Warhammer: Vermintide 2

Warhammer: Vermintide 2

Save Weapon (Give Weapon supplement)
52 comentarios
Zero  [autor] 15 OCT 2023 a las 15:08 
@Nova
No, saved items can't be loaded on the Official realm.
Knight 15 OCT 2023 a las 7:37 
does the stuff save when you go into a non modded server?
Asim 30 JUN 2022 a las 11:15 
I fixed it. So an entry kept appearing in the user_config file called "slot_skins" where it has all the characters & whatever modded weapon you've equipped them with. I removed that entry & the error disappeared. Maybe it has to do with changing hero skins ? I don't know.
Asim 30 JUN 2022 a las 10:51 
Hi there ! Love your mod but I need some help, please. I keep getting this error whenever I start up modded realm:

[SaveWeapon][ERROR] Previous session's equipped item ID is invalid (wh_zealot: a long alphanumeric code)
Zero  [autor] 26 ENE 2022 a las 11:01 
@Red7Player
This mod is NOT sanctioned. Since it can be used to cheat items into your inventory, it never will be.
| SirAster | 26 ENE 2022 a las 2:29 
is this sanctioned
HRYKAN 13 DIC 2021 a las 22:46 
@Zero Thanks for the help mate
Zero  [autor] 13 DIC 2021 a las 9:06 
@Synix (continued...)
Oh, and there's also the chat commants (see the mod description on this page) though they're pretty clunky to use, especially if you want to remove a lot of items. Just bind the 'delete item' hotkey, it's the simplest.
Zero  [autor] 13 DIC 2021 a las 9:03 
@Synix
The mod supports setting a hotkey for deleting a modded item by hovering it in the inventory view and pressing the key. (It won't work on "legit" items, don't worry.)
If you go to the in-game mod options (press F4 to open VMF), then find the settings for this mod, you can set the keybind there.

Another way is to find the "user_settings.config" file (on Windows, can be found in "C:/Users/YourNameHere/AppData/Roaming/Fatshark/Vermintide 2" by default).

You can open this file in a text editor and edit/remove the saved mod data manually. Search/ctrl+F for "saved_items" until you find a list of a bunch of items with their traits.

I'd recommend making a backup of the file if you're not already comfortable with editing stuff like this. (Don't do it while the game is running, or the game will overwrite your changes.)
HRYKAN 12 DIC 2021 a las 16:55 
How do you delete all of the weapons I created?
Zero  [autor] 26 AGO 2021 a las 19:39 
@luoyi1991.good
There's no problem with switching back to official realm. If you had a modded item equipped when exiting the game, going back to official you'll just get a basic 5-power item equipped on game start.
luoyi1991.good 26 AGO 2021 a las 7:49 
Hey, great mod. I wonder if this will cause any problem if I returned to official realm while equipping some crafted item in the modded realm?
Amayikust 1 JUN 2021 a las 8:34 
@Zero
I have a problem using this mod, every time I open vermintide with the mod enabled it gets immediately disables it. This makes it so I can't ever save any weapon because the mod is eternally disabled. Does anyone have any idea why this has happened?
Zero  [autor] 30 ABR 2021 a las 3:25 
@Dlite96
I tried looking into it and I'm unable to reproduce the crash. Changing rarity works for me (though the visual bug with invisible drop-downs in the VMF mod menu is still there).

Can you describe to me exactly what you're doing to make the game crash? Also, if possible, what error message it gives you afterwards?
Dlite96 29 ABR 2021 a las 5:16 
Welp everytime I try to change the rarity my game crashes whats up with that?
Heathen871 28 ABR 2021 a las 17:30 
Looks like the original mod is gone. Oof
Bender 26 ABR 2021 a las 17:39 
IDK looks like he isnt
Dlite96 24 ABR 2021 a las 17:15 
is the GiveWeapon guy even still making mods?
MeToLee 22 ABR 2021 a las 18:32 
@Zero thanks that worked.
Zero  [autor] 22 ABR 2021 a las 18:07 
@MeToLee
I looked into it, it seems to be a problem with Vermintide Mod Framework since the game update. Dropdowns and sliders in the mod menu are broken for all mods at the moment.

