Mount & Blade: Warband

Mount & Blade: Warband

PARADIGM WORLDS [TOTAL CONVERSION]
591 Comments
gsstar 4 Aug @ 7:28am 
I put up some pictures in my discord. Look for the Paradigm-Chronomancer thread.
I normally blog my progress in Whats-cooking, which is not just my favorite curry recipes.
I don't blog to blow my horn, I blog because I can't remember what I did 5 minutes ago and sometimes need to record something for notes, or to find my place the next day.

Not everyone is happy I ignored Phantasy Calradia the last 5 months, but to be direct, I am trying to make a hybrid that helps both mods. The hybrid is really rough right now, and still several weeks from being smooth. But there are things that Paradigm Worlds could not do that I introduce, like a heads up tactical display, magic that does not use staves and ammunition, and a whole layer of dodge, timed effects like poison, interrupts/stuns if WSE2 is running, a slightly retooled and maybe fixed martial arts system compared to Phantasy Calradia, encumbrance, and some better optimization. But its really raw.
gsstar 4 Aug @ 6:58am 
When I hit the critical mass needed to do all the functions normally part of a mod, like walking and talking, I'll put a build_0 up as a separate workshop, maybe as a Steam Friends only thing and maybe open but with an ask to understand its something I am still nailing together, not a "finished product", and should be looked at differently.

Compared to the original, there are a few new features, mostly undocumented right now because I don't have time. These should be fairly intuitive if you have time on Phantasy Calradia (even 2024), but its not actually the 2024 version, its a hybrid from the 2025 version. It won't accept savegames from Phantasy nor Paradigm Worlds. The data model is completely different. It also has about 3 times as much metadata inside so it takes longer to generate the character and save games. We'll see when.
gsstar 4 Aug @ 6:51am 
I complained that the original source was low value to me and needed heavy rework, but eventually decided the original source was exactly like an Opal mine I visited in Mexico as a child -- tons of debris need working to get a few kilograms of opals, and the opals were fragile and thus could not just be dynamited to save time. Of what was found, most is low grade but you sometimes find a high value piece. Its just really small compared to the weight of all the rock around it.

So, I found I could not just dynamite the mod and backfill it with Phantasy Calradia 2025. Instead, I went way over time budget to save the gems I found in the original source and then replace 3/4 of it from a well working mod. But I do things differently than MadG, and this sometimes needed some deep changes. For lack of time, some pockets of original mod are not hand tuned; some are still being fused in. Some are half working but need further tweaking.
gsstar 4 Aug @ 6:43am 
Mixed feelings on an early build for Paradigm Chrono "Test", aka build_0 as a technical kit with source for modders looking to collaborate or for MadGuarang to see what's cooking for soup in my kitchen this month. Is it finished? NO. Is it starting to taste like soup - Oh Yes!

But it is more for walking through menus and looking at how the puzzle pieces fit together, not so much ready to make a kingdom and do normal gamer stuff. I'm happy to run 30 minutes in game and see some of the utilities working, but that isn't the same thing as a mod ready to let gamers go amok in.

Still, I would like to show something to MadG for the full moon, which does not leave me much time, but really the mod could use a few more weeks in the kitchen to be more like gamers expect. The Source is included and is OSP. I don't expect anything that needs to not be OSP before campaign coop, which is a long, long, long ways away still.
gsstar 23 Jul @ 7:57pm 
Of course I am not the person that can speak Mandarin natively.
I think someone is looking into that for me. I need to finish building my remake so they can translate it.
永恒泪水之刃 23 Jul @ 5:18pm 
This is a really great mod and I like it very much:steamthumbsup::steamthumbsup:
But bro we need chinese very much please :steamhappy:
gsstar 23 Jul @ 5:41am 
Paradigm Worlds replacement status:
First full compile yesterday, after many months, skipping battle and dialogs but getting most of the other changes in the compile. That is not the same as a ready to play mod, just that now I can focus on specific sections and constantly recompile until I feel like playing it.

