Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Leader Icon (UI)
103 Comments
infixo  [author] 10 Jul @ 7:04am 
@adi4k Afair, in the vanilla game you don't see how much faith your opponents have accumulated, do you?
adi 4k 10 Jul @ 6:13am 
@infixo, what do you think about showing the faith in the tool-tip (on hover) as you show for gold (owned + per turn)?
♔Almix_99♔ 1 Sep, 2024 @ 5:15am 
Nicht Kompatibel mit anderen Mod Anführern
infixo  [author] 24 Jun, 2024 @ 4:50pm 
@devastator Read "Yields Ribbon" in the mod description.
Havoc199 24 Jun, 2024 @ 3:06pm 
Not sure if it is this mod or another, but the 'score' is missing from the icons. It shwos all the other icons as normal such as science/culture per turn, total faith/gold etc.
Are you able to advise?
Object1337🐺 15 Jun, 2024 @ 12:58am 
The values ​​of points and military power overlap half of the panel with pop-up news from diplomats/spies, making it impossible to use
infixo  [author] 28 Mar, 2024 @ 7:43am 
That is why there a line in the description: "This mod is NOT compatible with Extended Diplomacy Ribbon."
FLSoz 27 Mar, 2024 @ 10:12pm 
caused by conflict with (probably) extended diplomacy ribbon. Fixed by aolso using Diplomacy Compatibility Patch (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471091953)
FLSoz 27 Mar, 2024 @ 9:49pm 
can confirm UI disappears when meeting new civ

Runtime Error: steamapps\workshop\content\289070\1691629919\Base\LeaderIcon.lua:154: attempt to index a nil value
stack traceback:
steamapps\workshop\content\289070\1691629919\Base\LeaderIcon.lua:154: in function 'LeaderIcon:UpdateAllToolTips'
steamapps\workshop\content\289070\1691629919\Base\LeaderIcon.lua:109: in function 'LeaderIcon:UpdateIcon'
SteamApps\common\Sid Meier's Civilization VI\Base\Assets\UI\DiplomacyRibbon.lua:137: in function 'AddLeader'
steamapps\workshop\content\289070\1691629919\XP1\DiplomacyRibbon_Expansion1.lua:15: in function 'AddLeader'
steamapps\workshop\content\289070\2581704421\AKWDIP_DiplomacyRibbon.lua:27: in function 'AKWDIP_AddLeaderBLI'
SteamApps\common\Sid Meier's Civilization VI\Base\Assets\UI\DiplomacyRibbon.lua:219: in function 'UpdateLeaders'
SteamApps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\DiplomacyRibbon_Expansion2.lua:45: in function 'UpdateLeaders'
infixo  [author] 10 Mar, 2024 @ 8:28am 
@adi4k Technically ofc possible, however the vanilla game does NOT give this info to players. My philosophy is here such that the mod presents only info available in the vanilla game. Since this info about other players, giving that would actually alter the gameplay.
infixo  [author] 10 Mar, 2024 @ 8:24am 
Re: missing UI. It certainly does not because that would make the mod totally broken. You may have however some mod conflict. There are other mods that modify leader icons and the ribbon so you need to be careful with the setup because they are not all compatible with one another.
修理仙人 9 Mar, 2024 @ 9:55pm 
When you meet another civilization, the UI disappears and you can't do anything else
adi 4k 26 Nov, 2023 @ 4:12pm 
Would it be possible to also display the number of Civics completed
* as you display Technologies researched?
Thank you!
蕭瑟 26 Nov, 2023 @ 3:17am 
bad:steamfacepalm:
werter 12 Nov, 2023 @ 6:02am 
during the game, after a few rounds, the entire interface disappears civilization 6
sonofapharmacist 19 Oct, 2023 @ 7:24pm 
i've had same issue with this today (using for first time). I've turned off this mod and all is well.
infixo  [author] 25 Sep, 2023 @ 7:30am 
@grimfang Check lua.log. Missing UI element is usually a sign of Lua error.
