Stellaris

Stellaris

Unique Ascension Perks
2,267 Comments
AI-Normal 14 hours ago 
Update please! One of the best mod I ever played
Hatmann 8 Jul @ 2:15am 
oof this going on Hiatus is going to hurt my modded games for a while, i was so used to it.
Doviena 5 Jul @ 10:02pm 
To reiterate: FirePrince stated in Discord that they are taking a long break from modding and may come back by the release of 4.1, so there wont be an update for a along while
Simurgh 5 Jul @ 12:59pm 
This one was awesome, will miss it.
Dicurik 26 Jun @ 10:05am 
The version is already stable, comrade developer, when will you make us happy and release the current version of the mod?
Firemind1701 15 Jun @ 9:08pm 
Hoping someone updates this soon, it's a very different game without this.
Darthsawyer 15 Jun @ 1:43pm 
I miss deep space scanners
Fatetaker 11 Jun @ 9:27am 
Really miss this one, hope some makes a temp patch/update until the OG dev co es back from hiatus
TheIrishWookie 8 Jun @ 10:55pm 
Thank you for continuing to work on this!
PinkRabbit 6 Jun @ 1:14pm 
I need this mod for 4.0 too!!! Please...
Dicurik 6 Jun @ 8:21am 
when will the current version be available?
Nikola M 24 May @ 2:26pm 
could you please change Flourishing Technocracy in a way where there wont be a forced pop up every five years?
the rest of the mod is good but that perk is so annoying that i avoid taking it
miked9995 16 May @ 3:39pm 
Love the Mod and keep up the great work. Looking forward to the 4.0 update when it comes.
scole86 15 May @ 7:42am 
Rudy_Zet, it's been mentioned previously that, while an update will happen at some point, a lot needs to be redone and the frequent game updates tied to moving to 4.0 are delaying the process because each game update makes it necessary to update the mod.
Rudy_Zet 13 May @ 6:04pm 
Are you going to update the mod to version 4.0? So I can keep an eye out for it and use it again.
Soilborn 13 May @ 4:49am 
Me doing my best to be patient as Dr. BLOOD has their own life.
Also me drooling to get back into the game.
Doviena 9 May @ 7:17am 
Hey WAFFEL E100, please read the very top of the mod description
WAFFEL E100 9 May @ 3:45am 
so, 4.0 is now here. does this still work?
Seraph 8 May @ 3:38am 
@Doviena thank you for passing along the update, at least we can stop waiting and try to play without all those awsome perks
is3mru4ma 8 May @ 12:30am 
I found many icons from your mod,but they have not mentioned about this.
is3mru4ma 8 May @ 12:28am 
Doviena 7 May @ 4:53pm 
FirePrince stated in Discord that they are taking a long break from modding and may come back by the release of 4.1, so there wont be an update for a along while
Proxy 7 May @ 4:48pm 
4.0 update?
FlyingSpaghetti 7 May @ 12:11pm 
Doviena : Kage is a IRL friend and what he meant was that it's doesn't work with the new version and he thank that it was usefull to say how and when it's crash :)
Doviena 7 May @ 12:01pm 
@Kage You do realize the mod hasnt been updated for the current version, right? 4.0 is a massive update. Very little is gonna work without changes made
Kage 7 May @ 11:58am 
CTD when i luch the game with this mod ( and yes i test just with this mod)
Czaczro 7 May @ 3:13am 
Great mod, I can't imagine playing Stellaris on the standard tree now, because of how much time I've spent with the possibilities your work offers.
Road66 6 May @ 2:50am 
dont work because new update 4.0 Phoenix
Nitramka 7 Apr @ 12:12pm 
The perk: "Robotic Assemblers" is giving the boost and the decision but the building
"Unit Assembler" doesnt appear in the building list.


Deactivated all mods beside the required ones.
picture [i.imgur.com]

New game => cheat for all tecs (to unlock the requirements for this perk)
Papa Nurgle 1 Apr @ 7:38am 
Guys, any idea how to make factory ships work? SHIPDESIGNER_SAVEFAIL_WRONG_REQUIRED_COMPONENTS error when I try to set the blueprint up
FirePrince  [author] 23 Mar @ 10:24pm 
Yes
MightyShark 21 Mar @ 5:01pm 
Is this variable meant to be declared twice -> @has_uap_mod ? One with a value of 0 the other with a value of 3.141592613
BoBBy #57 21 Mar @ 6:22am 
Yes
Nade 21 Mar @ 4:59am 
is the ai empires not expanding fixed?
BoBBy #57 19 Mar @ 5:23pm 
I'll try here tomorrow, not near my PC so I'll keep you updated
FirePrince  [author] 19 Mar @ 2:20am 
@BoBBy #57: Can you try the Merger of Rules or find the incompat mod!? Actually the DEV version as I reverted because of your report.
I'm not playing this game anymore.
@Wishin' I was fishin': hopefully fixed the limit
BoBBy #57 17 Mar @ 1:42pm 
So I have encountered a bug with the AI moving but not expanding past their spawn after today's update. Anyone else got that issue right now? This happen whilst this mod was on, and when I turned it of it worked?
Wishin' I was fishin' 13 Mar @ 12:30pm 
How does turning planets into nanite worlds calculate output?
Wishin' I was fishin' 11 Mar @ 1:52am 
Okay, how do people deal with industry/factory ships invading outliner? Bothers me a lot - can't hide factory ships, can't move them down the list.

Also, I noticed in description you're supposed to be limited to 1 ship per 50 naval cap, but there's no limit, actually
FirePrince  [author] 8 Mar @ 7:54am 
@SunFacedVik: re-sub, the last num from this version should be 14.
SunFacedVik 8 Mar @ 5:32am 
@FirePrince update crashes game somehow
FirePrince  [author] 8 Mar @ 12:02am 
*UPDATE * - see log for more.
@Wishin' I was fishin': just added missing building desc, they have indeed just modifier. Maybe they are not fully finished. I'm not sure about extending these buildings with something?
@Wizard_ice: thx, should be now cleaned up and fixed
Wishin' I was fishin' 6 Mar @ 1:30pm 
So... what do infinity buildings do, exactly? They don't add job as far as I saw, neither do they add districts?
Wizard_ice 10 Feb @ 1:37am 
I'm currently playing a machine Empire and I'm looking at the requirements for center of the Galaxy Ascension perk and I've discovered that it's impossible for my Empire to get it, with the current game version and mods available. I've noticed one of the requirements is Robo-Factory World from my recollection, that mod has been outdated for at least 12 years.
kvas2021 9 Feb @ 10:22am 
Nevermind yall i found it, its an edict for those wondering, antimatter menu then locate white hole
kvas2021 9 Feb @ 9:29am 
I have the Light of eternity AP and researched the exploit antimatter tech
kvas2021 9 Feb @ 9:29am 
hey how do i find a white hole to use antimatter??
FirePrince  [author] 2 Feb @ 2:26am 
Update is coming soon, thx for cmts and use.
@MajorGeneralPike: can you be a bit more general?
MajorGeneralPike 1 Feb @ 12:16pm 
This mod is busted, can it be toned down a bit?
ArxInvicta 26 Jan @ 9:25am 
The security strike force trait states that it will send out patrol forces to fight pirates - but that doesnt seem to happen. Do I nee do I need to activate them somehow?