Kenshi
Sandbag Wall [standalone][legacy]
30 kommentarer
SnugSnug  [ophavsmand] 16. okt. 2024 kl. 9:12 
Good that working, enjoy!
SU1C1D3C0MMAND0 15. okt. 2024 kl. 15:51 
Nvrmnd it was an error on my end, I had to fix the load order and then find it in the correct building slot. Awesome mod btw, I'm using it to make a military base for some Death Korps of Krieg/Warhammer mod characters.
SnugSnug  [ophavsmand] 12. okt. 2024 kl. 5:24 
In what way does it not work?
SU1C1D3C0MMAND0 11. okt. 2024 kl. 18:33 
Does anyone know if this mod still works because I can't seem to get it to work not matter what.
Velken Iakov 26. nov. 2022 kl. 15:48 
Hello, could you make your "pavilions' mod public again as well?
thank you
Harkie 4. mar. 2022 kl. 1:54 
thank you so much <3
Amok Harvest 13. okt. 2021 kl. 13:11 
Nice. Cheers!
SnugSnug  [ophavsmand] 13. okt. 2021 kl. 13:08 
@Amok
Sure, use the other bits from buildings.mod too, specifically - manual dirt processor (filling the sandbags) and scrap storage and from Pavilion.mod the Pavilion Makeshift (sandbag pavilion) to round out the theme.
Amok Harvest 13. okt. 2021 kl. 12:54 
Can I do some work with this on Odyssey? I've got a few ideas now that the crash of doom issue has been fixed. These sandbags utilities would make a perfect addition into the Interactive World construction tree, creating a bit of an upgrade pathway from tents to buildings, perhaps.
SnugSnug  [ophavsmand] 14. apr. 2020 kl. 11:55 
Yes
Jäger 14. apr. 2020 kl. 10:27 
Does the shack or towers create an outpost?
Ghost Raptor 29. dec. 2019 kl. 10:41 
If you like fortifying an area like its a recreation of the Atlantic Wall in Normady then this mod is for you.
EvilNecroid 20. aug. 2019 kl. 8:17 
oh ok
SnugSnug  [ophavsmand] 20. aug. 2019 kl. 8:15 
A completely sealed wall with no gates that intentionally breaks/prevents pathing to its interior will create a mechanism where npc will take shortest direct route and break wall where they contact it. This is Kenshi Vanilla and intended as a rework of the old termite system, designed to prevent player abuse.
EvilNecroid 20. aug. 2019 kl. 8:09 
i had only just made the wall and hadnt opened it up to the rest of the base yet so it was completely sealed in with no way out.
im also in the swamp and pathing in the swamp is pretty bad in general. not sure if that has anything to do with it. anyway its stopped doing it now.
SnugSnug  [ophavsmand] 20. aug. 2019 kl. 8:06 
i'm not sure what would cause that. It uses a same collision for its full length, ie doesn't distiguish between bags, concrete or boxes, so should be a solid obstacle. The only difference being that those points are marked as turret points, so maybe game engine handles them differently. does it do it when the turret is built or vacant? see if i can re-produce at my end.
EvilNecroid 20. aug. 2019 kl. 8:00 
found a weird bug. i was expanding my wall and when the new section was complete i right clicked outside to see if there were any holes and my guy just walked right over the top of the spot where u mount a crossbow. i had to save and reload to get it to stop happening
SnugSnug  [ophavsmand] 10. maj 2019 kl. 18:56 
Confirmed, no-longer working as intended. Although collision is present and pathing set to obstacle, will investigate.
SnugSnug  [ophavsmand] 10. maj 2019 kl. 18:23 
I'll have to look at that as it was working.
Cinto PL 10. maj 2019 kl. 17:41 
Another thing, Is the door on the watchtower supposed to work? Because characters just walk through it regardless of it being open or closed.
SnugSnug  [ophavsmand] 9. maj 2019 kl. 12:44 
I've tweaked the collisions to remove the roof. This has allowed some furniture to now work. Namely those with walkable or ignore or passable collision settings - chairs, camp beds, etc.

This may affect weather protection from rain/acid/dust depending on which setting handles this.
SnugSnug  [ophavsmand] 9. maj 2019 kl. 11:47 
@PL not something i've successfully managed (have tried). Can't keep the graphics if it's a true interior as it unloads without a character present. Can't get it to work as a Roof for some reason, possibly because it has a roof. And if i leave it with vanilla setting for damage Small Shack (ruins) it still doesn't allow building inside for some reason.
Cinto PL 9. maj 2019 kl. 6:27 
You can't build anything inside the shack?
Jäger 6. apr. 2019 kl. 4:58 
Nice work. Looking forward to trying this out.
Cinto PL 4. apr. 2019 kl. 18:54 
I love how this looks. Really gives a sort of military camp feel to the game.
Great job.
SnugSnug  [ophavsmand] 4. apr. 2019 kl. 9:04 
@Mechanica: oops, will fix :)
Mechanica 4. apr. 2019 kl. 8:22 
The sandbag shack looks great but you've changed the door on the original as well
Sir Luis 31. mar. 2019 kl. 21:43 
ty snug snug
SnugSnug  [ophavsmand] 31. mar. 2019 kl. 7:10 
Cheers.
oi__io 30. mar. 2019 kl. 17:01 
Looks nice. Good job!