Arma 3
[TDNL] Steal the Car SP: SiC Edition
28 Comments
streetylite 3 Nov, 2014 @ 5:36pm 
Wasted a lot of AI,slow all the way to the CAR. Just a great Mission.
Toadie 5 Jun, 2014 @ 2:36pm 
Netter Spaß für "mal schnell" zwischendurch. Leider etwas klein geraten, dadurch verliert sich der Spaß bei Wiederholungen, auch ist man etwas überfrachtet mit unnützer Ausrüstung, aber trotzdem gut gelungen die Mission.

Furiou5 1 Jun, 2014 @ 1:05am 
My goto mission for getting warmed up and ready to go. Fun short full of action.
Yesno 6 Mar, 2014 @ 10:23am 
Hot and spicy! perfect before lunch! Try it!
SiC  [author] 4 Jan, 2014 @ 3:23am 
Try my other one on Altis, I think you'll find that one much more to your liking :)
NiX 29 Dec, 2013 @ 4:27am 
To my taste, there was way too many soldiers around, so I found myself constantly under fire, running from house to house to find cover. As fun and intense as that may be, it rather differed from the original feeling of the mission in good old OFP. Fun and challenging mission nevertheless!
Ahmadi 10 Nov, 2013 @ 9:51am 
I checked every where, anyway I will play again
SiC  [author] 10 Nov, 2013 @ 5:54am 
Yeah, the car should be around somewhere. Have you checked the north-end of town, near the radio tower and the small graveyard?
Ahmadi 10 Nov, 2013 @ 3:59am 
I never found any car in the town I killed everyone and scaned whole town are you sure presence percent of car is set true? thanks anyway
NOPRONAA 3 Nov, 2013 @ 9:12am 
A very good, ecxciting mission reminding me of the original OFP mission. I accomplished the mission in different ways. Once quick, silent and fast with only a few kills, another time I cleared my path thoroughly.
C.Joke Oh 12 Oct, 2013 @ 3:08am 
there is no car, and why I wear NVG at the day? looks like no updated since Arma-Updates and a few classnames changed
Zorg 7 Oct, 2013 @ 7:51pm 
a l origine ce n est pas une mission Rambo
Aoshi.S2.Mi!҉҈҉҈҈҉҈ 28 Sep, 2013 @ 12:24pm 
maybe if you put this mission os dusk...
Aoshi.S2.Mi!҉҈҉҈҈҉҈ 28 Sep, 2013 @ 12:23pm 
killed 20soldier did I won a medal of honor? xD
void.false 25 Sep, 2013 @ 3:05pm 
Back in OFP this was small and fun mission. You've made it yet another rambo style one, like rest of your missions. One soldier should clear the whole city? WTF. At least make autosave when you enter the vehicle. Not everybody plays on easy with unlimited savegames.
not_ready! 5 Sep, 2013 @ 10:24am 
Really good remake! Thx
Dr.DeathO5 3 Sep, 2013 @ 12:52pm 
really enjoyed this one
getting cover in the houses and being sneaky was really fun
took me a few times to succeed
Count Crapula 2 Sep, 2013 @ 7:44am 
Yeah, more ofp missions please. This one was really good
Dylan 1 Sep, 2013 @ 6:55am 
Keep up the porting of old OFP missions! You're doing an amazing job and the missions are great!
SiC  [author] 1 Sep, 2013 @ 5:16am 
This mission just had a big work-over, with a new more lightweight patrol script that works much better than the previous one, and now uses the new task modules as well.
Picchio 31 Aug, 2013 @ 2:06pm 
Really enjoyable mission, well done!
Just one little request, could it be possible and perhaps more interesting for you to create a second or optional version, set during a moonlit dusk/night? More or less the way it was in Arma 2 OA! :)
Anyways, keep it up!
NikwaxST 30 Aug, 2013 @ 9:04am 
I had played the original version hundreds of times :)
Chopper731 28 Aug, 2013 @ 3:34pm 
Fun little mission. I played it fast paced. I got in, made some noise, took down 7 enemies, got the car and got out. Just under 12 minutes mission time.
SiC  [author] 25 Aug, 2013 @ 4:56pm 
I'll look into adding it along with a new patrol script at some point in the future :)
McShave07 25 Aug, 2013 @ 4:55pm 
While I managed this on my first try, I'm by no means saying it was easy. I only did it by evading the enemy untill I got into town then figured out I could take out the odd guy then hide out in a building, pick anyone off from the windows then move on.

The amount of enemies was just right only no one entered any structures to attack me, and no one seemed to rush me. The enemy just sort of stayed on their patrols. It was just a VERY slow and careful plod through the town. Found the car any drove off. No one fired at me in the car either (Has that been implemended in the beta yet? Being disguised in ememy vehicles)?

A fun and challenging mission anyways.
Tobias 25 Aug, 2013 @ 3:56pm 
My problem was that i couldn't engage medium long range fights very well. Maybe the markman rifle because it would compliment the mission very well i think or just normal rifle with 4x zoom scope/red dot, grenade laucher would also add bigger chance of survival :)
SiC  [author] 25 Aug, 2013 @ 8:11am 
What kind of weaponry would you like? The only thing I could think of is having an assault rifle with an underslung grenade launcher, but considering the player is a medic and basically has infinite healing ability I think it balances out nicely, though maybe the enemies are a bit much.
I might tweak that later on. I wanted to do an update in the future anyway, as I found a new script for patrols that works better, and also makes enemies walk through buildings from outside. Right now I have two seperate scripts, one for units inside buildings and one for random patrols throughout Agia Marina.
Tobias 24 Aug, 2013 @ 3:16pm 
Gave it 3 tries haven't figured it out yet, but there must be something very important about that car since it's worth guarding it with 15 men :D on my best i killed about 7 on veteran difficulty but then i opened a door and got blasted, only got relatively close to the car. I would say difficulty is very hard, even for Rambo. But then again depends on amount of patrols spawned and game difficulty settings. Would be nice if the player had some more weaponary at his disposal, since he's all alone. Rated up.