Avorion

Avorion

Laserzwei's Sector Manager
22 Comments
Ragatokk 18 Feb @ 8:41pm 
I'm trying to find a way to keep sectors loaded while logged out.
Roofstar 11 Aug, 2024 @ 8:38am 
@ThePunisher I have the same issue, looks like it doesn`t work. I try to use it in Singleplayer
ThePunisher 17 Feb, 2023 @ 6:15am 
Is this still working properly?
I have a sector loaded (it's green in the Sector Manager menu) and I have 2 miners set to mine sector there but If I am not in that sector I don't get any ores, if I jump back in sector I start getting resources.
Laserzwei  [author] 20 Sep, 2022 @ 10:48am 
Preloaded Sectors will light up green in the UI
Appletatoes 20 Sep, 2022 @ 10:22am 
How does this mod work? How do I know which sectors are preloaded?
Egg 3 Aug, 2022 @ 4:38am 
@DaytonFox there are Options (server or serversettings.ini) in the game folder .
There is following command:

emptySectorUpdateInterval=1 default is 0.5 try to play arround with that but pls tell me your experience im testing that right now too
Laserzwei  [author] 28 May, 2022 @ 1:07pm 
This is mainly for Servers. In vanilla singleplayer you are allowed to keep as many sectors as your pc can handle. This mod allows you to specifically keep a set of sectors loaded constantly while you are connected
DaytonFox 28 May, 2022 @ 1:01pm 
Is this mod working only on hosted servers? I trie to use it in solo, but my miners still slow when i am not in the same sector with them
Laserzwei  [author] 16 Oct, 2021 @ 12:01am 
Yes. I just updatd it
FacebookmyYahoo 15 Oct, 2021 @ 2:04pm 
any fix?
Laserzwei  [author] 16 Sep, 2021 @ 10:09pm 
You are right. The clientevent onSelectMapCoordinates(x, y) doesn't fire anymore. Hence you won't see the selected sector anymore. It sure did fire until 2.0.2. This is a bug with Avorion, and nothing I can do about
Varius 16 Sep, 2021 @ 7:40pm 
I'm confused, when I click on "Select Sector" and it opens up the Galaxy Map, but the UI disappears and I have no option to add the sector via right click or anything... Is there a hotkey or something?
LumberingTroll 19 Nov, 2020 @ 4:57am 
Seems to still work, haven't noticed an issue yet anyway.
FrostByghte 12 May, 2020 @ 4:30pm 
Wanted to say how much I appreciate this addition.
i80 3 Feb, 2020 @ 12:01pm 
Does this mod have any command line calls that a server admin can use to manually load sectors or is it only accessible via the gui buttons when players are logged in?
darkett 29 Dec, 2019 @ 7:05pm 
thanks for keeping your mods updated
Jabell88 25 Oct, 2019 @ 5:36pm 
@FuryoftheStars: If you say, trade with ai factories a lot, they don't do much when you're not in their sector. The base game can fake it to some degree, and simulate what happened since your last visit but to continue manufacture and trade normally, the sector has to be loaded. By default, sectors with players in them have priority (Or are the only ones running at all, for multiplayer). Even 3-5 sectors can bog down pcs that aren't fairly high end. Especially with larger ships, lots of turrets, or fighters.
FuryoftheStars 18 Aug, 2019 @ 5:56pm 
I'm new to the game, so you're going to have to help me out in understanding what the point of the mod is, why it could be of use, etc.
Laserzwei  [author] 22 Jul, 2019 @ 8:28am 
Todays 0.24.1 hotfix schould have this issue
Laserzwei  [author] 21 Jul, 2019 @ 4:40am 
0.24.1 introduced a problem with "addScriptOnce" not working properly (it adds scripts more than once). Which I can neither fix nor circumvent
WESTi 20 Jul, 2019 @ 11:23pm 
I also don't know how to use this or how to know that it is loaded? Looks like a great mod, can't wait to give it a go.
Alpha 20 Jul, 2019 @ 5:22am 
How do you use the sector manager or is there a guide in game when subscribed?