I wanted to add some utilities but right now there are many pockets of what I would call problem code, some from the original and sometimes things I caught from the Phantasy Calradia 22025 code injection. It's a bit frustrating to see how many times I have to go back and remake a section but that is progress too.

I think I am still on for a second week August launch.
2201abe 15 Jul @ 2:24pm 
geeked mod i reccomend
Pardox27 8 Jul @ 3:42pm 
Had to take mind altering drugs to ascend to Hiperborea to understand what the hell was going on. 10/10
RainOfPain125 6 Jul @ 5:53am 
take your time. we can wait :)
gsstar 6 Jul @ 1:54am 
Looking at it more carefully, best guess is a public launch early August with the full moon.
That would be a month from July 10th. I may as well not put up a test before I leave, too much is not ready yet. I'll be gone a week and then put in the layers needed to play a campaign.

Have not looked at the map, doing that last. There are too many other things to fix first.
RainOfPain125 3 Jul @ 9:01am 
very happy to hear about all the progress :)
gsstar 3 Jul @ 7:44am 
I have support in place for skin based racism, so that for example Elves stop liking Orcs, and Vampires are feared by many. The back end is finished but I don't yet check at the walled center's gates. I am still transitioning menus and tournament mechanics etc.

There should be a little more disease mechanics, mounts that sometimes make noises and don't glide everywhere like star wars skimmers; a little more finesse for explosions in terms of cover, faster handling for morale in battle from damage, and so on. This last is something I wrote in April for Phantasy 2025 (Chiaroscuro) mod, so it is relatively fresh. I want some time to tune a crafting system that is cheaper and for essentially making companion gear, rather than focused on high end items. It still is a struggle to get a first test up, but I am closer.
gsstar 3 Jul @ 7:38am 
Plenty of things still to do before I can post even a "friends only" test for Paradigm Chronomancer, without chronojumps. Every time I think I am close something else needs attention.

I am certain I will have it working this month (July), but I am taking a week off next week so it will finish up late July. There are quite a few changes; this is not just a quick tweak of the existing Paradigm Worlds. I expect full diplomacy, scaleable battle size to smoothly support in excess of 250 agents per side that the user can throttle down to match their PC's performance without editing module.ini or disturbing their settings on other mods. I expect fairly deep changes to many mechanics, most quests working, and some capabilities not previously seen in Paradigm Worlds, such as poison over time effects from spider bites and poisoned hand crossbows.
gsstar 27 Jun @ 4:02am 
I'll give a "state of the mod" update next week when I have more to mention.
For now there are so many inter-dependencies I am not ready to put up a test for Paradigm Chronomancer ("really early" edition).

It should have at least a few new features over the original, but every change brings its own basket of dependencies...
gsstar 17 Jun @ 9:42am 
I'd probably consider it a sequel rather than a "simple" remaster. Most/much of the original source is replaced but there are pockets of MadG's code I want to preserve. Although the items are moved around I don't plan any graphics changes to his items just a re-sorting to separate armor from melee and then ranged weapons so that dodge can be implemented with less tests needed.

Knowing armor material lets me normalize weights and passive resists for electricity, heat, cold, etc and controlling weights better allows encumbrance to play a major role. There are also improvements in bandwidth use, poison over time, heal over time, better undead handling, tweaks on wages, most of diplomacy, better gender handling, and other changes. All of these require deep code surgery.
gsstar 17 Jun @ 9:36am 
Was working on it a few minutes ago. I had hoped to just paste my Phantasy Calradia 2025 code but have to slowly merge and instead of a couple weeks it has been a longer process. I reckon I can have a test in July-ish. I am reluctant to post an image that will be trashed a week later so right now there are very rapid evolutions, all of which would blow away a savegame.

When I have enough to test battles I will present a slideshow of where I am with frame rates for different battle sizes, etc. I have probably 10 pages of notes, at least, on the patch merge that I should tidy up sometime.

