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Thanks for trying the mission!
I made this almost 12 years ago when the game was in Beta. I'd imagine a lot of the game' s code has fundamentally changed since then; as has everything else in the world.
So, you're very probably right!
Have a good one :)
It's good to hear people are still playing and enjoying this mission over 6 years later.
I'm surprised it still works, given I put together in the Beta!
IP : 85.131.229.139 PORT :2302
NO PASWORD
Its a server of small cooperatives without addon.Thanks for your mission.
That's Arma thinkin' right there ;)
Glad you enjoyed it despite the bugs. As discussed below, this mission is out of date. The bugs are a result of the scripts having now outdated classnames and most likely outdated functions, too.
If I had the time I'd definately update it as it seems quite a few people are happening across it still. Alas, etc etc
Cheers,
G
Secondly, I don't think popular opinon should dictate the quality of a product. Its just not logical to think that just because something is highly rated means it will be liked by all or even function. Don't boast.
I still believe my problems are legitimate and if you were to keep this updated then I would be glad to play it in its original vision. If not, my problems still stand (aside from the anecdotal ones you've somewhat refuted).
Good day and I hope you make missions, but only if they're properly updated ;)
Or you could ask nicely and I'll look into what is causing the conflicts. Though, I get the impression that isn't something you ever would have wanted nor thought of.
In the 3 years since this mission's last update (and I really can't stress that point enough), it has received 97% positive ratings and has only ever been at 5 stars. If you review the comments you will witness thanks and positivity from those who have played it. You will also witness those who are having issues being helpful in attempts to resolve them.
You do not see bad design. You see possible incompatibilty as the result of a change to the game's code that was not present when the mission was designed e.g. class names changes or mods.
(cont'd)
To quote the mission description: "night mission, encouraging stealth play". You can choose to attempt stealth or blast every fucker away and pick up the RPGs and fire them into the air with abandon. That's up to you. When this mission was designed, stealth was possible - though difficult. You could kill the officer without any detection events. It was scripted to work this way and as such, may no longer work if class names have been altered, functions changed etc.
From insertion all the way to the first objective there is tree cover, defilade and the cover of darkness from enemies without night optics (again, this may no longer be the case if class names have been altered since).
(cont'd)
There is no such claim. The virtual arsenal, by which I think you are referring to a popular script used in Arma mission design, hadn't even been written/released. Not to my knowledge in any case. I refer to a 'custom loadout' in the mission description, which simply means a loadout suited for the mission. At the time, being in Beta over 3 years ago to remind you again, most mission makers were using default units and loadouts.
(cont'd)
The trait of this mission most pertinant in response to your criticism is most certainly that it was a mission built whilst this game was in Beta. When considered in this temporal context you might, by your own reasoning, conclude that any issues you might have are not due to design, but incompatibilty with more recent builds of the game. And here, by recent I mean in the three years since the mission's last update.
To address your criticisms directly:
- 'One clip and no supplies'
Class names of items change all the time with updates. Those used that were current and working may have themselves changed in the past 3 years. If you have any mods installed that alter classNames then naturally there will be a conflict.
(cont'd)
Answer my questions:
Why would you purposefully insert one man on a mission with one clip and make him so full of items that he can barely run? If its a stealth mission then why make the environment that of a firefight mission? Why say you'll input a virtual arsenal to avoid issues like this but not provide?
You see, pinning the blame on the user who had the impression that this was a functional gamemode isn't valid. That doesn't deter my argument by any means, you still allowed for those game breaking issues.
I'm not entitled, I just see bad design and am telling you as you wanted.
Peace, please don't make any more missions. They're not fun.
Terrible feedback.
Let's download and play a mission without reviewing the date posted or date last updated, claim to experience bugs inevitable after 3 years of game patches and expansions making changes to the game code; then request that I don't make any more Arma missions despite this being the only mission I had ever made intended for public play.
It's your own responsibility to inform yourself - you self entitled glaikit wee nyaff.
Let's load up with one clip and no supplies, claim that there's a virtual arsenal and not have one, then call it a stealth mission while you're out in the open within plain sight.
Please don't make any more Arma missions.
The chopper left without me, and I had to load a save, but that's cool.
I liked it
I also tried the dyna sound mod and I must say; from the beginning of the assault till I actually saw the mission stats I just wacthed the entire scene with my jaw dropped :D
It was me flying :P
There's a function that allows the recording and playback of movement. Have a look at the unitCapture and unitPlay commands.
I have to say that is the slickest flying I've ever seen from AI on the insertion, with a nice flare to a no-hover landing then up, pedal turn and scoot away. Very nice. How did you get the AI to fly that well? Almost as if a human pilot was at the controls.
AT mines are in backpack of the 2nd player but he can't access them. Putting the backpack on the ground and picking it up with player 1 solves this problem.
Nice mission!