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I know there is one for train fever, which you need to muck around with a little to get into transport fever.
https://www.transportfever.net/filebase/index.php/Entry/1558-Light-Pacific-Battle-of-Britain-Class-Sir-Winston-Churchill/
https://www.transportfever.net/filebase/index.php/Entry/3361-Battle-of-Britain-Class-Transport-Fever-Patch/
Keep up the good work!
As for USA steam, I have version 2 of the USA Variety Pack in late testing at the moment, with better textures, sound effects and a small handful of new engines.
Just wondering, do you accept donations?
I plan to. In all honesty I am spending more time updating my older mods right now, instead of new ones. My LNWR fleet are all being treated to the custom sounds treatment, and the Striling and Caledonian engines have been reworked heavily with new tender meshes and a overhaul of the animations and wheels, along with much smoother texturing.
Regarding the vanilla models, I think the biggest transformation is that the LMS Coronation is entirely made from the Vanilla A3 model. The streamlining itself is technically the boiler cladding, but heavily reworked.
Fun fact: Inside the casing is a full model of the Duchess loco, as originally I had plans for a track-asset where the casing was opened for maintenance, sadly that never came to be.
I appreciate it and it does satisfy my curiosity. I'd even say that it's more impressive to know that you are able to use the game's resources to create those locos. I do agree with GrizjePilion on this, as you do make a lot and a large variety of engines.
Keep up the good work.
I am nowhere a professional 3D modeller, or texturer or anything. Every model and mod I produce is a modification of the original
Vanilla engines in some way. Every wheel asset, coupling rod and engine is an original mesh modified and distorted, as I
do not know or am not aware on how to generate my own original texture files or .mtl files.
For example, the Rocket is actually a heavily modified Borsig, and the Stirling Single is a heavily modified A3.
I do not make these engines to a professional standard. I make them to my own standard. When it gets to the stage where I look at a mesh and say 'wow that looks like a Black 5' is when I usually stop.
Polygonal wheels and iffy texture work doesn't particularly bother me, as I always make these mods for myself first, and then release on workshop to share. A mod usually comes about in a playthrough of a game, and I have a certain need for an engine that doesn't exist... so I go and make it.
Cheers
Steve
I do really love the variety of your locomotive collection and appreciate that there is a modder that gives attention to UK steam as you do.
But, I've been wondering why your locos tend to have somewhat bare bones texture work on them and at times lower poly-count on the models (the wheels on this model in particular) than some of the stuff I've seen on the workshop - making them look like they are on kind of low graphic settings.
Is it a technical limitation for you to be unable to introduce more detail to textures or models (small details like water pipes, valves and the like)? And if so, is it possible that you will in the future update some of the models to include those things?
Please don't take this as an insult or me nitpicking - because I'm genuinely curious and I've been asking myself that question a lot.
I appreciate your work and I'm absolutely not telling you what you should or shouldn't do.
Respectfully,
Griviues