Phantasy Calradia 2025 (Chiaroscuro) and Paradigm Chronomancer are intended to support interchangeable parties, so the data model went through heavy changes. As items and factions are very different, consider the scripting a generic framework which I can use to performance tune and inject new capabilities.
Birbinator 17 Jun @ 9:07am 
Oh,i just randomly decided to reinstall PW and learned that there is a sequel/remaster in making. I guess i will wait a month to see the new mod!
gsstar 8 Jun @ 1:33am 
Fairly major changes coming along nicely, by the way. I'll post a slideshow next week.
gsstar 6 Jun @ 6:48am 
From what I see from my still in-transition (as in not finished) workshop "Chiaroscuro", Steam users are not mature enough to respect that a mod that says "Still being worked on, not ready for release yet" is (glory, who'd have thought!) NOT READY FOR IDIOTS.

I respect that nobody here is an idiot, but just in case, I won't put up an early test. Especially when every week or so I need to break save games to move or adjust items, troops definitions, maps, or scenes. It would have been nice to share but at this point I get more benefit from not having to deal with people too damned stubborn to read the notes. When I do have a mod that is so finished it cannot be mishandled, I'll post it as a different workshop. In the meanwhile, I'll make a workshop just for translators and Steam friends. I'd rather have 10 people that are not idiots than 10,000 of unknown credentials, when I am doing DEVELOPMENT.
gsstar 2 Jun @ 11:23pm 
notice the new discord link, this link should not kick new arrivals.

https://discord.gg/uksGG9HVP7

except if you lazily click the "link" steam shows, Steam has changed the link to add its own info and Discord won't accept it. You need to actually type it yourself, character by character, in your favorite internet browser, because Steam in their haste to mention it is an external link changes the link from what is shown to something they made up!

This discord is shared with another mods, but the two cross communicate, meaning changes for one impact development at the other.
gsstar 2 Jun @ 7:48am 
Earliest estimate for next edition Paradigm "Chronomaster" ('Early A') is sometime in July.

I am at item 1445 of 2960 right now, and it is slow going. I need to re-do the items before i can overwrite the combat code with Phantasy 2025 equivalents. I'm not looking to salvage the existing code per se, for tactical battles at least.
Uchiha Madara 30 May @ 8:08am 
Okay! I really appreciate quick answer. Thank you very much!
gsstar 30 May @ 7:03am 
From Reports: Troops Encyclopedia: (first faction == Directorate Liberte) you see the Morlok troop tree.

This tells you what Morlok Rabble can become, following which upgrade branch.

For Morlok Political Commander, these need to be rescued when captives of ANOTHER party, so that on defeat of that other party you can recruit their freed prisoners. That would be standard Warband behavior, since they aren't upgrades for normal troops at villages.

I'll redo all of that after re-sorting items, which is a very slow process so it won't happen (better town recruiting options) until next month.
Uchiha Madara 30 May @ 5:09am 
Hi i have a question regarding recruitment of better troops, like for example how do i recruit Morlok Political Commisar? I checked in every Morlok village and i was able to just recruit Morlok Rabble.
gsstar 26 May @ 6:23am 
began the sprint on a remake today.
I'll trim my targets to get something I can test with in July. It will be a difficult push, because so many things need changing.
gsstar 18 May @ 5:28am 
I have not uploaded any new version, so I assume you are using the 2021 version from MadGuareng (Karol).

I was planning to have Paradigm Chronomancer ready by now but got delayed 6 weeks with the map at Phantasy 2025 (Chiaroscuro). As I was gone a week I have not had a chance to look into server disconnects for Discord. I had a shared Discord for Phantasy and Paradigm Chronomancer but I don't have time to babysit it right now. Give me a few days to get up to speed again, as I just returned a few minutes ago after 8 days away.
gsstar 5 May @ 11:43pm 
Finally, make sure you run the Steam Workshop, not Moddb, simply because Moddb has quite a bit of recent uploads of pure asset files that have nothing to do with a running mod but were placed there for my use as a hand off from Karol to me. At least he made all his source open, and neither you nor I need feel like he is blocking updates. He just personally does not have time or energy to babysit a project he left as-is in 2021 - and from 2017 to 2021 he did put 3 years real progress into it.

