Space Engineers

Space Engineers

Gravity Engine III
42 comentarios
Âmøur 26 MAY 2021 a las 4:55 
It is just a random ship but here is a link, i made an example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2498353827
Cruel Sun  [autor] 26 MAY 2021 a las 4:29 
Can you send a link to your world with this fish? I wanna to see it myself.
Âmøur 26 MAY 2021 a las 3:58 
I guess we do not understand each other. Here is a video about what i am talking about: https://youtu.be/vM9ozDXGD4U
This ship has GDrive, as it shown on video - 0:45 time. And the thing i am talking about is - 1:42 time. As you can see ion trusters are pulling forvard, dampeners are On and it still reaches 104 speed even no matter of turning in any direction 1:56 time.
I made simple ship that is also a have Trusters drive: https://youtu.be/8W8Yv8eneSg
Added to it a simple GDrive and your script - 1:10 time. And as you can see on 2:00 time, it only reaches 100 speed. Then i add manual control of forvard trusters - 2:40 time and on 2:55 i manualy turn off trusters and dumpeners. Only after that i can reach 104 speed.
So the question is: Is it possible to achieve such results as it shown on first video by useing Grav Engine III script, without making manual manupulations shown in second video?
Cruel Sun  [autor] 26 MAY 2021 a las 0:15 
Âmøur 25 MAY 2021 a las 14:03 
Cruel Sun  [autor] 25 MAY 2021 a las 10:50 
I might have some ideas if I could see the ship.
Âmøur 25 MAY 2021 a las 4:04 
Well... no accounting for taste. Any way I cant do without this thing, because it gives a higher speed limit. Is such thing possible without manual interations with this script? I saw already such combinations of trusters + gdrive but attempts of reproduseing it give no results
Cruel Sun  [autor] 25 MAY 2021 a las 3:25 
If you have a G-Drive why you need to move on H2? You can move on G-Drive only and save the fuel. H2 is required only when gravity is bigger than 0.45.
Âmøur 24 MAY 2021 a las 17:45 
But my problem is that i cant reach 104 limit. I got GDrive force instaled forward + script, pressing W and reaching 100 with trusters and i cant overcome it.
To get 104 - I have to manualy turn off trusters (forward) + turn off dumpeners and only then i am reaching 104 speed but in this case my ship becomes uncontrolable. Is that how it is supposed to be?
Cruel Sun  [autor] 24 MAY 2021 a las 16:08 
Yes, using the G-engine you will achieve speed regardless of other engines.
Âmøur 24 MAY 2021 a las 13:58 
Give me a hint how to achiev such result. I have a ship that has acceleration from the H2 Trusters. I need to reach speed of 104 after reaching speed 100 due to H2 Trusters. Is it possible some how with out turning off trusters and switching on GDrive?
Armistice840 2 ENE 2021 a las 19:14 
oh wait NVM
Armistice840 2 ENE 2021 a las 19:13 
so how do i turn off the gyros from overiding
DeathbeamAV 26 DIC 2020 a las 5:10 
ow ok i understand :D
Cruel Sun  [autor] 26 DIC 2020 a las 3:18 
Deathbeam, you need to have " " (space) at the beginning of the block name to turn off it when the Engine as active. ( https://i.imgur.com/e3TJ9Wk.png )
and - to dont use it all ( https://i.imgur.com/V2QeLXE.png)
DeathbeamAV 20 DIC 2020 a las 14:32 
//" MyGravityGenerator" - Put " " at the beginning of the name for non-engine gravity generators with auto turn off and "-" to not turning
not working or i cant make it :D
Cruel Sun  [autor] 19 ENE 2020 a las 4:04 
gOn and gOff (manual)
kot_kysaka 18 ENE 2020 a las 22:17 
How to disable gyro control interception?
Balthoraz 6 NOV 2019 a las 10:05 
I really love the concept of this, specially for multiplayer. But I think the manual guide should be more complete specially in functions available, because it seems too complex and not well described at all. Also tutorial videos for each functions should be amazing.

Good work!
Vyse 15 ABR 2019 a las 12:43 
Oh ok thanks
Cruel Sun  [autor] 12 ABR 2019 a las 14:00 
@Pas2704 Thank you very much. I already updated my script, so Gravity Engine works now.
Pas2704 12 ABR 2019 a las 12:41 
Here is a demo video with a small demo ship (the reason it moves forward is because it has more gravity generators on the back then on the front)
https://youtu.be/g41vltd9GW4
Cruel Sun  [autor] 12 ABR 2019 a las 8:09 
I tryed to use Y, with no success. (Torch 1.3.1.29)
Pas2704 11 ABR 2019 a las 19:35 
I managed to get the gravity drive on a ship I pasted in on a multiplayer server by:
Turning off then on all artificial mass blocks
Turning off then on all gravity generators
Setting the Gravity generators to -1g then 1g
(at this point the ship doesn't move)
Turning off the entire ship from a cockpit with the "Y" key
Turning it on again
The ship started to be moved by the active gravity generators and artificial mass blocks, so I turned on the script.
I am not sure how reliable this is but I hope it helps (sorry for the long paragraph)
Cruel Sun  [autor] 11 ABR 2019 a las 18:10 
@Vyse - in the header of script
//" MyGravityGenerator" - Put " " at the beginning of the name for non-engine gravity generators with auto turn off and "-" to not turning
Vyse 11 ABR 2019 a las 14:45 
How do you get other gravity gnerators that aren't for engine purposes to work? I have one in the center of my ship to allow me to walk around and it won't work with your script on.
Cruel Sun  [autor] 10 ABR 2019 a las 3:59 
I was wrong, yes it's not already fixed. Need to wait.
Vyse 9 ABR 2019 a las 19:53 
Ok... I got it to work, just had to copy how you built in the video. not sure how to incorporate this into a ship yet though.
Vyse 9 ABR 2019 a las 19:46 
I can't seem to get it to work either, currently on version 1.190.009. made a stick in space, slapped on the programmer block, an artificial mass and grav generators with some batteries and gyro, and it won't move.
kingosaby 9 ABR 2019 a las 13:29 
i did
Cruel Sun  [autor] 9 ABR 2019 a las 13:00 
Update to 1.190.009
kingosaby 9 ABR 2019 a las 10:43 
still not working for me
Cruel Sun  [autor] 9 ABR 2019 a las 10:32 
Game updated, issue fixed
Cruel Sun  [autor] 9 ABR 2019 a las 8:09 
Good news.

Keen Support ● 2 hours ago

Hello, Engineers!

Thank you for your feedback. We have reproduced your issue and forwarded it to our programmers.

Kind Regards

Keen Software House: QA Department
DeltaCressida 9 ABR 2019 a las 5:00 
GEAR BOX FEATURE?!?!?! ITS EVERYTHING I HAVE EVER WANTED THANK YOU FOR MAKING MY DREAMS COME TRUE!
kingosaby 9 ABR 2019 a las 1:32 
the script looks amazing cant wait to try it when they fix this bug
Cruel Sun  [autor] 9 ABR 2019 a las 1:05 
Yes, I already created bug report and add a message to the forum. It seems is not a first time they broke it.
Seals 8 ABR 2019 a las 20:46 
Looks like artificial mass is broken in 1.190
Cruel Sun  [autor] 3 ABR 2019 a las 15:13 
@RandomGuy4 "At first - Gravity things don't work inside the natural gravity (on planets) over 0.5g"
RandomGuy0400 3 ABR 2019 a las 13:32 
does it work in natural gravity
Dr. Distortion 31 MAR 2019 a las 9:43 
This is awesome! Thank you!