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SexLab.esm
SexLabAroused.esm
ZaZAnimationPack.esm
FNIS
FNISspells
dD - Realistic Ragdoll Force - Realistic
zhanshen
SMEssentialPlayer
Tommy
Enderal - Upper House Fixes
Tam Log Cabin
Enderal - Yero's Cave Full
000UndercityHome
Chesko_WearableLantern
Chesko_WearableLantern_EnderalPatch
TissHeadTrack
BetterArkMarket
eu3fan_enderal_house_guest
EnderalMarketPlaceHouse
SLAnimLoader
M2M_Animations
SLAdventures
TDF Aroused Rape
SexLabTools
ZazResources
Enderal - Dynamic Fast Travel
UIExtensions
JCDEnderalWorkersApartment
SAM - Shape Atlas for Men
NonSexLabAnimationPack
InteriorExteriorBrightness
PsycheAnimationObjects
Cumshot
CumshotSL
SexTalk
SexLab Submit
SSLToys
SLALAnimObjBillyy
AnubAnimObj
SLAL_AnimationByBakaFactory
NibblesAnimObjects
RaceMenu
RaceMenuPlugin
RaceMenuPluginSAM
XPMSE
SLALAnimObj
pchsImmersivePlugs
MF_SpectatorCrowds
CobaltAnimations
ZAPFurniturePlacer
SexLab UtilityPlus
Opposite Gender Animations For Player
Strange. They should all be essential NPC's (IIRC). I wonder if it could be a mod conflict.
The NPC's should never die unless you dismiss them via that special command. They can however be scripted to become paralyzed when defeated in battle. They will stay that way until the battle ends. I wonder if thats what happened.
I consider this mod to be balanced, as the requirements to craft the rings take as much or more time and trouble as what it took to get a follower in Skyrim (in most cases a single quest).
I don't plan to use the visual effects, but appreciate the effort taken to create them, for those who want a follower appearance that is consistent with what the Enderal designers envisioned.