Having burned out on Phantasy Calradia 2018 and leaving for some time before returning with Phantasy Calradia 2024 exactly one year ago, I know how that gets. Since then he made several new projects, outside Warband, and continueing the theme he started. I won't remake it "his" way, nor even "your" way. I will make it "my" way, and provide full source (at least until true coop).
I expect the rebuilt mechanics to look much like Chiaroscuro, and perhaps the map too.
gsstar 5 May @ 11:17pm 
Also make sure load texture on demand is checked, else Paradigm Worlds will not finish loading assets at start up and when the mod hits the 32-bit limit on memory use (I don't care how big your system is, or that Windows is 64-bit, the RGL loader for Warband is 32-bit only. This is also why people hoping for a Warband mod to have bannerlord graphics resolution have no clue what they are saying.)

When I have a remake I will set it as a different Steam workshop, and not offer it to Moddb for a few months while it gets frequent updates, so that I can be certain users have all the correct patches and stay up to date.

MadGuarang is not me. BUT he does support my plan to build Paradigm Chronomancer, my way. So chill until mid summer.
gsstar 5 May @ 11:07pm 
The remake of Paradigm Worlds is delayed by 7 weeks.
I was pulled into fixing scenes at workshop Chiaroscuro (Phantasy 2025) and expect that to need the next 3 weeks. After that Paradigms remake is expected to need another 5 weeks, at least.

Considering it was last touched in 2021 and then sat untouched 4 years I'd say that is fairly good timing, but as for snapping my fingers and immediately giving you dopamine, no it doesn't work that way. I intend a deep rewrite, not just the minimum needed to compile a sort of working mod.

I did see quite a few errors I could clean up at the 3 day mark, but that isn't something I feel like releasing - a half assed, partial repair. Instead, I'll let you sit for a bit and wait for a proper repair.
Otherwise when I do have an update it will blow away your session, as the changes will break savegame.
Dudio Studios ~ YouTube 5 May @ 4:27pm 
please fix this mod :/
Dudio Studios ~ YouTube 5 May @ 4:24pm 
This mod is not working. This is my literal favorite mod of all time, and the only reason I play Warband anymore it no longer works for me :/ I get an error. I tried the 2017 version of this mod from moddb and I get the same error... :/ I verified files, reinstalled the mod, and nothing. All other mods still work fine...
gsstar 8 Apr @ 7:33am 
Testing shows I will not be able to merge a single Phantasy+Paradigm Worlds mod; they need to stay in separate layers because of how the skins are defined. WSE2 allows more than 16 skins for multiplayer mode but not single player mode. More to the point though is the PW skins crash if loaded with Phantasy settings, and Phantasy skins crash if loaded as PW settings (at module.ini).

The good news is WSE2 was specially modified just for me with v. 1.1.3.5 supporting writing from one mod's lua folder to another mod's lua folder, the lua folder being underneath Windows Documents folder to not be blocked by Win 10/11 when steam uses default directories. The lua under WSE2 can only write in text mode and only to the "WSE" folder under Mount&Blade Warband WSE2 folder.

I started a PW focused mod today and expect to be able to show results by month's end.
Last month was getting the data layout done and utilities needed for access.
gsstar 2 Apr @ 1:40am 
@Rain of Pain "hope you two don't get burnout!!!!!" For MadG it should be easy - he "just" handles publicity, as he finds pictures and highlights things I said in emails to him.

As for me, sometimes it is hard to get started and other times it is hard to stop. I document my progress daily at my discord (shown below). I think I am making progress fairly quickly but there is a huge amount to do. I am not content to do some minimal compile and consider the project 'done". Instead I am focused at building one "layer" at a time, so the first "PWtest" will not SEEM like much changed, when in fact some layers are completely remade. I will have a hard time getting a remake even test-able with limited capabilities, considering how much needs rework.

