Divinity: Original Sin 2

Divinity: Original Sin 2

RED MIMMIC
12 Comments
Heinz234  [author] 15 Dec, 2022 @ 12:24pm 
I've no idea @comethazine I no longer support my mods for DOS2 as I no longer play the game and have uninstalled it.
comethazine 15 Dec, 2022 @ 11:47am 
hi, is the mod still working? I took control of an npc and couldn't open the mimic chest
DragonGold121 15 Oct, 2021 @ 12:28pm 
This is perfect thank you for enabling me to give my players ptsd
Col. Fagnificent 10 Dec, 2019 @ 7:14pm 
+1 to making Mimic a playable race! Love those treasure hoarding mobs!
Vaporeon 28 Mar, 2019 @ 9:36am 
Should be a playable race.
Heinz234  [author] 28 Mar, 2019 @ 1:34am 
This obviously isn't a usual mod :D
Shake 27 Mar, 2019 @ 12:30pm 
Looks good! (it's usually spelt 'mimic', however)
Heinz234  [author] 25 Mar, 2019 @ 12:28pm 
"Mimmics and other Nasty things" will suit the mod better as I plan on expanding on the idea and add various traps to the mod as well. I'll probably change the name to reflect that with the mods first update.
You're right though about it being a bit of a spoiler, but I do like to call mods after their contents.
Azmo 25 Mar, 2019 @ 12:22pm 
I love the concept, but wish it was named something less obvious. Like 'expanded treasure options'. Telling players they need this mod for your game is a bit of a spoiler.
Headbanger 24 Mar, 2019 @ 1:17pm 
Damn nice.
Heinz234  [author] 22 Mar, 2019 @ 8:10am 
:)
Nicol Bolas 22 Mar, 2019 @ 8:08am 
the Saviour of GM mode strikes again! Thank you Red! :3