RimWorld

RimWorld

Transport Downed Pawns
51 Comments
TurtleShroom 25 Jan @ 1:15pm 
Error in static constructor of TransportDownedPawns.Main: System.TypeInitializationException: The type initializer for 'TransportDownedPawns.Main' threw an exception. ---> System.MissingMethodException: void Verse.Log.Message(string,bool)
--- End of inner exception stack trace ---
[Ref 121F500C]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX LunarFramework.Bootstrap: Void LunarFramework.Internal.Patches.Patch
TurtleShroom 25 Jan @ 1:15pm 
This Mod gives me an error every time I load it.
nubcake -MeoW- 28 Jun, 2024 @ 12:39am 
seems broken?
Pineappler 9 Jun, 2024 @ 3:41pm 
Pleaaase, it's imposible to transport enemies without making them prisoners
acoep 25 Apr, 2024 @ 6:31am 
15
「Brainiac」 20 Apr, 2024 @ 7:10am 
work on 1.5?..
Goldmanjohn 8 Dec, 2022 @ 1:07pm 
this mod isn't really working in 1.4 its still blocked out for srts expanded
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 7:49pm 
1.4?
ProfileName 23 Oct, 2022 @ 2:00pm 
Is this going to work with 1.4? Or... will it not quite work?
Doctor 18 Mar, 2021 @ 3:59am 
does it work with royalty shuttles?
Mr. Mauer (Mollari) 12 Nov, 2020 @ 2:01am 
noice
Ghaz-ranka 7 Nov, 2020 @ 11:03am 
Still planning on updating?
󠀡󠀡 4 Sep, 2020 @ 10:36pm 
It seems to work in 1.2, but I'm worried about an unexpected bug, so I'm looking forward to an update.
Mr. Mauer (Mollari) 10 Jul, 2020 @ 4:06am 
whos playin 1.0 :'D
Mr. Poopy Butthole 9 Jul, 2020 @ 10:53pm 
Thank you for replying mr super awesome author of this MOD. But no need now rly that i migrated to 1.0. All i need now is to the game again, hurray.
Mr. Mauer (Mollari) 5 Jul, 2020 @ 3:30am 
is it real?
Gunseeker 26 Jun, 2020 @ 8:49am 
its cool, take ur time lol
Mr. Mauer (Mollari) 26 Jun, 2020 @ 2:51am 
sounds cool bro <3
Targhetti  [author] 25 Jun, 2020 @ 7:25pm 
Hey all, I'm a bit slow lately but I do plan to update this mod.
Mr. Mauer (Mollari) 25 Jun, 2020 @ 7:54am 
would be appy if id see this not dying <3
swshadowss 7 Jun, 2020 @ 6:56pm 
Also waiting for an update, if you're still planning on it! :)
Gunseeker 28 May, 2020 @ 12:59pm 
Thirding what xomm said, still very useful and I would very much appreciate it if you updated it
Kelowna 25 May, 2020 @ 7:01am 
Most certainly it is still relevant. I use SRTS and needed to get a pawn with a shattered spine back to my colony but I couldn't cause he was downed.
xomm 25 May, 2020 @ 6:49am 
Seconding an update if you have time, definitely still relevant. :)

