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For heavy modded (I mean without overpowered $hit) - she is too weak, too slow
How is your mod load order looking? Applied the 4gb patch to the exe?
Any incompatible mods I should know about? Or anyone else just have a CTD issue with her at all?
buff_stat_tooltip_hp_heal_dot_duration_percent
You miss these 2 texts for other non-english localization
Hopefully it'll get implemented into the Black Reliqaury mod down the line.
On a side note, I've thought of an interesting effect her Tormented affliction could have to make it more useful to actually let your stress get that high. See, as of now, the damage dealt to her own party members isn't worth the extra bonuses gained at 100 stress, but what if, on top of those bonuses, her act out of attacking her allies grants her next action an additional buff, like the eldritch creature is empowered by the fresh blood it just consumed.
Like, she acts out, attacks another party member, and gains an extra +10% healing done and 10% damage done for her current turn. Maybe even a speed buff for one round.
I think it would fit both thematically and mechanically, the latter being that it plays off of her self-sacrificing mechanics to become stronger, but now her allies are a unwilling part of the sacrifice also.
That's how I feel about half the classes I have installed, they don't feel like mods. So many insanely talented people gathered into one community
https://gitlab.com/maxime.hemion/darkest-patches/-/blob/master/keeper-fix-missing-prop-camping-json.patch
It resolves "JSON: Member not found: code" warning at game startup
Btw I've been playing her for a long time already and 99.99% of the time Phatom Wall is not useful, I only used once to get the Swine King to kill himself while killing the Flagg. Idk if at least buffed self speed or even Mark target then she buff self healing vs Marked.