There is much more than minimum effort needed, as the code as given to me is not suitable for re-use without added effort. I'll share my remade 1st stage (single player mode) source; coop "campaign" may stay private awhile.
gsstar 13 Mar @ 10:27pm 
For Paradigm: Chronomancer I have a development discord that has both Chronomancer and Phantasy Calradia status blogged, but its not really focused on Paradigm Worlds in its current state.

I suppose I could add a Paradigm Worlds channel. I am still digesting PW, I have about 3 weeks so far into its rewrite and expect to need another 8 to 12 for a deep remake to actually resemble a "deep remake". I will have "something" good enough for a proof of concept test in half that but only by leaving much of PW as it is now, and to me many of its systems are "under done".

https://discord.gg/xDGqgZcmmf
AHIH ASHR AHIH. 13 Mar @ 9:17am 
Never expected to see any news, but love to see it. Is there a discord server in the works?
RainOfPain125 12 Mar @ 8:34am 
:DDDD

very awesome. big fan. looking forward to the future development. hope you two don't get burnout!!!!!
MadGuarang  [author] 11 Mar @ 12:12pm 
Also, since this page is dedicated to Warband mods, let me just say this loud and clear—for the Paradigm Worlds universe, 2025 will bring an ABSOLUTE BEAST.

I’ll tell you this—if all we got was just a boosted and merged version of Paradigm Worlds + Phantasy Calradia, that alone would be EPIC. But that’s not even the half of it.

Phosphor1, whom many of you know as @gsstar, is about to bring us something truly groundbreaking. This isn't just a simple mod merger. With insane attention to detail, deep lore integration, and a fusion of techno-magic mechanics, this is going to be a full-on explosion of creativity and innovation.
MadGuarang  [author] 11 Mar @ 12:12pm 
I’ll be honest—Paradigm Worlds, as it currently exists, has its flaws. One of the biggest issues that’s troubled me for the longest time is the world map stuttering, especially when large numbers of parties are present.

All of these issues—past, present, and future—are being systematically tackled by gsstar. We’ve exchanged tons of insights about both mods, and how the merging process will unfold.
You can check out the full details here:
🔗 Chronomancer Roadmap https://www.moddb.com/mods/paradigm-worlds/features/paradigm-chronomancer-roadmap-to-the-future
MadGuarang  [author] 11 Mar @ 12:11pm 
Of course, I’ve spared you all the deep-dive details, like what’s happening with specific companions, orders, or micro-mechanics—but I can assure you, gsstar has done an incredibly thorough analysis of both systems. He’s already pinpointed brilliant tweaks that will enhance the entire world, like:
✔ Buffing the Tao Order with pure vegetarian bonuses 🌱
✔ Adjusting Djinn factions to avoid alcohol-based items 🍶

This isn’t just about combining mechanics—it’s about merging entire worlds into one. From micro to macro scale.

🔥 Check out the 10 most important things you need to know about Paradigm: Chronomancer! 🔥
🔗 10 Key Features
https://www.moddb.com/mods/paradigm-worlds/features/10-most-important-things-you-need-to-know-about-paradigm-chronomancer
MadGuarang  [author] 11 Mar @ 11:47am 
PARADIGM WORLDS – UPDATE FROM DEVELOPER
Hello, Dear Friends!

First of all, THANK YOU for all the gifts—stamps, icons, and surprises that appeared on my account. I have no idea how they got there, but it’s a really nice gesture!

Now, let’s talk about the future of Paradigm Worlds. 2025 is shaping up to be ULTRA-POSITIVE for all players—especially for us!

🛠️ WHAT'S COMING IN 2025?
🎮 NEW GAMES
⚔️ NEW MODES
📖 NEW STORIES
🎁 FREE GAMES & TRIALS
MadGuarang  [author] 11 Mar @ 11:47am 
🎮 NEW GAMES – PARADIGM WORLDS EXPANDS!
The Paradigm Worlds universe is growing beyond modding.

