Total War: WARHAMMER II

Total War: WARHAMMER II

Loreful Lizards (Updated for H&B!)
108 Comments
Cpt. Uranhön 21 Jun, 2022 @ 10:39am 
colors sucks like a lot dude
Airborne Seals 13 Dec, 2021 @ 9:09am 
This is the only mod with the Pliodon, and I'd really like to see it get either updated or re-imagined into a new mod.
Archon Altrion 22 Nov, 2021 @ 9:06pm 
Are you planning on touching this mod up again to make it work?
Gidonamor 16 Aug, 2021 @ 3:25am 
This is probably not working, right?
spoodiepie 27 Jul, 2021 @ 2:41am 
is the amount armies you can recruit bugged or i am just missing something as i cannot recruit any lords
〤Aquila 4 Jun, 2021 @ 4:59pm 
riding position on troblodon is buggy
Ilasir Maroa 11 Jan, 2021 @ 9:10am 
@Naughty_Mouse

I just stopped by this page to remind the author that they need to rename their tables from the default. Your issue is that the subculure effects junction table or whatever is named data__ and is over-writing the vanilla table. Just need the name to be changed by the mod author or by yourself if you know how
Naughty Mouse 4 Jan, 2021 @ 6:05pm 
I have several problems.
1st I cant seem to recruit new lords. says i am at my maximum.
2nd Tooltips for Rites dont show up, I just get names.
3rd No force march
4th the web also has no more description for the various stages.
Cuauhtlicoatl Tleyotl 22 Sep, 2020 @ 8:49am 
Hm, actually I think the Culchan is better in a skink-light cavalry with short bows or javelins.
Other suggestion is, try to combine this mod with other mods like Coatl mod or lizardmen crafting + unit upgrades. Working together this can be the best lizardmen mod.
Kazraan 10 Jul, 2020 @ 1:48pm 
Indeed, please make a units only mod!
Wicked 9 Jul, 2020 @ 2:22pm 
yes plz units only would be very awsome, as i can't play this game without sfo :steamhappy:
djdomi44 21 Jun, 2020 @ 1:07pm 
can you make a mod with units only and they will be in the campaing?
Wicked 13 Jun, 2020 @ 10:49pm 
Is anyone else getting weird texture issued or is it just me?
Wicked 7 Jun, 2020 @ 3:43pm 
update
Baligdur 3 Feb, 2020 @ 11:23am 
I can't summon dino and I have favor of the old ones and captives currency. I tested that. It happen even if it is the only mod I use.
사람 18 Dec, 2019 @ 7:37am 
Unfortunately now this mod have Nakai texture error. Nakai standing his weapon disappear
BallsDeep69 13 Dec, 2019 @ 4:04am 
are you going to update this mod for the S&B dlc ?
thane90 21 Nov, 2019 @ 9:26am 
Love the new units but as other have pointed out you cannot force march with this mod. I'm also experiencing a bug where I cannot make any siege equipment during siege battles and a bug where 2/4 lizardmen rites give no buffs. Would love this mod if these bugs were fixed (at least the march and rites one)
BallsDeep69 19 Nov, 2019 @ 7:59am 
thanks for updating, cant wait to try it out in a new playthrough
njnothere 13 Nov, 2019 @ 7:02pm 
cant wait for an update to this one, I love it so much, hope it gets fixed as i'm basically holding off on a new lizard run for this!
DragonSlayer 13 Nov, 2019 @ 6:41pm 
Any update on the progress of fixing this mod? It's really a great idea.
Tenebrae 9 Nov, 2019 @ 1:38pm 
Most descriptions, such as banners and rites, are no longer there. Great Idea though, you know damn well I plan to use this mod on my next play through once the bugs get sorted.
DragonSlayer 6 Nov, 2019 @ 3:23pm 
It is a really cool concept, but unfortunately yes, it doesn't work well. Still, if it were to be fixed it would be a really amazing way to play the Lizardmen, so hopefully you can check up on it and get things working properly. Keep up the good work!
Leareth 5 Nov, 2019 @ 7:22pm 
Yeah, okay, as cool as this mod would be, it just doesn't seem to work.

It gave me the 'favor of the old ones' currency from the spirit of the jungle, and the 'captives' currency from the cult of sotek.

The third tab of the great plan mechanic flat-out doesn't exist, so no summoning extra dinos.

