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ich könnte ggf deine Hilf gebrauchen. Ich würde gerne Warennamen umbenennen bzw übersetzen die auf Englisch sind. Ist das ohne weiteres möglich? Vielleicht können wir mal texten. LG
I've been using the Village reserve mod to handle it, but there are times when I'd like to make a pile of 500 items instead of the 1000s, to force distribution to multiple building :)
have you considered(if it can even be done) a 'deactivate/activate' all items button?
if the memory you mean RAM so the game only uses units of percent of my RAM some little boost shouldn't affect.
I turned on the game without MODS and no change so it's not MODS but the game itself.
It's a pity that the game uses only a fraction of the power of the computer, but it cuts.
The stupid thing is that if the game ran as it should, I would enjoy it :(
I talked about this problem, but the game itself is not to blame, not this mod
sorry
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1810684893
It's from leading modder - eien no shikaku
Changing the mod order did the trick; your mod is now working as intended. :D
I'll move the mod order as you recommend.
To answer your question, I had a "food" barn going at the time, but even then, the gatherers would just put food into the wrong (and closest) shack.
Perhaps it's all to do with load order. I'll report back once I try out the new mod order.
As for the gatherers, do you have nearby storage building(s) where the gathered fruit and veggies are allowed? Gatherers will pick whatever ressource they find, and only then look for the nearest possible storage. If they can't find a storage building that allows their ressource, they will disregard the rules and put it in anyway if there is space. This is intended, because otherwise the ressources would be lost (and I didn't want to change the gatherers work instructions as there is a different mod for that already)
Might that explain your observations?
1. More Complex Building Materials
2. Trade Empire
3. Castle Kitchen
4. Clay Pit
5. Material Shack
6. Builders' Yard
7. Village Header & Herb Garden
8. Church
9. Trade Dock
10. Research & Academy
11. Caravan Extended
12. Storage Management
13. Nordic Medieval Music
My storage shacks mod is above the Storage Management mod. All your mods are generally above Storage Management in my mod order.
Flexible Knot - Thanks for the information :-) I'm trying to get behind the issue. It's not something to do with the storage shacks, rather seems to be a worker issue
My gatherers and labourers ignore the rules for Vegetables, Fruit and Meat, and store it anywhere they want.
They are doing this to my small barns from your Storage Shacks mod.
If you can't reproduce it, do I just have a conflict with another mod?
This one is up to date from Megadori :)
Thanks a lot !
Virtualalex67 - Is the icon also blank in your town overview window?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1810684893
My Root Cellar does not seem to be following the rules!
Dirty gatherers are stashing their fruits and veggies in there when it isn't allowed.
Could you please spank the villagers, or otherwise post a sign outside the Root Cellar that clearly explains the rules?
I checked - it *did* save the preferences for my Barn. So maybe the mod shed is just one of the incompatible ones.
I don't think it saved for my starting Barn either, but I actually don't remember. I'll check and get back to you.
This made me laugh so much
Thanks for your mod!
Frage: Gäbe es die Möglichkeit, Items in den Lagern zu sperren, so daß diese nicht mehr von den Bewohnern entnommen werden? Ich denke hier z.B. an rohen Fisch und Fleisch, die ich erst räuchern möchte, ehe sich die Bewohner damit versorgen. Zur Weiterverarbeitung müssten die natürlich entnommen werden können.