It still sort of works, the dropdown is just invisible. If you click the option once, you can still change the rarity setting by then clicking somewhere below it, though you won't see what you're changing it to.
I recorded a quick clip of it: https://streamable.com/d6qek2
MeToLee 22 ABR 2021 a las 17:05 
cant change rarity of the items. I click on white in mod options nothing happens. no list come down or anything. can someone help?
Bender 22 ABR 2021 a las 12:04 
ah okay, thanks!
Zero  [autor] 22 ABR 2021 a las 2:42 
@Bender
The crash seems to be with the GiveWeapon mod. It seems like the update broke something there.
I've passed on a message to that mod's author about the crash.

As far as I can tell, this mod (SaveWeapon) is still working properly. GiveWeapon creates the items, this mod just lets you keep those items on the modded realm after closing the game.
Bender 21 ABR 2021 a las 20:20 
hi, making new stuff with the mod seems to crash the game since 20th update.
Betrezem 3 ABR 2021 a las 4:01 
Thank you for the work you've done, my friend!
Zero  [autor] 2 ABR 2021 a las 18:51 
@Betrezem
Thank you for notifying me. I've updated the mod and the bug should be fixed now.
Betrezem 1 ABR 2021 a las 11:05 
Dear author-we need your help! Unfortunately, this mod can't handle the Breton Sword and Shield of Gruber! If you create it through Give Weapon, and then re-create it in the game - it turns into a regular sword and shield. I'm not sure that's your area of expertise, but... The chat talks about errors
Zero  [autor] 2 JUL 2020 a las 9:04 
Mod updated.

Version 1.2
- Added functionality to delete items by hovering them and pressing an assigned keybind
- Added hotkey functionality to undo item deletion (same as "/sw_undo", but this one only works while in the inventory screen
- Fixed the auto-equipping of previous session's equipped mod
- Added a mod menu setting to toggle the auto-equipping functionality on or off
Zero  [autor] 30 JUN 2020 a las 17:11 
Thanks to Aussiemon updating More Items Library, this mod (as well as Give Weapon) now works!

For the most part, at least. This mod used to be able to keep track of previously equipped modded items and re-equip them after you restarted the game, but this part of the mod is currently broken. Slightly inconvenient. I'll see if I can't fix it, but I'm not in a rush.
King of Lullaby 28 JUN 2020 a las 18:23 
@Zero: Ok that makes sense. Thanks for the information!
Zero  [autor] 28 JUN 2020 a las 16:19 
@King of Lullaby
Because of some changes in the last patch, there's currently a problem with More Items Library, a mod which both this mod and Give Weapon use to create equipment. Until More Items Library is fixed, this mod and Give Weapon are not going to work.
King of Lullaby 28 JUN 2020 a las 13:45 
@Zero: Thanks for taking the time to work on this mod, it is appreciated! I have been running in to some crashes using just the give item mod as well, without save item loaded, and have been getting a crash that says "attempt to index local 'item' (a nil value)." I can provide the log as well if you need it. Fairly new to tinkering with vermintide 2 so curious if there is anything I can do on my end to get that working?
Zero  [autor] 24 JUN 2020 a las 1:35 
I am aware that this mod is broken since the Season 3 update. I'm working on it.
Zero  [autor] 12 AGO 2019 a las 4:17 
@LinsirWengi
Quick note to explain what I mean by "item names" in this mod...

When you create an item with GiveWeapon, it will be given a unique ID. This ID is the code name of the item type ("wh_crossbow" for Saltz' crossbow, for example) followed by some random numbers. (In this case, your crossbow's "name" might be "wh_crossbow_123456".)

