RimWorld

RimWorld

RimTaser [1.0]
30 kommenttia
Lord Inter 4.3.2020 klo 2.35 
Thanks for your work when you was Snake, all the best :D
Scuba Steve  [tekijä] 25.2.2020 klo 6.12 
I'm no longer working on this, if you want updates, subscribe and comment on the Edit Survivalmaster has made. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1745038195
Tommy Gray x Land Raider 24.2.2020 klo 12.10 
update for 1.1 plz
Scuba Steve  [tekijä] 14.6.2019 klo 5.05 
Anyone may use it
Trunken 13.6.2019 klo 13.20 
Hey Snake, do you mind, when i use your taser mechanic too?
For a gun in my upcoming Weaponry mod. Would help out a lot.

Greets
Survivalmaster 18.5.2019 klo 10.45 
Released under "Rimtasers: Reloaded" :)
Survivalmaster 16.5.2019 klo 12.04 
Thankyou @Snake, I'll get to work on it :)
Scuba Steve  [tekijä] 16.5.2019 klo 9.59 
@Survivalmaster I'm no longer working on this project so do what you want! You can use my mod and edit it if you want
Survivalmaster 16.5.2019 klo 5.10 
Hi, I've got some new taser textures I've done that fit the Rimworld theme and was wondering if I could release a similar modpack with them all in? :)
goldenGirlsJKsM56 25.4.2019 klo 23.56 
oh i love you!:lunar2019wavingpig:
Trunken 17.4.2019 klo 10.28 
throws out minor errors for me:

Sound Def isnt set correctly (Its using standard sound instead)
Spelling Fix: Use <supportedVersions><li>1.0</li></supportedVersions> instead of Capital S

Greets
pgames-food 15.4.2019 klo 17.06 
oh thats interesting...

i only have duel wield (which i think will work with rimtaser but havent tried it yet)

im not outnumbered in my case (i have about 30 colonists including robots etc, but in terms of actual skilled Shooters and Melee fighters, i might be outnumbered. (while i only have 1 taser made so far, and probably not enough time to make a 2nd one, would there be any issue "if" i had a bunch of people armed with both a gun and a taser, even if outnumbered?

i would have assumed that having a taser to fall back on, would always be good, unless that specific to simple sidearms?
Ghaladh 15.4.2019 klo 16.18 
If you use this mod with Simple Sidearms, you can give a taser to any colonist as a secondary weapon, in this way you are more flexible. For instance you can mow down the great part of an attacking army and stun the remnants. I advice you against using the tasers if you are outnumbered (which should be common sense)
pgames-food 13.4.2019 klo 22.42 
i made my first rim taser, just before 24 people came to raid my base :) will test it out and if the base survives, i'll try and give a bunch of them to my minions from the minions mod :)
Ghaladh 13.4.2019 klo 6.25 
I love this mod and it works perfectly, in spite of the error message that gives at start. it would be nice to fix it, however. Thank you for making this mod.
Stardust 🌠 12.4.2019 klo 10.48 
Im pretty sure you craft it at a machining table after researching it.
Not Charles 10.4.2019 klo 20.28 
Where do you craft it?
Spaxxow 29.3.2019 klo 14.06 
I just read this doesn't work with CE. I was wondering why I would tase someone and they would just puke lol
Scuba Steve  [tekijä] 29.3.2019 klo 8.38 
@Axeometric Regular gun.
@KlassicKanadian Thanks for telling me, I'll put it in the description.
KlassicKanadian 29.3.2019 klo 6.44 
Unfortunately, it doesn't appear to work with CE. The taser refuses to fire at selected pawns.
erdelf 28.3.2019 klo 18.44 
thank you.
Axeometric 28.3.2019 klo 14.48 
is it single use or a 'regular gun'?
Scuba Steve  [tekijä] 28.3.2019 klo 12.58 
@erdelf I'll try and fix it when I have time
erdelf 28.3.2019 klo 7.27 
Can you please fix your startup error, it is quite annoying.
Scuba Steve  [tekijä] 27.3.2019 klo 14.22 
@JageriuS I have not tested it with CE, but theoretically it should work just fine with CE.
@andrewjonjones As far as I know enemies spawn with random weapons that are in the game (Identified as weapons). That being said there is a possibility that they will.
andrewjonjones 27.3.2019 klo 12.47 
Do enemy raiders spawn with Tasers?
JageriuS 27.3.2019 klo 12.01 
Hey! Is this compatible with Combat Extended? :)
Scuba Steve  [tekijä] 27.3.2019 klo 7.41 
You'll only see the error on startup. No biggie.
Trunken 26.3.2019 klo 21.50 
small thing, you already know, i bet:

Attempt to use string SupportedVersions to refer to field supportedVersions in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData>...
Trunken 26.3.2019 klo 19.55 
Finally.

Waited for a Stun Gun Update for years :D