Hearts of Iron IV

Hearts of Iron IV

Hearts of Iron 4 Randomizer (1.7)
42 Comments
donald.grape 12 Jan, 2022 @ 7:20pm 
The mod is broken. Re-subbing didn't work. Clearing catche and verifying game files did nothing. There's this red exclamation mark saying that the mod is missing a descriptor file. Does anyone know what's going on?
raphaelarjuna 12 Apr, 2021 @ 11:30pm 
UPDATE IT PLEASE
TheSomeone231 17 Mar, 2021 @ 5:35am 
Does this even work?
werm 7 Sep, 2020 @ 7:40am 
1.9.3 update when
ZyrahRavenSteel 5 Aug, 2020 @ 2:57pm 
would be amazing for a rt56 version
Blobberu 27 Jul, 2020 @ 1:30pm 
does this work with Road to 56?
poti soul 30 Jan, 2020 @ 11:59pm 
Thanks and respect for this mod and you! I'm making a multipatch that incorporates your MOD for multiplayer with friends. Let me know if you have any problems
Crusaderkvw 17 Jul, 2019 @ 5:58am 
Would it be possible to Auto-declare war on pretty much everyone as soon as you border them? kinda the Infection zombie mod style, would make for a far more interesting situation.
Janster 16 Jul, 2019 @ 9:51am 
USA with generic focus tree becomes very broken I think. Can't get rid of great depression et al.
Neletric 11 Jul, 2019 @ 9:49am 
Maybe add an option to assign nations to faction based on ideology if possible?
Further on, great work guys!! Love it!
Mirai 17 Jun, 2019 @ 5:29am 
ubdate on 1.7 pls
FunkyKong2 14 Jun, 2019 @ 10:07am 
This mod singehandedly made me play HOI4 again, can't wait for this mod to be updated to 1.7
ntelopoulosmarios 11 May, 2019 @ 2:38am 
can you add a robot factory to make divisions with robot soldiers?
DM117 30 Apr, 2019 @ 5:33pm 
Welp this is the closest I'll get to Turtledove's WorldWar mod, thanks
Minion of Speed 14 Apr, 2019 @ 3:24pm 
Thanks Drowse! It did work.
I'm wondering if just reducing it to something like 50% would have been suficient? Paramiliterism(or whatever it is) is a 10% reduction to training time, plus gives room so the 25% reduction from the constant focus wont roll it over. What you think?
Thanks again.
🦇🌙Sorta Spookie🎃👻  [author] 13 Apr, 2019 @ 11:55pm 
I've pushed a fix
Minion of Speed 12 Apr, 2019 @ 5:29pm 
Hey Drowse, any update on a fix for the training bug? Not trying to rush, just curious
🦇🌙Sorta Spookie🎃👻  [author] 11 Apr, 2019 @ 6:19pm 
I would have to make 50 unique tags for each state which is outside the scope of this mod
Golden_Comet 11 Apr, 2019 @ 5:38pm 
You should make a mod that Makes every U.S State independent
🦇🌙Sorta Spookie🎃👻  [author] 6 Apr, 2019 @ 5:24pm 
I think you're right. 1.6 seems to have broken how values and modifiers roll over. anything that goes above 100% seems to break that value. will probably push a fix today
Minion of Speed 6 Apr, 2019 @ 4:42pm 
Hey Drowse there is definitely something in your mod preventing units from being trained at some point. Happened in two games now playing as the aliens.
Pretty sure it has something to do with the global superpower buff, but I'm not sure. When I disabled the mod and ran a few days with the same save, units would train. I saved that one then enabled the mod again, loaded the test game up and was able to train still. The only difference with the save now is that the global superpower buff was no longer there.
Could the training reduction be rolling over after something triggering an additional reduction?
🦇🌙Sorta Spookie🎃👻  [author] 30 Mar, 2019 @ 3:39pm 
Unless I'm mistaken I believe this mod should be MTG compatible. As long as you have access to the Custom Rules you can use this mod.
DangerDean2015 30 Mar, 2019 @ 5:01am 
Also, Rambler brought me to the Space Geckos
Spider_of_le_Despacito 30 Mar, 2019 @ 4:59am 
Really good mod
DangerDean2015 30 Mar, 2019 @ 4:54am 
WOW!
mognut 29 Mar, 2019 @ 6:54pm 
im playing as the aliens but divisions are not training
🦇🌙Sorta Spookie🎃👻  [author] 29 Mar, 2019 @ 2:22pm 
Just some general fixes for that:

Make sure you activate the mod in the launcher
Make sure you're on the latest HOI4 version
I made this mod with MTGs on so you should have that DLC activated if you own it
Scroll to the very bottom of the Custom Rules menu, that's where the randomizer is located
if all else fail validate HOI4 through Steam
Its-Assassin 29 Mar, 2019 @ 1:46pm 
Im kind of confused, I load up the game and then there is only the default game options.
🦇🌙Sorta Spookie🎃👻  [author] 28 Mar, 2019 @ 5:35pm 
Okay You can now make it so the game selects the player to host the Alien Invasion.
🦇🌙Sorta Spookie🎃👻  [author] 28 Mar, 2019 @ 5:10pm 
lol I can add an option to make yourself the Alien. Currently how it's coded it is possible for the player to be randomly selected
Rev Love Lution 28 Mar, 2019 @ 4:37pm 
Rambler brought me here. And Space Gecko Empire
Friendly 28 Mar, 2019 @ 1:14pm 
Tag yourself to the country the aliens took over. So if it was in Germany tag Ger.
TravyDaddy69 28 Mar, 2019 @ 12:21pm 
Can we play as the aliens
Tibozeboss 28 Mar, 2019 @ 11:42am 
Would be nice if we could choose where to spawn the alien invasion. Something like choose between asia, europe, america,etc...
Cyberdemon 25 Mar, 2019 @ 10:48am 
Nice mod! Thx
John Helldiver 23 Mar, 2019 @ 5:40pm 
Are all the aliens the gecko from stellaris?
🦇🌙Sorta Spookie🎃👻  [author] 23 Mar, 2019 @ 2:03pm 
All the options including that one are in custom game rules menu before you start a game
HellsGun 23 Mar, 2019 @ 2:02pm 
'Spawn an Alien Invasion' how lol?
TNT boi 22 Mar, 2019 @ 3:34pm 
good mod
Alpha Titan 21 Mar, 2019 @ 3:24pm 
This looks the the kind of mod ill enjoy once i get tired of the base game, I'll give it a few hundred more hours till then but I'm looking forward to it
Aullen Kessler 19 Mar, 2019 @ 9:32pm 
I try the mod for the first time and the entire middle east is set to communist.

I rate this mod 11/10 for that.
Handiry 18 Mar, 2019 @ 5:34pm 
Hell, I'll give it a go. Also, points for the Stellaris aliens haha..