ATOM RPG

ATOM RPG

Снайпер c Гневом Ленина (Sniper with Lenin's Wrath)
87 Comments
SKYMEN 23 Nov, 2022 @ 12:50am 
АКМС - добавлен шанс крита 2%, ОД уменьшены до 4/5/6/2

ОД без инменений
UnclWish  [author] 17 Sep, 2020 @ 11:09pm 
愛宕, Сделаю.
愛宕 17 Sep, 2020 @ 5:13pm 
Лучше бы саблю увеличить по возможности
Но не такой мощный, как мачете
UnclWish  [author] 22 May, 2020 @ 9:50am 
Mod updated - added modified versions of Mosin and SVD.
Мод обновлен - добавлены модифицированные версии Мосинки и СВД.
愛宕 21 May, 2020 @ 8:16am 
Trouble you, I like your mod
UnclWish  [author] 21 May, 2020 @ 2:33am 
愛宕, Yes. Mod is not updated for modified rifle versions yet. I'm update it soon.
愛宕 21 May, 2020 @ 12:23am 
Mosin-Nagant improved the critical strike rate from 20% to 2%
愛宕 21 May, 2020 @ 12:07am 
After the SVD is improved, the critical strike chance will be changed from 15% to 6%
UnclWish  [author] 19 May, 2020 @ 2:34pm 
Viktor Kladin, хорошо, будет время, посмотрю и добавлю тоже.
Don Quixote 19 May, 2020 @ 10:31am 
https://atom-rpg.fandom.com/ru/wiki/СВД_(Модифицированная) Ну вот СВД модифицированная как вариант. Получается через ремесло из обычной СВД, но после модификации параметры становятся ванильными. Как с мосинкой не проверял, не встречал в продаже пока.
UnclWish  [author] 19 May, 2020 @ 8:36am 
Viktor Kladin. А что за модификации? Приведите параметры, которые меняются при модификации.
Don Quixote 19 May, 2020 @ 7:46am 
Спасибо за мод.

P.S. Не планируете добавить модифицированные через ремесло СВД и Мосинку?
UnclWish  [author] 21 Feb, 2020 @ 11:31pm 
PearLess, Yes it is. But it's need to use my Compatibility mod. Find it and read info.
PearLess 21 Feb, 2020 @ 10:01pm 
Hi. Is this compatible with the Phenomenon mod? Tks in advance for the answer, guys.
UnclWish  [author] 28 Jan, 2020 @ 7:00am 
У меня грузится сначала мод Снайпер, потом Феномен. Всё работает. Параметры оружия изменены. У оружия, в котором что-то изменено, в описании добавлена приписка, что оно модифицировано модом "Снайпер". Оружие, добавляемое Феноменом, так же присутствует и работает. Насколько я знаю, Феномен не трогает оружие из игры. А мой мод меняет параметры только оружия из игры. У этих двух модов нет пересечений. Ищите проблему у себя. Отключите все моды кроме этих двух и первым в списке сделайте Снайпер, ниже Феномен.
WinLoL 28 Jan, 2020 @ 12:52am 
При устанвке первым в списке ленина - ленин работет, феномен начинает сбоить, пропадает новое оружие. При установке феномена первым - ленин совсем не работет, ни пробитие патронов, ни статы на оржие...
UnclWish  [author] 27 Jan, 2020 @ 12:45pm 
Проверил у себя. Всё работает. Как Феномен, так и мод Снайпер.
UnclWish  [author] 27 Jan, 2020 @ 12:42pm 
@WinLoL, А покнкретнее можно? Что значит "самовыпиливается"?
WinLoL 27 Jan, 2020 @ 7:59am 
В версии 1.111 мод самовыпиливается совместно с феноменом.
愛宕 15 Dec, 2019 @ 6:01am 
Но сабля должна быть оружием, чтобы заменить горный нож
愛宕 15 Dec, 2019 @ 5:59am 
Не знаю русский
UnclWish  [author] 15 Dec, 2019 @ 2:46am 
愛宕, Можно. Предложения?
愛宕 14 Dec, 2019 @ 11:46pm 
Можно ли улучшить саблю?
Garry Forsunka 1 Jul, 2019 @ 10:07am 
Подскажите пожалуйста в каком файле в редакторе можно править пробитие боеприпасов и требования к навыку оружия
UnclWish  [author] 26 Jun, 2019 @ 2:14pm 
@cusipus Да.
cusipus 26 Jun, 2019 @ 8:56am 
совместим с 1.105 ? Спасибо!
Vlad459 22 Jun, 2019 @ 6:38am 
они не крафтятся. мне уже объяснили.
UnclWish  [author] 22 Jun, 2019 @ 3:27am 
Без понятия. А их разве можно было крафтить? Я и не знал... Попробуйте ПТРД взять в руки и подойти к патроннику.
Vlad459 22 Jun, 2019 @ 3:23am 
Отчего же тогда 14.5 е крафтятся? или их вообще теперь крафтить нельзя?
UnclWish  [author] 22 Jun, 2019 @ 2:34am 
Нет, мод не затрагивает ни крафт, ни патроны 14.5. Он только меняет параметры оружия.
Vlad459 22 Jun, 2019 @ 1:43am 
Не могу скрафтить патроны на 14.5. Это не от мода?
Hazard 3 Jun, 2019 @ 1:11am 
That's why I think the PKM could be better, it's difficult to use it for long because of the rare ammo.
UnclWish  [author] 2 Jun, 2019 @ 3:53pm 
Oh, it's my mistake... I thought you're about RPD...
Ammo for PKM is too rare and I didn't see the point to use PKM... I thought about changing ammo for PKM to 7.62x39... But i didn't know...
Hazard 2 Jun, 2019 @ 3:49pm 
Hm? But I am talking about Kalashnikov machinegun.
UnclWish  [author] 2 Jun, 2019 @ 2:59pm 
I don't think so. Kalashnikov machinegun is the best, I guess...
Hazard 2 Jun, 2019 @ 2:39pm 
Isn't the PKM supposed to be the best automatic weapon, though?
UnclWish  [author] 2 Jun, 2019 @ 1:54pm 
RPK and Minime is better PKM and I didn't see the point to touch PKM.
Hazard 2 Jun, 2019 @ 1:16pm 
Do you think it would be too overpowered to lower the PKM's AP cost to 6/7 and give it 5 AP double aimed shot? With its current 7/8 AP cost, it almost feels like the RPK and Minimi are better, since they can fire a lot more in a single turn, especially if you use the AP boosting drug.

