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For a gun in my upcoming Weaponry mod. Would help out a lot.
Greets
Sound Def isnt set correctly (Its using standard sound instead)
Spelling Fix: Use <supportedVersions><li>1.0</li></supportedVersions> instead of Capital S
Greets
i only have duel wield (which i think will work with rimtaser but havent tried it yet)
im not outnumbered in my case (i have about 30 colonists including robots etc, but in terms of actual skilled Shooters and Melee fighters, i might be outnumbered. (while i only have 1 taser made so far, and probably not enough time to make a 2nd one, would there be any issue "if" i had a bunch of people armed with both a gun and a taser, even if outnumbered?
i would have assumed that having a taser to fall back on, would always be good, unless that specific to simple sidearms?
@KlassicKanadian Thanks for telling me, I'll put it in the description.
@andrewjonjones As far as I know enemies spawn with random weapons that are in the game (Identified as weapons). That being said there is a possibility that they will.
Attempt to use string SupportedVersions to refer to field supportedVersions in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData>...
Waited for a Stun Gun Update for years :D