issue with i believe its the bruiser. Every time after I finished leveling them up and arming them with whatever modded weapons i have, be a shotgun or a handgun, my game immediately crashes. I don't know if it's having issue with the weapon loadout or the promotion. I was wondering if there's anything that may cause the same issue with anyone else?
Sandarian 27 Mar, 2024 @ 12:26pm 
Headhunter's got a bug where Thunderclap can't be used after moving, but Incendiary shot can, but both say they can be used after moving. Makes Thunderclap pretty rough to use since it's also random target selection so trying to specifically hit mechs is nearly impossible
Rogue 22 Aug, 2023 @ 9:55pm 
headhunter has a weird bug where it only shoots at the first target option. not that anyone is here to respond to this.
Hape 23 Mar, 2022 @ 4:34am 
Here's hoping for an LWOTC version!
endersblade 22 Sep, 2021 @ 10:30pm 
I've been working on updating these classes to use the new promotion screen + 8th rank. So far I've updated Headhunter, but have run into an issue - for some reason the 3rd ability in sergeant, not matter what I put there, is always randomized. And ONLY that slot. All other ranks can have 3 abilities just fine. I can even try moving one of the other abilities in the sgt rank to that 3rd slot, and the slot still gets randomized. Why is this?
Vanilla Autismotron 29 Jun, 2021 @ 3:07am 
Is there a way to edit the health costs of the Fury's abilities at all?
Vanilla Autismotron 24 Jun, 2021 @ 2:08am 
God bless you Mitzruti. I just saw these on Grimly's mod list, thought they sounded cool and was saddened to see them unusable
Jokerke 23 May, 2021 @ 5:28pm 
nvm, I just read the comments. It was alreday answered.
Jokerke 23 May, 2021 @ 3:35pm 
Does this deactivate the vanilla classes? Or are they meant to be used alongside them?
endersblade 24 Nov, 2020 @ 7:22pm 
Anybody know the weapontemplate name for the micro-grenade launcher?
BearEatsYou 6 Sep, 2020 @ 12:13pm 
Friendly Bear, back again, because I just can't quit you Mitzruti. I used rushed shot with only one enemy left and my man shot the Moc-x soldier that was already bleeding out on the ground. I was laughing pretty hard but I'm guessing this isn't intended functionality. And I'll echo the previous intense comment and say I appreciate you.
Stauff 2 Sep, 2020 @ 5:14am 
I think we must say few words about the modder. He took the effort to bring these classes to WOTC. He is always kind with any post. He answers to all. He even answers to questions that he has already answered to someone else. He always is trying to find solutions for everyone's problems. And in case i didnt mention it, he is always kind. I dont want to sound disrespectful to any other modder out there, experienced or noob like myself, but Mitzruti is really a fine character. I thank you for that. As for your mod, i always love seeing vanilla classes imported into WOTC. I love trying different classes. To be honest i am avoiding download one when i read about bugs in the comments, but because of you i will download this. Thank you again, and not only for the mod.
Mitzruti  [author] 1 Sep, 2020 @ 6:18pm 
@BearEatsYou
I actually completely rewrote how rushed shot works recently, so it should be a lot less likely to break in bizarre ways.
BearEatsYou 1 Sep, 2020 @ 1:55pm 
I was wrong, it was my fault. I cleaned up my mod list and Rushed Shot works on a new campaign.
BearEatsYou 19 Aug, 2020 @ 9:53am 
Headhunter's Rushed Shot doesn't fire, just ends the turn. Interestingly, I got a notice for reward AP's for a flanked shot last night, but the headhunter did not fire and the alien received no damage.
Proxy 13 Jul, 2020 @ 9:40pm 
Found a bug. If you Use Gunpoint on a mind controlled ally the ally stays mind controlled after caster is dead. they can be moved but not evac or shoot until they are on the Dead
benjaminpayeur 25 Jun, 2020 @ 12:03am 
Using throw axe with headhunter ends the turn for me and sometimes headhunter will shoot at different target then the one I choose. Anyone else have these problems or could it just be interference from other mods?
WolfWhiteFire 2 Jun, 2020 @ 4:20pm 
No it doesn't, it just adds new classes in addition to the vanilla ones.
Arrakhis 1 Jun, 2020 @ 3:40am 
Is this mod disable vanilla class?
JimmyTheCannon 28 May, 2020 @ 2:20pm 
Do you have a list of perks for each class?
Mitzruti  [author] 22 May, 2020 @ 1:17pm 
@Onji Esq.
It is not from ammo roulette. roulette is just a passive ability, it does not add any other abilities to the soldier. There is not, and has never been, a swap ammo ability in the Fury class.