I think this mod would be really fun to play with, but there are just too many pieces of it missing to make it really different from the base game.
DragonSlayer 2 Nov, 2019 @ 9:03am 
Much appreciated! I'm looking forward to trying out a campaign with this mod installed, it looks awesome.
|SDC| Vengefulnoob  [author] 1 Nov, 2019 @ 2:44pm 
That is very weird. I'll take a look at it!
DragonSlayer 31 Oct, 2019 @ 4:59pm 
I can confirm that this mod disables extended movement. You can't enter march stance or get any other movement other than the basic stance. :(
fildur 28 Oct, 2019 @ 11:08am 
When i enable this mod i lose movement bonuses. March stance wont work and no bonuses work. Only starting default one. Do anyone know what i am doing wrong?
Trazyn the Infinite 24 Oct, 2019 @ 10:46am 
*awesome even.
Trazyn the Infinite 24 Oct, 2019 @ 10:45am 
Ooh, Coatls.. the one thing that Tiqtaq'to desperately needs. Flying artillery! Awesole!
njnothere 22 Oct, 2019 @ 7:01pm 
I had an odd issue. While playing an empire campaign, i suddenly had a limit on active lords... I don't know why, but when I deactivated this mod, the limit was suddenly gone?
njnothere 22 Oct, 2019 @ 12:45pm 
Wonderful! Thank you for the update!
|SDC| Vengefulnoob  [author] 20 Oct, 2019 @ 3:38am 
Thanks for keeping the faith so long while I've been hard at work, everyone! I was a short way away from releasing just before the announcement of H&B so that rather stopped me in my tracks.

Lots more to come, eventually, but for now you should find that Loreful Lizards works with most major mods, and is more in line with the update.
Sudsinabucket 11 Oct, 2019 @ 9:06pm 
Any chance this will be updated?
Aphotep 28 Sep, 2019 @ 4:29pm 
I like the idea of this mod, especially the campaign mechanic and some of the units (though for some, the model/color scheme and card art deserve an update).
Some of the plans, especially the diplomacy and impactful decisions throughout the campaign sound really nice too.
These changes are almost exactly what I'd hope for for a proper Lizardmen overhaul by CA.

Sadly, this is severely outdated and incompatible with some other mods I kind of like (Mixu's Legendary Lords for example).
njnothere 11 Sep, 2019 @ 1:55pm 
Don't suppose this will come back some day?
Steiner 8 Jul, 2019 @ 1:24am 
Hey nice mod. I unfortunely got some "bugs" or whatever if you ever want to update this mod.

The Cosmic Engine unit cant attack with ranged, only melee.

Every army now gets desert attrition.( I understood it as that only settlements got reworked and not the attrition part of climates. Poiting to your 03.04 update description)

Geomantic Web only goes to lvl 4 and not 5 in a fully upgraded town, with the geomantic building, and with all other -1-jump away connected web points- on map being the same. (maybe im missing something quest or research related?)

This isnt a bug or anything but a request. Would you improve and expand with more items to your version of the mortuary cult mechanic? It dosen't have to display items in catagory (like the others mods like this) but some epic class gear would be awesome. "Regeneration Wink WInk"

Altan 1 Jul, 2019 @ 6:39am 
@LibraExAnima : I'd say the same it seems to work fine with Mixu's unlocker/LLs

@VengefulNoob : Do you have any plan to add unique items to the ancient artifacts ? By that I mean weapons/armors/others that can be built only once.
Holy Fool Sehrael 17 Jun, 2019 @ 4:43am 
Works with OvN. Why isn't is compatible with Mixu's? It seems to work, but then again I don't know what you know. Also, why do the Great Plan units and other new units have such low HP? Or is it a display bug?
mmszoli 4 Jun, 2019 @ 9:24am 
The Cosmic engine cant attack
haloverkill 22 May, 2019 @ 8:04pm 
@TheRaptorsClaw the boyz will be boyz mod does this but it is the only one I have seen.
njnothere 2 May, 2019 @ 6:48pm 
Heyo, any news on an update? Love this mod a lot, super hopeful to use these lizards with the new factions
Flamboyant Schemer61 1 May, 2019 @ 8:39am 
good job with this one mate, loved it
TheRaptorsClaw 27 Apr, 2019 @ 5:12pm 
Hi! Is it theoretically possible to make a mod where the Salamanders fire flames not fireballs, like flame throwers? I never imagined them to be spitting fiery blobs, but jets of flame and the in-game version bothers me. :)
ZhangJao 23 Apr, 2019 @ 8:23pm 
Waiting for the Troglodons STOMP STOMP
InquisitiveBard 23 Apr, 2019 @ 7:46am 
When can we expect am update? Really excited to use this with the new dlc!
Testament 23 Apr, 2019 @ 4:00am 
tried fielding the Cosmic Engine, doesn't do anything, other than that great mod
Dr_Z 22 Apr, 2019 @ 11:45am 
Cosmic Engine can not attack ,neither melee nor ranged
StrykerMagnus 19 Apr, 2019 @ 6:26am 
This is a great mod! Is the Great Cosmic Engine supposed to have a recruitment cost of 0 and missile damage of 1063?
|SDC| Vengefulnoob  [author] 17 Apr, 2019 @ 1:35pm 
I would love to but I'm currently away from a PC with capability to play the game, and so adapting the features will be quite tough. Will attempt when able.