Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's (Full) Texture Packs
137 Comments
Ozhara  [author] 12 Mar, 2020 @ 9:26am 
your welcome - and yes, you can :D:
KoSmOsS 12 Mar, 2020 @ 1:55am 
cool ty for the work i can now have more detail to terrain?
Ozhara  [author] 9 Feb, 2020 @ 2:00pm 
Possibly to late for any answer, but here it goes:

@CaP'nCriMs
Every terrains from me that share a 'type' (gull, extended, ...) overlap each other completelly. All other overlap in everything beside the content not shafred (minimal).

But all my contents are also available separatelly for you to mix - or will if requested.

@✪ Circa
For small trees to be added to any terrain mod, just subscribe to a mod of small trees and give it a higher load order than the terrain mod in AoE.
✪ Circa 22 Sep, 2019 @ 5:43am 
hey i got v8 wip but i want trees small what shall i do?
CaP'nCriMs 15 Jun, 2019 @ 1:59pm 
do these overlap?

I appreciate all the hard work put into these they looks amazing but your lack of explanation on whether only one is needed or all of them makes it confusing on what to subscribe too.
Ozhara  [author] 29 Jan, 2019 @ 12:39pm 
the one you like best :steamhappy:
Chkn10Ds 19 Jan, 2019 @ 11:33am 
which one do i download
Big Tam 23 Sep, 2018 @ 4:22am 
Thanks! :D
Ozhara  [author] 23 Sep, 2018 @ 1:17am 
Sorry for the late replay.

@discord.io/Skatlock
Grids always overwrite the terrain textures.
Trees do not affect this.
The only solution is to use a gridded an non-gridded version of the same terrains.
My next mod manager version will allow you to crearte grid versions of terrain mods.

@Big Tam
Most of my modded components are also available seperately (grouped in fitting collections), so you can easily create your own favorite mix. :)
NotDatGuy 4 Aug, 2018 @ 5:04pm 
You can but theyll just over ride eachother depending on load order. Alot of them change the same textures so really they are just different versions of eachother. Warm editions will make everything look warmer overall vs the normal one and then the cold will make it colder. V8 is a complete pack, try it out and if you dont like it you can use a different one depending on preference.
Big Tam 4 Aug, 2018 @ 1:28pm 
Im just looking for a "one-stop shop" kinda list. Is this it?
Big Tam 4 Aug, 2018 @ 1:26pm 
So i can't subscribe to all of the mods in this list right?
Skatlock 24 Jul, 2018 @ 2:11pm 
One other question. I want to be able to have a competitive setup, so short trees and a grid. Can I run those and not override the texturepack? If so I must have done something wrong with my setup.
Ozhara  [author] 21 Jul, 2018 @ 12:25am 
The most actual one right now is V8.
It contains replacements for everything beside berry bushes due to requests to exclude them.

