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also puah if it included dropping off to blueprints except how would you prioritise which blueprints get randomly filled with materials from a given opportunitistic pawns inventory..
You rock!
Idk how it does it, but it works
arof described what the mod actually does.
I don't respond to people who don't read the mod description and don't get what the mod even does.
I ask you to include the same algorithm for searching resources for production on workbench. So that pawns can take ingredients/materials for work from the pack animal’s inventory too.
Thank you
I don't have the issue with floor tasks in my modlist, so order may make a difference on that.
*looks down* *chop*
*digs thru muffalo inventory* Nothing.
Me *looking at another member of caravan*: "Hey John..."
Naked
Pockets?
Dev mode stack trace showed the error was coming from this mod. I have a hugslib log I can post somewhere, dunno if you want it here, on github, or sent privately. I forgot to copy the stack trace error before restarting without the mod to confirm it was the mod (problem went away after unloading this mod), but I can probably reproduce the error if you need the stack trace.
My bigger mods link https://ko-fi.com/alextd . A bit excessive for this little guy.
You in particular, make some very useful mods that I don't think I could play this game without now. Thanks for your time and effort. Maybe you should think about setting up a way to take donations.
Now onto Smart Medicine maybe? 0.0