Stellaris

Stellaris

ASM: Artificial Wormhole FTL
33 Comments
FirePrince 8 Jun, 2021 @ 2:36pm 
I heard an update is coming today
Screak 22 May, 2020 @ 7:31pm 
really hopeing this mod gets updated, i really miss wormhole travel and the worm holes that are currently in the game are VERRY disappointing replacement
Wreck 5 Feb, 2020 @ 3:05am 
Does the mod work in 2.5 and if not can u update it? I love tho old times travel .
Medik 22 Nov, 2019 @ 12:51pm 
Thirding that, though the author doesn't seem very active in updates or comments.
The whole feature could be removed altogether once the Galactic Doorstep Origin becomes an option.
Halcyon 1 Sep, 2019 @ 8:00pm 
Seconding that. Would like that gateways to be a separate mod.
ericmyers1975 20 Aug, 2019 @ 6:07pm 
Any chance that you could split out the gateway changes into a different mod?
Xentor 12 Jul, 2019 @ 7:48am 
Sorry to say, but this Mod works not for me. I can research the stuff (With no text in) but it gives me nothing. No new Buildings, no new Shipoptions. Yes the Jumpdrivebutton is clickabler, but it does nothing.
Garyx Starlight 10 Jul, 2019 @ 8:12am 
Raffaele, it gives jump drive function at start, and heavily modifies how it works
But it's still a completely overhauled jump drive
Raffaele 7 Jul, 2019 @ 5:08pm 
Someone please tell me that i'm not get confused: does this mod just rebalance some stuff and rename the jump button action to "create artificial wormhole"? i was expecting FTL though a new megastructure sort of thing...
Arbiter of Eradication 15 Jun, 2019 @ 5:28pm 
Ok. Thanks for the info
Elitewrecker PT 15 Jun, 2019 @ 5:17pm 
All gateways are connected to each other, you just can't travel to enemy gateways, or gateways of an empire with closed borders.
Arbiter of Eradication 15 Jun, 2019 @ 4:58pm 
I figured that. It's just that my main gateway in my home system was connected to an enemy home system. Was just a bit confused
Elitewrecker PT 15 Jun, 2019 @ 9:58am 
Why? Doesn't matter if both have gateways, neither side can use enemy gateways.
Arbiter of Eradication 15 Jun, 2019 @ 7:57am 
That sucks. It opened up my home system to an enemy system. Guess I'll just have to restart my game. Thanks for telling me!
Elitewrecker PT 15 Jun, 2019 @ 3:28am 
You can't use enemy gateways
Arbiter of Eradication 14 Jun, 2019 @ 9:02pm 
The secondary gateway that I am trying to get to is in enemy territory
Arbiter of Eradication 14 Jun, 2019 @ 9:00pm 
My fleet just sits on the gateway doing nothing when I tell them to go through. I researched all the tech for it.... Am I missing something?
Rage000 9 Jun, 2019 @ 8:33pm 
@Dalek_Sec does down grading and upgrading a base cause the tech to be added to the base?
Artificial Gravitas 9 Jun, 2019 @ 2:08pm 
Part of me is thinking: Oh hell no, why is it back?
The Other part: Don't Question it, hit the botton!
kingcat 22 May, 2019 @ 12:57pm 
Gentleman-Velociraptors
just don't put it anywhere but the edge
Gentleman-Velociraptors 19 May, 2019 @ 6:59pm 
Well, I would argue that the reason Gateways are at the edge of a Planetary system is because they are literally black holes contained in the Gateway structure that, when activated, can link the singularity of the black hole to another Gateway, creating a wormhole that ships can safely pass through.

And since they are Black Holes, having them in-system would massively fuck up the orbits of everything, so they placed them as far away as they could while still counting as being part of the Star system.

I believe the reasoning behind the Gateways being at the edge of the System is purposely left out so players can come up with their own reason, like much of the game.

Regardless, I might give this mod a go. I always loved the Wormhole FTL system, but I have to ask: Is there a way to keep the gateways at the edge of the Star systems with this mod?
Mentalish 17 May, 2019 @ 6:02pm 
Hell yeah dude, Havent touched the game since they streamlined FTL down to Hyperlanes. I always enjoyed Worm Hole FTL.
A Random Cogboy 11 May, 2019 @ 6:26pm 
Dalek_Sek So how do I get them then?
Dalek Sec 11 May, 2019 @ 12:03pm 
@Random Tech Priest the relays are an instant upgrade to all starbases however there is this problem that newly build starbases dont have it only existing ones are upgraded
A Random Cogboy 10 May, 2019 @ 7:21pm 
Interestingly enough, my enemies have them. I don't get it...
A Random Cogboy 10 May, 2019 @ 4:47pm 
The wormhole relays aren't showing up. The technology does, and I researched it, but the actual components don't show up on my starbases. Is there something I'm missing?
Garyx Starlight 8 May, 2019 @ 3:25pm 
This may sound weird
Is it possible to modify the FTL speed so that the base speed is same as current fastest speed, but give early drives a negative modifier for FTL speed? This should make the mod better compatible with any mod that adds its own late game drives (such as ACOT)
Bradfordington 1 Apr, 2019 @ 2:14pm 
Fantastic mod. Love the change to hyperdrive, makes a lot more sense and makes the tech tiers actually relevant. I would suggest changing the wormhole relay techs to appear after researching wormhole travel/stabilisation, as it would make the tech progression seem more linear and intuitive.
brucethemoose 31 Mar, 2019 @ 10:03pm 
It's back! Thanks for updating.
nasrudin 31 Mar, 2019 @ 6:43am 
Is this updated version of the mod savegame compatible with the old version?
Kamikaze_dalek 30 Mar, 2019 @ 9:34pm 
Like me. Going to hope that Real Warp returns.
Elitewrecker PT 30 Mar, 2019 @ 7:21am 
Interesting. There will certainly be people happy with this.