On the other, the PKM does deal a ton of damage as it is, so I don't really know.
UnclWish  [author] 2 Jun, 2019 @ 12:40am 
Regarding the R-700M and SVD, I'm played in survival last time and up to 31 lvl didn't meet caravan with R-700M. I'm played most time with SVD. And on 31 lvl I start to search R-700M and spent about hour or two for meeting caravans to find it...
So, it's a luck...
Hazard 1 Jun, 2019 @ 2:10pm 
Yeah, I may well be wrong on the critical chances. It's annoying that the game doesn't really explain how they work.

Regarding the R-700M and SVD, I understand your point, it's just that the SVD seems a bit pointless when it's simply inferior (well, except for ammo capacity) to the R-700M. That said, in my current game I found an R-700M pretty early from a caravan, and haven't seen an SVD yet, so I suppose that colors my experience somewhat. But don't mind me, it's your mod, not mine.

And the VER, well, that was basically a bad joke. You're still right, though, it really doesn't need to be any more powerful than it already is.
UnclWish  [author] 1 Jun, 2019 @ 1:10pm 
Crit chance is not so important as I thought before. I use AKMS with aimed shot and every 3rd (in average) is crit like from sniper rifle with perk for double damage on people - 100-200 damage!
But on AKMS is only 2% chance of crit... So lowering from 20 to 10 or from 15 to 10 is not important...
UnclWish  [author] 1 Jun, 2019 @ 1:08pm 
@Hazard Purpose of this mod - make game of sniper with maximum pleasure. 6 AP for R-700M and lowering crit for it and SVD - it's in original game that's way...
For Mosin high crit is for it's difference. Low ammo but high damage and crit. But it have low distance and scope absent - for sniper it bad.
VER is no need lowering AP. It's more automate than rifle. Not so far distanse... And his 50% crit makes aimed shot not needed. And if you fire aimed with that damage 6 AP is the cost.
5 AP for R-700M with slightly lowered damage is not so disbalance game than VER with 5/5 AP...
Hazard 1 Jun, 2019 @ 11:21am 
Thoughts on some of the weapons:

The R-700M is maybe a bit too good with 5 AP attacks and makes the Dragunov kinda pointless. Maybe 6 AP for aimed shot, but keep the old max damage of 34? The extra critical chances on these two rifles are also scary high, perhaps 10% for Dragunov and 15% for R-700M would be better? I'm not really sure, though, I haven't had time to test them much.

As for the Mosin-Nagant, I suppose you could lower the critical chance down to 10% and give it 10% chance to stun, to make it a little different from the other rifles.

Also, an even more overpowered VER with AP cost of 5/5/6 and a 20-round magazine could be interesting. :steamhappy: Maybe with a slightly lower max damage, hehe.
NordTroll 31 May, 2019 @ 7:31am 
спасибо
UnclWish  [author] 30 May, 2019 @ 11:18am 
Да.
NordTroll 30 May, 2019 @ 10:31am 
На 1.1 работает?
UnclWish  [author] 24 May, 2019 @ 2:17am 
@Hazard Ok, updated. FN Minimi changed animation to original.
Hazard 24 May, 2019 @ 1:57am 
Yeah, I'd say change back. The animation issue could be related to burst length: maybe 6 shots (RPK-74 short burst length) is the most that the shouldered firing animation is set up to handle.

Anyhow, thanks for trying.
UnclWish  [author] 24 May, 2019 @ 1:38am 
Дальность стрельбы очередями не трогал. 18 как было, так и есть.
UnclWish  [author] 24 May, 2019 @ 1:37am 
@alex.vodny Да нормально там всё с ОД у СКС и Мосина. Навскидку всё равно нет смысла стрелять.
@Hazard So, change back?