I'm aware there is a glitchy swap ammo ability from some mod. But I don't know which one, just that it doesn't come from one of mine. So I can't fix it, even though I'd like it to be fixed too.
Onji 22 May, 2020 @ 12:49pm 
This is from the Grimy classes the old one did too. If you load it up with a character who has ammo roulette you will notice on the action bar it has swap ammo. This is from ammo roulette.
Mitzruti  [author] 21 May, 2020 @ 9:15pm 
@Onji Esq.
Ammo Roulette does not grant any ammo switching ability. I'm not entirely sure what mod that comes from.
Onji 20 May, 2020 @ 11:44am 
So I am having issues with ammo roulette. When I try to reload to change ammo it uses the action point but no ammo switching. I should note I changed the config to use the ammo on a different soldier but I wonder if it is an issue with these class packs. Thanks.
the_moidart 17 Jan, 2020 @ 12:21am 
Ah, Bruiser, I remember that one fondly. As for the rest, well, I remember them too...that's what class blocking mods are for ^^' Thanks for the port!
Proxy 13 Jan, 2020 @ 12:18pm 
also u might as well rename rush shot to Snapshot
Proxy 13 Jan, 2020 @ 12:17pm 
like 2 damage from grenade attacks, and no secondary? how do u expect to get any kills with that?
Proxy 13 Jan, 2020 @ 12:16pm 
i have to say Anarchist is pretty shit.
thryllth 1 Jan, 2020 @ 12:53am 
I have to say thank you for porting these over. I have no talent for modding aside from .ini edits and had given up on being able to use any of these classes in WOTC.
BearEatsYou 29 Dec, 2019 @ 11:46am 
Averykupoguy is right, preparation doesn't seem to work
BearEatsYou 11 Dec, 2019 @ 11:34pm 
headhunter is a dope replacement for Sharpshooters, thanks
Mitzruti  [author] 11 Dec, 2019 @ 9:55pm 
Cauterize and Preparation are fixed now.
A Very Kupo Guy 1 Dec, 2019 @ 1:37pm 
The Headhunter's Preparation ability isn't giving me any action points at all.
Malikyte 21 Nov, 2019 @ 9:04pm 
Got it, thanks for the help.
Mitzruti  [author] 21 Nov, 2019 @ 8:36pm 
yes (for anarchist). each class will have their own ones.
Malikyte 21 Nov, 2019 @ 8:27pm 
The lines under the [Anarchist X2SoldierClassTemplate] heading, correct?
Mitzruti  [author] 21 Nov, 2019 @ 8:22pm 
@Gunner Fox
for the classes you don't want, set their NumInDeck and NumInForcedDeck to 0. should prevent them from showing up.
Malikyte 21 Nov, 2019 @ 7:48pm 
This is the array in my MZPerkPack.ini:

;//Fury
+ExtraCrossClassAbilities=GrimyBulletRoulette
+ExtraCrossClassAbilities=GrimySprayAndPray

So it appears that cross-class is enabled, however the perk does not show up as available for other classes unless I also have the class pack enabled. It's sort of all-or-nothing; if I have this class pack enabled, I can choose Ammo Roulette for any class I want. If I don't have this class pack enabled, then Ammo Roulette does not show up at all. My knowledge of XCOM 2 modding is fairly limited so I'm not entirely sure how to force the game to call the mod without the Fury class being present.
Mitzruti  [author] 21 Nov, 2019 @ 9:35am 
@Gunner Fox
strange. should have cross-class enabled. double check the array in MZPerkPack.ini. alternatively, it might have something to do with how that mod decides what's available (have not looked at the code for it)
Malikyte 21 Nov, 2019 @ 7:33am 
Yeah, I already have the perk pack but Ammo Roulette will not show up in my available perks at all without this class pack also enabled. I have a mod (I'm The Commander Here I think it's called) that lets me manually assign certain 'extra' perks but it doesn't register Ammo Roulette as an available perk unless the Fury class is also enabled. Is that something I can fix on my own without the class pack, maybe the line is just commented out in the .ini or something until the mod detects the Fury as being available?
Mitzruti  [author] 21 Nov, 2019 @ 6:54am 
@Gunner Fox
The perks themselves are all in the MItzruti Perk Pack.
If you don't have a primary grenade launcher, the anarchist won't have a proper primary, but the other classes will work fine.
Malikyte 20 Nov, 2019 @ 10:58pm 
Will anything break if I don't subscribe to Primary Grenade Launcher? I never used the Anarchist class anyway (just didn't care much for it) but I really want that Ammo Roulette perk...
Pat The Cat 20 Nov, 2019 @ 9:48pm 
that lines up with what happened, thanks for the response!
Mitzruti  [author] 20 Nov, 2019 @ 9:42pm 
@Pat The Cat
seems to only happen to targets that have their hp reduced to a value that would let another cauterize kill them. suspect the check that's supposed to just block the heal on a killing blow is not behaving.
Pat The Cat 20 Nov, 2019 @ 6:58pm 
found a small bug with anarchist's cauterize ability. it isn't healing at all, and just doing dmg. it says 0+hp healed
Hatlet 17 Jun, 2019 @ 6:49pm 
Headhunter's preparation doesn't have any effect for me. It costs 1 AP, and refunds 1 AP.
Mitzruti  [author] 3 Jun, 2019 @ 11:33am 
@thechoujinvirus
adds new ones.
thechoujinvirus 3 Jun, 2019 @ 10:00am 
does this add classes or does it replace the original classes in Xcom 2?
soop 1 Jun, 2019 @ 8:56am 
Thanks
soop 1 Jun, 2019 @ 8:56am 
Entirely possible