Killing Floor

Killing Floor

Multi-Grenade Launcher (updated)
17 Comments
Sinuhe7Ra 9 Jun, 2016 @ 6:32am 
Download link?
zeke_bender 22 Oct, 2015 @ 4:51pm 
best mod ever:steamhappy:
Auren Lychbane 27 Jul, 2015 @ 9:01pm 
Kkkt.
dgo6 7 Nov, 2014 @ 9:02pm 
Thank you so much!! Its such an awesome nade launcher! Love it!! =D
Barrage o' Fail  [author] 7 Nov, 2014 @ 1:05pm 
@dgo6: It's in the description now, thanks for reminding me.
dgo6 6 Nov, 2014 @ 9:01pm 
Is it possible to get the launcher onto the shop? Do you have a code for the serverperks?
~ Renegade ~ 15 Jul, 2014 @ 5:06pm 
whats the pickup name for this ?
Electro 69 16 Jun, 2014 @ 1:39pm 
Thx !
Barrage o' Fail  [author] 16 Jun, 2014 @ 1:36pm 
@Electro 69: The semi-auto / full-auto thing has been corrected in the update, as has the aim error not applying to slug rounds and the projectile counts now matching the grenade types.

@$corpio: I was thinking more of the Chaos Grenade Launcher from the UT2004 ChaosUT mod. It functioned similarly, with regular, fire, toxic, and stun grenades.
Motherf♥♥♥er Big Scorpio 21 Feb, 2014 @ 10:40am 
This reminds me of Unreal 2 Grenade launcher! Sadly it's not the M32 model
Electro 69 30 Jan, 2014 @ 8:53am 
The problem i have is :

When i change the type of nade , i only see on my screen : auto mode and semi auto , but with letters behind , its weird , i can take a picture if u need it .

Thx for ur time .
Thanatos 22 Oct, 2013 @ 4:44pm 
class FireClass extends M79Fire;

function projectile SpawnProjectile(Vector Start, Rotator Dir)
{
local KFPlayerReplicationInfo KFPRI;

KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI != none)
{
if (KFPlayerReplicationInfo(Weapon.Instigator.PlayerReplicationInfo).ClientVeteranSkill.default.PerkIndex == 3)
{
ProjectileClass=Class'YourPackage.BulletType1';
}
else if (KFPlayerReplicationInfo(Weapon.Instigator.PlayerReplicationInfo).ClientVeteranSkill.default.PerkIndex == 0)
{
ProjectileClass=Class'YourPackage.BulletType2';
}
else if (KFPlayerReplicationInfo(Weapon.Instigator.PlayerReplicationInfo).ClientVeteranSkill.default.PerkIndex == 7)
{
ProjectileClass=Class'YourPackage.BulletType3';
}
else
{
ProjectileClass=default.ProjectileClass;
}
}
else
{
ProjectileClass=default.ProjectileClass;
}
return Super.SpawnProjectile(Start,Dir);
}

Make sure you use them brackets, always helps out a lot.
undertaker 18 Aug, 2013 @ 8:40am 
good
Headbanger 17 Aug, 2013 @ 9:27am 
Sounds really interesting.:B1:
Conster 16 Aug, 2013 @ 5:25am 
i personaly think its cool. it would be nice have it when ur playing so u can use the grenade launcher on close randged targets
HotCoco 14 Aug, 2013 @ 3:46pm 
yah your right =)
Green Ghost 14 Aug, 2013 @ 3:32pm 
This is a great piece of work. I love it. :3