I'll take a look at making a 'most actual version' collection. :)
Skatlock 15 Jul, 2018 @ 5:39pm 
Can you create a collection for the most recent complete compilation. I see several others asking which ones to use for a most up to date version. If you could put like all the most recent content needed to make it complete into a seperate collection that would be awesome. obviously there is no point in subscribing to ones that would be overwritten.
Ozhara  [author] 8 May, 2018 @ 12:42pm 
These mods do mostly change the same files, so they would overwrite each other.
I would recommend to 'start' with v8 as it is the newest. But the older ones aren't outdated, they feature different styles for example - so it might be another version suits your likings much better than the most actual one.
Ozhara  [author] 4 Mar, 2018 @ 12:00am 
I did multiple variants of replacements for all kind of elements. So there is no one mod that has (or can have) them all.
The mods with the most content are my expanded compilation mods, the newest beeing my v8.
But you can easily get your individual 'best of' mix by combining some of the various separate replacements mods I have done.
Paterix 28 Feb, 2018 @ 3:26am 
Hey, which mod of yours includes ALL of the new textures?
Ozhara  [author] 28 Sep, 2017 @ 9:22am 
There is indeed only one for now (v5).
I got a lot of requests to not include the additions from there (mostly berry bushes I think)
Uncle Addy 88 28 Sep, 2017 @ 9:21am 
Ahh I get you, I'll have a look at the grand packs so! Thanks for your work man, these graphical mods make a hugh difference, they're great!
Ozhara  [author] 28 Sep, 2017 @ 9:18am 
Each of these packs will mostly overwrite each other entirely.
Extended packs contain a little more content than full packs and grand packs a little more than expanded packs.
BUt almost all contents are available as completelly separate mods too - so xou can easily mix them as you like - these packs are just compilations for your convienience.
Uncle Addy 88 28 Sep, 2017 @ 8:06am 
Hey man, bit late to the party so I may not get a response but is there a pack here I can download to get the lot? Or will I have to pick individual ones? Think I have Version 2 at the moment.
Ozhara  [author] 21 Jul, 2017 @ 7:24am 
I am indeed working at that for some time now and some of them already cover the new content.
Sadly I'm way slower at this as I had hoped - and me starting to activly work on my mod manager again doesn't help either...^^
I can't promise any time frame right now - but I too want all my mods to cover the new stuff as soon as possible! :D:
Kayneth 15 Jul, 2017 @ 2:25pm 
As i'm sure many people have noticed, the new terrains in RotR stand out garishly when using any of these texture packs.
Looking at their numbers, it might be a bit awkward to ask, but Ozhara, wouldyou be updating these older texture packs to add in the new terrains from RotR, or should we look forward to some future textures packs that you would be making?
Jeff 23 May, 2017 @ 3:22pm 
aight then.
Ozhara  [author] 22 May, 2017 @ 10:27pm 
@Jeff (Takeda)

NotDatGuy is right. Most of my replacements are not 'simple' improvements of the previous Version, but also use a different approach and/or style. Therefore it only depends on your likings.
That is one of the reasons why I added that many Screens of mostly the same Areas to all my packs, to make it more easy to choose without the Need to subscribe to them all (was much more difficult back before the new modding System introduced with FE).
NotDatGuy 21 May, 2017 @ 6:26pm 
its pretty subjective, just try the ones you want to try, then change and try some others.
Jeff 20 May, 2017 @ 7:23pm 
Ozhara, What is the best texture pack out of all of these according to you?
Ozhara  [author] 14 May, 2017 @ 10:48pm 
That would be my Layered Flora Pack
Yobear 14 May, 2017 @ 4:17am 
ozhara? what is your latest texture mod, only for landscapes
Ozhara  [author] 19 Feb, 2017 @ 11:34pm 
I don't know that specific mod, but there won't be any issues with graphics and other mods in HD.

In a few more words:

With HD and it's dlcs, the old file and folder structure got changed more and more. This results in a completely new ground texture organization actualy enabling full 32bit images - and all other graphics files not beeing stored in drs files anymore.
That way HD is not able to support old terrains or graphic replacements still using those old drs container files without reworking them.
Ozhara  [author] 19 Feb, 2017 @ 11:34pm 
Since the AK release AoE officially supports so called dat file mods again. The dat files do contain the internal game mechanics, but also connect objects with their used graphics for example.

If a mod was created for a dat file version older than the current build of the game, this means by using the mod, you are patching your game back to that old state - which can deactivate dlcs you own (since the AoC expansion there wasn't a new dat file implemented for any dlc anymore, so it's everything in only one file from t here on), and may result in any other kind of change in your gaming experience combined to the current version of AoE.
Ozhara  [author] 19 Feb, 2017 @ 11:33pm 
In case you use a dat mod that changes the internal graphics mappings, all mods just changing actual graphics won't touch those changed mappings, just their representation.
If a dat mod adds new assets, they won't be covered by any graphic mod - unless it is intended to specificaly do so.
So depending on a used dat mod, you might want to disable some graphic mods.

And then there are scenarios and campaigns which enable their author to actualy include graphic edits. They should be using what the game uses for an asset - just like any other dat mod. Same for new assets that are included with a scenario or campaign.

