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@CaP'nCriMs
Every terrains from me that share a 'type' (gull, extended, ...) overlap each other completelly. All other overlap in everything beside the content not shafred (minimal).
But all my contents are also available separatelly for you to mix - or will if requested.
@✪ Circa
For small trees to be added to any terrain mod, just subscribe to a mod of small trees and give it a higher load order than the terrain mod in AoE.
I appreciate all the hard work put into these they looks amazing but your lack of explanation on whether only one is needed or all of them makes it confusing on what to subscribe too.
@discord.io/Skatlock
Grids always overwrite the terrain textures.
Trees do not affect this.
The only solution is to use a gridded an non-gridded version of the same terrains.
My next mod manager version will allow you to crearte grid versions of terrain mods.
@Big Tam
Most of my modded components are also available seperately (grouped in fitting collections), so you can easily create your own favorite mix. :)
It contains replacements for everything beside berry bushes due to requests to exclude them.
I'll take a look at making a 'most actual version' collection. :)
I would recommend to 'start' with v8 as it is the newest. But the older ones aren't outdated, they feature different styles for example - so it might be another version suits your likings much better than the most actual one.
The mods with the most content are my expanded compilation mods, the newest beeing my v8.
But you can easily get your individual 'best of' mix by combining some of the various separate replacements mods I have done.
I got a lot of requests to not include the additions from there (mostly berry bushes I think)
Extended packs contain a little more content than full packs and grand packs a little more than expanded packs.
BUt almost all contents are available as completelly separate mods too - so xou can easily mix them as you like - these packs are just compilations for your convienience.
Sadly I'm way slower at this as I had hoped - and me starting to activly work on my mod manager again doesn't help either...^^
I can't promise any time frame right now - but I too want all my mods to cover the new stuff as soon as possible!
Looking at their numbers, it might be a bit awkward to ask, but Ozhara, wouldyou be updating these older texture packs to add in the new terrains from RotR, or should we look forward to some future textures packs that you would be making?
NotDatGuy is right. Most of my replacements are not 'simple' improvements of the previous Version, but also use a different approach and/or style. Therefore it only depends on your likings.
That is one of the reasons why I added that many Screens of mostly the same Areas to all my packs, to make it more easy to choose without the Need to subscribe to them all (was much more difficult back before the new modding System introduced with FE).
In a few more words:
With HD and it's dlcs, the old file and folder structure got changed more and more. This results in a completely new ground texture organization actualy enabling full 32bit images - and all other graphics files not beeing stored in drs files anymore.
That way HD is not able to support old terrains or graphic replacements still using those old drs container files without reworking them.
If a mod was created for a dat file version older than the current build of the game, this means by using the mod, you are patching your game back to that old state - which can deactivate dlcs you own (since the AoC expansion there wasn't a new dat file implemented for any dlc anymore, so it's everything in only one file from t here on), and may result in any other kind of change in your gaming experience combined to the current version of AoE.
If a dat mod adds new assets, they won't be covered by any graphic mod - unless it is intended to specificaly do so.
So depending on a used dat mod, you might want to disable some graphic mods.
And then there are scenarios and campaigns which enable their author to actualy include graphic edits. They should be using what the game uses for an asset - just like any other dat mod. Same for new assets that are included with a scenario or campaign.
There is one case however in which you will have problems - the files are from before - patch 4.0 I think - at which point the basic file structure was changed. Those files are plain incompatible - so this also counts for any classic fole not redone to work with HD.
it's not updated for AoR yet though.
Thanks!
for grids you need to subscribe to one of my grid mods instead of one of these.
tried unsubscribing and it wont budge
Did you try to verify your game cache?
yes, the warm variants have a higher saturation, this is intentional. I could change that slightly however.
I installed warm textures and the colour saturation seems quite high, although it could just be the flavour of the mod. Here's a screen: http://imgur.com/RC5SYzg
Tomorrow I'll try out the plain grass variants. Also, I come across more of your work in the music section and found the soundtrack theme I was hoping to see. So just like to say cheers for all the work you do here mate, much appreciated.
there is nothing in v8 that should cause crashes as it just edits the visual representation of existing content.
in what circumstances does your game crash exactly, and what other mods do you use?