You’ll see new Warband mod projects set in the universe, but this year, something even bigger is happening—you’ll step into a standalone Paradigm Worlds game!

✔ First project: Electro Fracture – A Sci-Fi RPG in the Paradigm Worlds universe!
🔗 More details here!

It’s built in Unreal Engine 4.27, and I’ve spent 4 years secretly developing it.
🔗 Full story here!
MadGuarang  [author] 11 Mar @ 11:47am 
⚔️ MORE MODS – THE MEGA-MERGER BEAST!
For ANY Warband fan, this is HUGE NEWS:
2025 will see one of the most ambitious projects in Warband modding history.

🔥 PARADIGM: CHRONOMANCER 🔥

✔ Phantasy Calradia 2024 & Paradigm Worlds merged into one
✔ Fully playable Co-op Campaign Mode
✔ Chronomancer Abilities – Jump between timelines & realities
✔ Expanded AI, Diplomacy, and Magic
✔ Major Performance Boosts (up to 250% CPU efficiency!)

🔗 More details here!
MadGuarang  [author] 11 Mar @ 11:47am 
📖 NEW STORIES & PARADIGM LORE
The Paradigm Worlds universe expands beyond mods and games—it’s about stories, lore, and media.

Explore the Encyclopedia for in-depth knowledge about the world:
🔗 Paradigm Worlds Encyclopedia

🎥 More videos, more lore!
🔥 One Day in the Life of a Warrior – Paradigm Worlds Universe
🎬 Paradigm Worlds Video Playlist
MadGuarang  [author] 11 Mar @ 11:46am 
🎁 FREE GAMES – COMMUNITY REWARDS!
While learning Unreal Engine, I gathered tons of assets, templates, and music. Instead of wasting them, I’m turning them into FREE GAMES for the community!

🎮 The first FREE game is here!
🔥 JOINTFORCER: FINAL ASSAULT 3 – An Air Combat Arcade/Sim with Multiplayer Mode

✔ Up to 40 aircraft in battle
✔ Customizable loadouts – choose weapons, armor, and flight styles
✔ Insane builds – ever wanted to attach a 152mm howitzer to an F-15? Now you can.

🔗 Download it FREE!
🔗 More info here!
MadGuarang  [author] 11 Mar @ 11:46am 
💡 MORE TO COME! STAY TUNED!
I know flight sims aren’t for everyone, and many of you want different genres. No worries—more FREE games are coming, and Paradigm Worlds will be full of activity this year.

📢 All updates, news, and projects will be announced on YouTube, ModDB, and Steam!

There’s so much more to come—this is just the beginning! 2025 will be glorious! 🚀
gsstar 10 Mar @ 10:52pm 
A week later, progress may seem slow to you but for me I am putting in long hours.
I sent a roadmap for how the mod is evolving and when I expect to have which goals ready.
MadG made this "press release" at Moddb

https://www.moddb.com/mods/paradigm-worlds/features/paradigm-chronomancer-roadmap-to-the-future

So far I have PW remade at the data layer (only) and enough code changes to compile and walk around. trade routes remade. Some items moved over. I have yet to study what assets (resource and texture files) go with what items to determine what the overlap is between two mods, as just dumping everything into a double sized folder will not work, there are memory limits to consider.

Currently working on the Phantasy side after changing the data model, and next week will be studying the resources and textures to map to items, to know what items can cross over and what need to be exchanged at the other side, in each direction. That's my next 2 weeks anyway, of 6 planned.
RainOfPain125 6 Mar @ 3:56am 
LETS

FUCKING

GOOOOOOOOOOOOOOOO
gsstar 5 Mar @ 6:01am 
Not much to show on my side, yet, but MadGuarang had this tease:

https://www.moddb.com/news/news-gossips-fairy-tales-free-game-giveaways-and-roadmap-for-the-future

I'm happy he left it a little vague as to "when", as I asked, so that when I do have something I can touch he can show it. For now it is enough to have his blessing. I like his projects, because they "think outside the box". I hope the next version is suitably different than expected.