LeinVek 30 Aug, 2023 @ 4:58am 
Tried using this mod for the 1st time yesterday, ran into an issue where I meet the 1st AI civ near me and the intro/greeting with said civ begins to load (UI disappears as if it were going into their greeting) but nothing happens, the UI is gone. I hit escape and I can get into the game options here, can't save or load so need to exit to main menu, reloaded the turn a few times and the same thing happens. If I haven't moved a unit I can still move them during this but I am unable to do/interact with anything else. This can happen when I move my scout to meet them, or if I wait for their scout to meet me over the end turn.
Puddings 26 Aug, 2023 @ 11:57am 
Does this work in MP?
meda22 14 Aug, 2023 @ 7:03am 
@infixo

I have pick logs and here they are [drive.google.com]. Hope it helps.
infixo  [author] 14 Aug, 2023 @ 4:38am 
@meda22 The mod list looks good. Can you pls post the logs? Database, modding and lua.
meda22 14 Aug, 2023 @ 3:19am 
@infixo

Thanks for a great mod! Please, I have one issue - and not sure if it can be some compatibility thing... in a deal window, I cannot see relationship tooltip for allied civs (though I can see it for civs which denounced me ...). But tooltip works fine when I check it on ribbons.
This is the mod list I am using if it helps:
Thanks!
infixo  [author] 23 Jul, 2023 @ 10:19am 
@sgtdevrupesh I am not the author of the Compatibility Patch mod. The author says yes.
SgtDevRupesh 23 Jul, 2023 @ 3:57am 
"This mod is NOT compatible with Extended Diplomacy Ribbon. However, you might wanna try out this compatibility mod Diplomacy Compatibility Patch" so it does work with the 'Diplomacy Compatibility Patch' or not?
infixo  [author] 30 Jun, 2023 @ 12:32pm 
@adi4k Ok, thx for the explanation. Looks reasonable... I have to think about it.
adi 4k 30 Jun, 2023 @ 10:07am 
I play multiplayer and I use that information in the other mod to quickly get an idea on
* how the opponents are doing in terms of amenities
* what luxuries would benefit my friends if I gave them
infixo  [author] 30 Jun, 2023 @ 7:43am 
@adi4k 1. Some choices need to be made. I chose to show what is available to trade because long time ago there was no QuickDeals. 2. What would the use of the information about all the resources a civ has?
adi 4k 30 Jun, 2023 @ 5:20am 
@infixo, it would be great if you would also show ALL the luxuries the other leaders have (as the "Extended Diplomacy Ribbon" mod does), and not just those which can be in a deal.
* or is there another way of seeing those without going to the deal screen?
infixo  [author] 17 Jun, 2023 @ 4:52am 
@oscis Yup, another case of "this mod ruins my game, i don't care that it works for thousands of people, i am SURE that this has NOTHING to do with mu setup and my confuguration" xd xd
Oscis 16 Jun, 2023 @ 6:04pm 
Better leader icon made my leader ribbon disappear. It made my deals window transparent, so that all the UI in my game disappear as if the game was in a view set up for taking a screenshot. I had to save and exit the game to bring any interface back. I started a multiplayer game, saved it, then loaded it. My friend was unable to see the game we just played so he could connect to it. Disabling this mod made my multiplayer game show back up and he was able to connect to the lobby. I don't know what this mod adds first hand; it would have probably been great if everything didn't turn transparent for me.
infixo  [author] 23 May, 2023 @ 6:45am 
@tadaas Possible trade options. Left is when you can sell stuff, right is when you can buy. Could be otherwise :) They correspond to the tooltip, there is a list of resources to buy / sell.
Tadaas 23 May, 2023 @ 6:24am 
I noticed gold dots over some Leader icons. The states are no dot, left dot, right dot, both dots.
What do the dots represent?