Weapons have a prefix (notice "wh_" at the start in the crossbow example) to denote which hero they belong to. These prefixes are carried over from their hero titles in the first game.

Kruber is "es_" (Empire Soldier)
Bardin is "dr_" (Dwarf Ranger)
Kerillian is "we_" (She's called Waywatcher there, but I guess this stands for Wood Elf)
Saltzpyre is "wh_" (Witch Hunter) (note: Flail is prefixed with "es_" for some reason)
Sienna is "bw_" (Bright Wizard)

Also, Charms are called "ring_05" for some reason. Trinket is "trinket", and necklace is "necklace".
Zero  [autor] 12 AGO 2019 a las 4:05 
@LinsirWengi
You must put a " / " before the command. Like so: "/sw_delete_something". When you start typing, you should start seeing a list of names in the chat box, and you can press Tab to switch between them. It will show the traits/properties of the highlighted item.

Note that items use their code names (crowbill is "bw_1h_crowbill", for example).

Here is an example picture: https://i.imgur.com/go5zlRY.jpg
LingsirWengi 12 AGO 2019 a las 3:00 
always unknown command
LingsirWengi 12 AGO 2019 a las 3:00 
@Zero
how to use command ?i cant delete my items
Zero  [autor] 11 AGO 2019 a las 11:12 
@LinsirWengi
No problem, glad you could get it working.
LingsirWengi 11 AGO 2019 a las 10:27 
@zero i see.. thank u for the information .. i thought this can be playble in official that would be so great LOL... and its work now coz i just did not download the requirments.. thanks btw good mod :D
Zero  [autor] 11 AGO 2019 a las 3:25 
@LinsirWengi
Did you try using the mod on the Official realm? This mod is not sanctioned, so you can't play on Official realm with it. Any items you create can only be used on Modded realm.

"and suddenly i cant use this mod" - Were you able to use it before, but it stopped working? Or were you never able to get it to work in the first place?

You need to make sure all the required mods are higher up in the mod list in the launcher so that they load before this mod, otherwise you will get errors.
LingsirWengi 10 AGO 2019 a las 14:45 
and suddenly i cant use this mod i already had the requirments especially add more items.. but its says need more items mod
LingsirWengi 10 AGO 2019 a las 14:08 
is this works for official realm ?
EXAN 8 JUN 2019 a las 14:50 
Lifesaving mod, thank you!
Zero  [autor] 15 MAY 2019 a las 10:03 
Update: I'm moving the mod out of beta.

A few things have changed under the hood, but nothing too exciting in terms of usability.

The one new thing is that the chat commands to delete items will delete them from your inventory now, as well as from the safe file which they did previously.
Zero  [autor] 18 ABR 2019 a las 13:06 
UPDATE!

Created items should now stay equipped next time the game is launched, so you won't be loading up the game with a bunch of default power 5 items any more.

With this, the planned functionality for the mod is basically done.

However, I'll be keeping it in beta for a little bit longer to ensure it runs stably.

If anything goes wrong, please leave a message somewhere around here or message me on Discord (Zeropathic#5683).
Zero  [autor] 15 ABR 2019 a las 12:51 
As of today, this mod should work properly with Loadout Manager and Weapon Kill Counter.

Previously it only worked for loaded items, not items created during the current session. If you were using Loadout Manager with saved items, today's update will have removed the saved items from your loadouts. Apologies for that.

The next planned feature is to have the mod keep created items equipped when you restart the game. When that's finished and the mod has been tested enough to ensure it's stable, it will finally be time to exit beta.
Warda 6 ABR 2019 a las 5:28 
Very useful, thanks.
Fattig_ 5 ABR 2019 a las 18:59 
This mod is amazing and makes me incredibly happy
Leftist Gundam Pilot 31 MAR 2019 a las 4:30 
Cheat mod.
Astartes 26 MAR 2019 a las 9:50 
Thank you :)