Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Feedback - I too must state I'm not quite fond of the new map background. It also appears quite zoomed in on my display compared to the preview images.
- new background
- moved some areas around to have more room (mainly in the bottom right corner)
- Added death roaming boss icon
- Added Tengu roaming boss icon
That is intended behavior. the dungeons only show up when you have a quest for them.
https://steamhost.cn/steamcommunity_com/profiles/76561198011913782/screenshots/
Thanks again for this great mod
Also is it possible to add Butcher's circus Lite to the list. Right now its showing up slightly cutting weald and farmstead.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2945062784
Sunward seems to be constant after unlock though.
Is this compatible with "Quest Map Collection of New Dungeons"?
If not, could you make it so?
Cheers!
Now, I have a little problem with the Moutain - updated version. The dungeon quest list appears in line instead of a square and the position is at the top left corner of the map overlapping with the quest details. According to the mod's files it should be on the same line that Ruins and on the same colunns that mines.. but it isn't. Do you have any ideas ? (Already tried to move mountains up and down the load order)
.quest_map_pos 890 600
searching for mountain would have led to that imediatly
Make sure this is at the top of the your load order. if not, a mod that edits the courtyard might change the courtyard position
@Jehren
might look into it
All of the other changes (positioning, progress, roaming icons) keep the updated values, its just the quests per row. I'm not a graphics perfectionist, I can deal with the now overlapping quest icons, but it would be nice to have it meet the vision you have laid out if possible. Any idea if it is something I can fix?
If you could, then you could use that coliseum area for both Arena and Arena Bosses in the place where The Mountain and Red Mountain are in the preview image.
Like sunken city is never getting made and red mountain is on Perma haitus. So I could
re-arrange the map to give each area a bit more room.
Go to the mod's files, open campaign/town/town.layout.darkest in a text editor.
On line 6, change:
.roster_list_pos 1590 0
to
.roster_list_pos 1550 0
Save and restart the game, good to go.
I've got this on my map.
https://imgur.com/pZKe1Qd
Quest Map Collection of New Dungeons:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2512838402
Hoping you can fix this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2508871194
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1938759986
I put this mod above all other mods in the order and this issue still happened, so it's definitely this mod. I disabled this mod and the issue vanished.