ReczKo 23 Mar, 2023 @ 1:30am 
You're right mate, I'm sorry. I became the thing I swore to destroy - guy saying mod doesn't work without reading the description. Funnily enough I did not have conflict before most recent leaders pack. I got it back to working by using the compatibility mod you've mentioned in the description.
infixo  [author] 22 Mar, 2023 @ 4:53pm 
@rzeczko It is not true. The mod works fine. You have a mod conflict. Please post logs.
Nandybear 1 Mar, 2023 @ 10:13pm 
How do you disable the hover over showing the status of the civ "until you press ctrl" thingy, if this is a part of this mod ? I'm not sure which of my mods it's part of but I think it's this one.
76561197961534917 20 Feb, 2023 @ 5:55am 
Similar issue as @Jegzair, the game would go into "screenshot mode" and there was not a chance to go back. Turning off this mod was unfortunatelly the only way out.
infixo  [author] 3 Jan, 2023 @ 12:25am 
@jegzair Ofc... mods modifying the same UI components will always clash unless specific compatibility features are prepared by mod authors. This is how Civ6's UI works.
FALKE 29 Dec, 2022 @ 8:30pm 
Watch out, this mod is NOT compatible with Extended Diplomacy ribbon !
Activating the two mods together WILL cause the interface to diseappear !

I lost 3h due to this bug, hope it will help someone with the same problem.
Reload37 7 Dec, 2022 @ 4:52am 
Ohhhh that's awesome! Thank you so much for your kind answer. And thanks again for making this great mod!
infixo  [author] 6 Dec, 2022 @ 3:42pm 
DiplomaticState influences the yields you get from trade routes. E.g. Allied +50%. It probably affects also the normal trading (e.g. buying reqiurces). That is why you generaly get better deals from friends :) Which is like... reasonable, right?
DiceDexter 6 Dec, 2022 @ 3:19pm 
Can you elaborate that - I also don't get it. What yields are impacted by my diplomatic relation with another faction?
infixo  [author] 6 Dec, 2022 @ 2:41pm 
@reload Yup, +25% gold and other yields too.
Reload37 6 Dec, 2022 @ 2:26pm 
Thanks a lot for the answer! So 'Yields +25%' means only realationship? Not means 'making 25% more gold' or something? Sorry to bother you and I hope you have a nice day!
infixo  [author] 6 Dec, 2022 @ 4:35am 
@reload Diplomatic relationship modifier, i.e. friendly, unfriendly, etc.
Reload37 6 Dec, 2022 @ 1:08am 
Thank you so much for your awesome mod. I have a question! What does that 'Yields: +25%' or 'Yields: -75%' means?
infixo  [author] 19 Nov, 2021 @ 10:15am 
@perkus You can't have 2 mods modifying the same UI element. BLI and EDR are NOT compatible.
Perkus 18 Nov, 2021 @ 2:20am 
Just an FYI, I also had the "interface disappears" bug, and it was caused by having both this and the (very similar functionality) "Extended Diplomacy Ribbon" mod enabled. It happened as soon as I met the first civ, before their "cut scene" should play. Either mod alone seems to work fine, just not together. Not especially surprising, but didn't expect it to conflict so severely.
infixo  [author] 22 May, 2021 @ 10:13pm 
@nudden Yes, it is possible to limit information based on access level, and it is even pretty easy. But this would be a totally new feature, as all this info shown is available in the vanilla game. Btw, i find it very cheesy and an example of nice ideas badly executed in the game. There is a diplo level, but very few game fature actually tie to it. One would expect that access to information would based on it - it is like a cornerstone of such idea... and there is a surprise - even for enemies you know exacly how much gold they have, how many science they produce, etc. such a lost opportunity.
infixo  [author] 22 May, 2021 @ 10:04pm 
@umaru and others who get “ interface disapperas”. You either have a mod conflict or are using a modded civ that has a unique badly defined. Either way, I cannot solve it because you give no information, espiecially logs.
This mod works flawlessly with all the original game content.
NyachoNeko 22 May, 2021 @ 7:37pm 
after meeting another civilization, the game interface and all information displayed on the map disappear +1