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I'll probably give it a go during the first week of May. No guarantees though :P
you can find them in the files: [steamapps folder]\workshop\content\281990\1618853101\common\traits
As of right now, I don't think so. I might redo this mod and upload with a new and more modular format soon (tm), when I have time. Steam workshop still isn't allowing me to update this mod and a few others I've uploaded, so it'll require a new mod page.
They shouldn't, but I haven't been able to verify that since steam workshop/paradox launcher interections have locked my out of using and/or making changes to this mod for a while.
You need a seperate mod that adds extra ascension perk slots to the UI. Technically the technologies do unlock more ascension perk slots, it's just that the UI doesn't display them.
I'll think about it, not sure how I'd implement that without removing negative traits as a whole and without a performance penalty (e.g. monthly checks for removing them from leaders).
If you want, you can override the civic points change with another mod (I have a mod that changes base civic points to 3 for example), or you can edit the mod files to change the base civic points back to 2. It's in common/defines/00_more_points.txt.
I hadn't thought of that, I can have a look at it soon.
Megebuilders does have the master engineers requirements and can't be used together with the one that gives a shitload of admin cap.
yes, i think Utopia is the one that adds all the megastructures and ascension perks. Don't quite remember though.
You can see the trait IDs in the files - steamapps/workshop/content/281990/1612035101/common/traits
Paradox launcher/Steam workshop combination can get very glitchy, reinstalling a few of times doesn't always help. I'll have a look though.
I reinstalled it a couple of times but the traits wont show up anymore. Havent added or removed any other mods.(Hardly use any)
Please specify.
Then I have no clue how to fix it, I've tried every combination of AI weight.