(And hopefully works with SRTS since they use the transport pod mechanics?)
Targhetti  [author] 21 May, 2020 @ 6:18pm 
@Kelowna I wasn't planning on it unless others requested it. Is this mod still relevant?
Kelowna 21 May, 2020 @ 3:22pm 
Thank you for updating the mod to 1.0, are you going to update it to 1.1?
velack14 26 Feb, 2020 @ 4:10pm 
well cause on the change notes for whats added you can transport down pawns but i don't think it works the way like your mod does
Targhetti  [author] 26 Feb, 2020 @ 12:56pm 
@velack14, sorry I don't know the answer to your question.
velack14 24 Feb, 2020 @ 6:58pm 
with the new update is this mod needed anymore?
Rzabat 15 Dec, 2019 @ 7:25pm 
Does this also allow you to transport downed animals?
pgames-food 31 Aug, 2019 @ 9:47pm 
:lunar2019piginablanket:
Mistletoe The Bard 31 Aug, 2019 @ 9:46pm 
@pgames-food I guess I was thinking about caravan, since you can already do that with caravan. I forget that doesn't work for pods... since I always put them in a cryptosleep casket/bio reactor and use MinifyEverything mod uninstall them and bring them back as a cheat. xD (MinifyEverything makes everything uninstalled becomes 1 kg and you can even uninstall casket with pawns inside lmao.)
Targhetti  [author] 31 Aug, 2019 @ 9:37pm 
@pgames-food ... and useful parts >:)
pgames-food 31 Aug, 2019 @ 9:36pm 
hehe - some of those raiders have good skills :)
Targhetti  [author] 31 Aug, 2019 @ 9:32pm 
@pgames-food another good example.
pgames-food 31 Aug, 2019 @ 9:29pm 
it can also be used if you get raided on a map, and one of the raiders is downed, but you want to bring them back to base to try for them to join you, but you have to be able to bring them back first
Mistletoe The Bard 31 Aug, 2019 @ 9:27pm 
Ah, so it's for returning for sure. I do care bringing them back though!
Targhetti  [author] 31 Aug, 2019 @ 9:26pm 
@Mistletoe The Bard ... I updated the original 0.17 mod at the request of someone on the Ludeon forums. As for usage, you could take supplies to return via pods or if you were to use caravan when leaving and take supplies for returning via pods. Most probably don't care about this mod but the few that do really do, it can be hard to leave behind a pawn, especially if you've grown attached to them :)
Mistletoe The Bard 31 Aug, 2019 @ 9:12pm 
I mean why will we want to transport a down pawn in most cases? The only reason I can think of is like. If I have a caravan out there and some pawns are down while the others gathers enough resources to build a pod to send him back... something like that? Any other usage for this? I am just curious.
pgames-food 31 Aug, 2019 @ 8:20pm 
@marley097 that reminded me somehow of the Waltons :)

"goodnight grandpa" :lunar2019piginablanket:
Targhetti  [author] 31 Aug, 2019 @ 12:23pm 
@Mistletoe The Bard... Why, why?
Mistletoe The Bard 31 Aug, 2019 @ 8:38am 
Why?
Durangedpsycho 13 Jul, 2019 @ 8:19am 
Ty for this mod, I just found it. Early today when I was playing my current colony, an allies trade caravan departed. A few hours later, I noticed one of them downed near the hospital. Rescued the 78yr old frail nicotine addict in withdrawal with a bad back and a major artery blockage. To my dismay, could not launch him home since he was incapacitated. Truth be told, I ordered a surrogate heart to be installed, painkillers and methadone, then finally a bionic spine. Grandpa Graveyard finally arose and left without his gun or a thank you. 9/10. Now will launch Grandpa home unconscious next time, assuming this works with npc faction pawns? If not, I'll have Grandpa read ol' yeller next time.
zozilin 25 Mar, 2019 @ 9:30am 
Got help on discord, it is called "Dress Patients" for anyone searching.
zozilin 25 Mar, 2019 @ 8:46am 
@Daniel_USA I am currently trying to find such a mod with no success. Would you have any idea how else it might be called?
Daniel_USA 23 Mar, 2019 @ 5:10pm 
@linkthekid22 there is, it's called "dress patient" or "dress pawn" something like that.
Targhetti  [author] 23 Mar, 2019 @ 3:12pm 
@Mr. Poopy Butthole, I don't think I'll be able to do a version for B19, but if you can get the original mod it will most likely work if you set the version number in the XML About file.
Honest ClarkVT 23 Mar, 2019 @ 1:41pm 
now I all need is a mod to dress the downed and the dead and my wishes will be true
Mr. Poopy Butthole 23 Mar, 2019 @ 1:03pm 
sry 4 this, but any chance for B19?
Daniel_USA 20 Mar, 2019 @ 11:42am 
Exactly what I needed. I have Death Rattle Coma installed and my pawn has a coma and I can't even haul him in a caravan.