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Only using the new reloaded one + Real tech tree + Real eureka + extended techtree + extended civ tree + extended eras!
Its like a new game with new Civs, techs, units AND it goes slooooww!
Thank you for the mod and thanks others for the help with mods!
The LoadOrder fix is for era mods. As Extended Eras already has 999 for LoadOrder, it is not necessary.
"Real Tech Tree + Real Eureka + Extended Techtree + Extended Civtree + Steel and Thunder"
what is this LoadOrder fix ?
Yes probably
Is this mod compatible with Real Tech Tree?
Yes
/ Real Eurekas?
Don't know about that
Last time I played both this and Real Tech Tree worked perfectly fine together, but that was just over 12 months ago. From what I have read since on both this page and the RTT page, they both should still be perfectly fine together. Cannot speak for the Real Eurekas mod at all though.
- To make it work with Extended Eras, does it need the LoadOrder fix too?
- Is this mod compatible with Real Tech Tree / Real Eurekas? My goal is to use Real Tech Tree + Real Eureka + Extended Techtree + Extended Civtree + Steel and Thunder
Thanks!
2) I added a disclaimer for that question:
I thought about doing smthing alike for civics but I didn´t like the idea that much.
The problems I see is that you can change the policies card every time you culturvate a civic.
As I adapted the tech costs accordingly to the techs I added there is no balancing issue between tech and civics mode.
1) could you add a new era?
2) It would be ideal if I added the same number of technologies also in the civic part ... otherwise the two are unbalanced
- There is a warning about:
<File>AiFavoredItems/AddSteelAndThunderAiFavoredItems.xml</File>
missing from the file list in the modinfo. It is imported twice, once in the T&S criteria and once outside of it (the import id "ChangeExisting" is duplicated).
- For some reason my game is stuck in an infinite loading loop (?), with no crashes or errors, when I use this mod with my mod collection ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1834331006 ). I don't know which mod is conflicting, however.
And the spamming issue is not ralated to this mod
You just have to change the LoadOrder of the historic speed modinfo. Just add two 0 to every LoadOrder value (for instance 12 should become 1200) and it should work (the historic speed mod components should be loaded after the files of this mod).
More detailed explenation thanks to Levas/Alis
"Go in the Civ6 workshop folder (.../steamapps/workshop/289070) and look for the folder of the mod (the folder corresponds to the number of the Steam mod's page). In this folder open the .modinfo file and here you will find a lot of things, including <LoadOrder>[value]</LoadOrder> (or something like that). This are the values you have to modify"
I will also think about new unique boosts.