There is one case however in which you will have problems - the files are from before - patch 4.0 I think - at which point the basic file structure was changed. Those files are plain incompatible - so this also counts for any classic fole not redone to work with HD.
NotDatGuy 19 Feb, 2017 @ 4:12pm 
Hey there, havent played age of empires 2 in AGES..... So with the sale i picked up the HD edition and immediately went to google to see what mods are available. Only thing i could find outside of steam was Age Of Bloodshed, which had a new realease this year so is currently up to date it seems, but doesnt have anything such as a web page or forum dedicated to it i can find. Now i was looking for somethig to add units/factions to the base game and it seem thats the only one i was able to find easily. Now what im wondering, as i just fired up the first mission of the joan of arc campaign and noticed how old school everything looks, if visual mods like these will conflict with the Mod i copied into my game files. Do you have any experience with Age of Bloodshed? Or will i maybe not run into any issues until i get to the mod specific campaigns? Im going to subscribe anyways and test it out in the meantime....
Ozhara  [author] 3 Jan, 2017 @ 12:47am 
that's also a god one ;)
it's not updated for AoR yet though.
Alepsis 2 Jan, 2017 @ 11:41pm 
ok, thanks. I'll download the V7 - Alacazain Edition, then!
Ozhara  [author] 2 Jan, 2017 @ 12:07pm 
v8 is wip for I still plan on working on the cliffs and maybe the mountains. beside that it should be final unless I get feedback that otherparts need some work too.
Alepsis 2 Jan, 2017 @ 12:05pm 
Ok, I'm gonna install the Ozhara's Extended Texture Pack V8 - WIP to check it, or should I get the V7, since it still WIP?
Thanks!
Ozhara  [author] 2 Jan, 2017 @ 11:37am 
all these packs do overwrite each other. you can combine them with some of my seperate replacement mods though. the newest one is v8.
for grids you need to subscribe to one of my grid mods instead of one of these.
Alepsis 2 Jan, 2017 @ 7:32am 
What packs do I need to install in order to get the most update textures? So you include grid?
Ozhara  [author] 17 Jul, 2016 @ 10:00am 
So did you verify your game cache or not? If not - do so. This resets every game file to default if necessary.
Yumi 17 Jul, 2016 @ 7:33am 
yeah, didn't do anything
Ozhara  [author] 17 Jul, 2016 @ 7:31am 
Did you try to verify your game cache?
Yumi 17 Jul, 2016 @ 7:28am 
yep, problem occured when i installed this mod

tried unsubscribing and it wont budge
Ozhara  [author] 17 Jul, 2016 @ 6:33am 
If there would be a problem with win10 - it would be AoE, not a mod itself. And I'm using v8 on win10 myself.

Did you try to verify your game cache?
Yumi 17 Jul, 2016 @ 6:29am 
I only use the V8 mod, that's about it. I think it has a problem with Windows 10 tbh
Ozhara  [author] 17 Jul, 2016 @ 6:05am 
:)

yes, the warm variants have a higher saturation, this is intentional. I could change that slightly however.
Krylo 17 Jul, 2016 @ 5:53am 
@Ozhara Thanks for the reply.
I installed warm textures and the colour saturation seems quite high, although it could just be the flavour of the mod. Here's a screen: http://imgur.com/RC5SYzg

Tomorrow I'll try out the plain grass variants. Also, I come across more of your work in the music section and found the soundtrack theme I was hoping to see. So just like to say cheers for all the work you do here mate, much appreciated.
Ozhara  [author] 17 Jul, 2016 @ 12:29am 
you just select the one you ant to use (or several ones in case you intend to switch between them.

there is nothing in v8 that should cause crashes as it just edits the visual representation of existing content.

in what circumstances does your game crash exactly, and what other mods do you use?
Yumi 16 Jul, 2016 @ 6:42pm 
do i subscribe to everything? because v8 causes crashes when I select another game mode