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@$corpio: I was thinking more of the Chaos Grenade Launcher from the UT2004 ChaosUT mod. It functioned similarly, with regular, fire, toxic, and stun grenades.
When i change the type of nade , i only see on my screen : auto mode and semi auto , but with letters behind , its weird , i can take a picture if u need it .
Thx for ur time .
function projectile SpawnProjectile(Vector Start, Rotator Dir)
{
local KFPlayerReplicationInfo KFPRI;
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI != none)
{
if (KFPlayerReplicationInfo(Weapon.Instigator.PlayerReplicationInfo).ClientVeteranSkill.default.PerkIndex == 3)
{
ProjectileClass=Class'YourPackage.BulletType1';
}
else if (KFPlayerReplicationInfo(Weapon.Instigator.PlayerReplicationInfo).ClientVeteranSkill.default.PerkIndex == 0)
{
ProjectileClass=Class'YourPackage.BulletType2';
}
else if (KFPlayerReplicationInfo(Weapon.Instigator.PlayerReplicationInfo).ClientVeteranSkill.default.PerkIndex == 7)
{
ProjectileClass=Class'YourPackage.BulletType3';
}
else
{
ProjectileClass=default.ProjectileClass;
}
}
else
{
ProjectileClass=default.ProjectileClass;
}
return Super.SpawnProjectile(Start,Dir);
}
Make sure you use them brackets, always helps out a lot.