Crusader Kings II

Crusader Kings II

Easier Pagan Reformation
15 Comments
michael.shawncollins 3 Sep, 2020 @ 12:09pm 
Does this work with the converter?
Luzilyo 18 Jan, 2020 @ 8:29am 
really nice. in my game an ai ruler just reformed the germanic faith. it's very good that finally reformation is not so hard that it can be only done by players.
raguel  [author] 21 Nov, 2019 @ 7:43pm 
Lowered piety cost from 750 to 500. hopefully this helps the AI a bit more.
raguel  [author] 20 Nov, 2019 @ 4:56am 
@zlatky Hey. The problem is that I never changed the display information but I did change the requirements. For example I just loaded up a new 769 Kanem game and gave myself piety and another holy site (Kano) .MA for African is 40. I am now able to reform the religion even though the tooltip says I need 50 MA and 3 holy sites. If it doesn't work then check your other mods, especially since you say it says you need at least 4 holy sites.
raguel  [author] 10 Nov, 2019 @ 12:34am 
@zlatky hey sorry I didn't respond to this. Last time I checked it worked but I'm running achievements at the moment but I'll check sometime this coming week.
zlatky 10 Sep, 2019 @ 11:37pm 
Ι don't think this works...: Just started a new campaign (I'm using many other mods, granded), but when i click on the relevant tab that shows the (future) religious reformation perks / details, it notifies me that I need "at least 4" holy sites for the reformation to be enabled. Am I missing something here, or what, then? Don't wanna spend 100s of hours on a campaign just to find out the hard way that this doesn't work when I do manage to get the prerequisites of your mod!... :-S :-/
Magnificent Beard 6 Aug, 2019 @ 6:32pm 
The piety requirement can be difficult for tribal pagans. I had Africans take all their holy sites and their moral authority was good, but they kept tanking piety because of holy retinues.
Dragatus 24 Apr, 2019 @ 12:34am 
In case of mod conflict the one that loads last should prevail and I think they are loaded in alphabetical order. So presumably your mod would load after Dark Ages given how E comes after D in the alphabet.
Dragatus 24 Apr, 2019 @ 12:31am 
Of course it was the defines. Now I feel like an idiot. :D
Dragatus 24 Apr, 2019 @ 12:00am 
This is very interesting. I wanted to mod the reformation conditions for a while now, but never found the files I needed to edit for that, so your mod is going to be very useful to me.
Elidurden123 2 Apr, 2019 @ 5:35pm 
I will see if this works with HIP.
ajacksonian 31 Mar, 2019 @ 9:38am 
The Northern Germanic has been relatively easy for the sites, but that piety level has always been a problem. And since Paderborn is pre-scripted to get hit unless you have the place under control, the loss there is hard to take and the site even harder to get. The Saxons just don't seem to be able to protect the place. It is one of the easier religions to reform, and it isn't a cakewalk. Doing a Bon run, and the standard piety level is difficult. Thanks for the mod!
lake chud 30 Mar, 2019 @ 5:51am 
Now I don't have to spend 4 real days slowly creeping my way to a holy site halfway across the map and don't have to wage constant conquest wars to jack up the moral authority.
lake chud 30 Mar, 2019 @ 5:50am 
Thank you
Cg_h 29 Mar, 2019 @ 2:15pm 
yo i promise i will "not" reform any religion with this mod and only will use it to help the ai