安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2498353827
This ship has GDrive, as it shown on video - 0:45 time. And the thing i am talking about is - 1:42 time. As you can see ion trusters are pulling forvard, dampeners are On and it still reaches 104 speed even no matter of turning in any direction 1:56 time.
I made simple ship that is also a have Trusters drive: https://youtu.be/8W8Yv8eneSg
Added to it a simple GDrive and your script - 1:10 time. And as you can see on 2:00 time, it only reaches 100 speed. Then i add manual control of forvard trusters - 2:40 time and on 2:55 i manualy turn off trusters and dumpeners. Only after that i can reach 104 speed.
So the question is: Is it possible to achieve such results as it shown on first video by useing Grav Engine III script, without making manual manupulations shown in second video?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2483065442
To get 104 - I have to manualy turn off trusters (forward) + turn off dumpeners and only then i am reaching 104 speed but in this case my ship becomes uncontrolable. Is that how it is supposed to be?
and - to dont use it all ( https://i.imgur.com/V2QeLXE.png)
not working or i cant make it :D
Good work!
https://youtu.be/g41vltd9GW4
Turning off then on all artificial mass blocks
Turning off then on all gravity generators
Setting the Gravity generators to -1g then 1g
(at this point the ship doesn't move)
Turning off the entire ship from a cockpit with the "Y" key
Turning it on again
The ship started to be moved by the active gravity generators and artificial mass blocks, so I turned on the script.
I am not sure how reliable this is but I hope it helps (sorry for the long paragraph)
//" MyGravityGenerator" - Put " " at the beginning of the name for non-engine gravity generators with auto turn off and "-" to not turning
Keen Support ● 2 hours ago
Hello, Engineers!
Thank you for your feedback. We have reproduced your issue and forwarded it to our programmers.
Kind Regards
Keen Software House: QA Department