Caves of Qud

Caves of Qud

Recur: New Game EX
170 Comments
Definitely Not Andy 21 Feb @ 7:06am 
If you want to delete imported characters, refer to the mod description above and look for the "Usage" section. The author has provided the file paths for imported characters on both Windows and Linux. If you're having trouble locating the files, you can use the search bar in your file explorer (located in the upper-right corner) to find them directly. The author has done an excellent job naming the character files, as they include the exact timestamp of when each character was imported. You can also verify the imported time in the imported character menu, helping you avoid deleting the wrong file. (Still, I suggest making a backup before deleting, just in case.)
Jack Niggleson 19 Feb @ 3:00pm 
Is there any way to delete old imports? It's a very minor inconvenience, but I've imported several dozen times and the character import menu is getting pretty cluttered.
Definitely Not Andy 3 Feb @ 12:35am 
This mod is awesome but note that there are issues with some other mods. First I notice is Playable Golem, you get "Error creating player body. Unknown blueprint." when creating new game with imported golem character and game will freeze at world generation. Also has problem with Salt Shuffle Revival, all my cards are now named "items" and their stats are gone. In addition the mod has issues mentioned by the_quarken below. Hopefully there will a fix soon and even better if this can work with the two mods mentioned above. I love all these mods and would love to see it work.
dead.teddybears 2 Feb @ 9:43pm 
@the_quarken Yeah there seems to be an issue with relics and some items (Like fluid containers and stuff) not getting transfered right, but with that being said. You might try to edit the xml to fix your cybergenetics. I know I used that to fix my limbs on mutant.
the_quarken 2 Feb @ 12:08am 
i tryed to use this and my charecter got borked real good, my sword got de-dataed, my cypernetics got removed anda good 50% of stuff was gone. i love the cosept for this mod and a really want to see it work, so if some knows whats going or it just hasent been updated pls tell me
Lekoda 27 Jan @ 8:58pm 
Help when I ate the fruit I got rejected, how do I fix?
UplandSquawk 19 Dec, 2024 @ 8:16pm 
been loving this mod, but I seem to have amassed too many recursions. How do i clear my imports?
「ATR0P0S」 5 Dec, 2024 @ 11:25pm 
Не работает с новым апдэйтом в релиз 1.0
dead.teddybears 24 Jul, 2024 @ 10:48pm 
So there seems to be an issue with a missing missile weapon slot when using the mod. I found a work around myself editing the xml... but it seems like it might be a bug. Otherwise great mod.
Sand Eater 23 Jul, 2024 @ 9:46pm 
The only mod I use. It makes me very happy. Thank you.
BoogieMan 27 Jun, 2024 @ 3:11pm 
Thanks!
A_King_Doggo 27 Jun, 2024 @ 2:29pm 
@Armithaig Youdaman.
Armithaig  [author] 27 Jun, 2024 @ 8:57am 
Uploaded V1.3.10 which should work with spring molting
Aida 22 Jun, 2024 @ 9:45pm 
RIP. This is no longer compatible with CoQ as of the latest major update
AggroFrizzy 15 Jun, 2024 @ 1:07pm 
Your mod looks really cool, please update it!
BoogieMan 6 Jun, 2024 @ 2:34pm 
Broke with June 6th update.

https://pastebin.com/HXjy43Je
Arendeth 23 Mar, 2024 @ 1:22pm 
seems current version doesn't properly importerly import (its out of date in what is currently used) Improved_MultipleArms 8, acid slime body, and the tenticles from the rita mutation mod
Archie 7 Dec, 2023 @ 2:21pm 
@Armithaig
Currently it fails to compile due to a conversion error. Doesn't seem like a sub/unsub issue, it seems related to the last patch.

For details on the error, check the following pastebin.
https://pastebin.com/G0xWqXFR

Regardless, thanks for the amazing mod :HatHealth:
Jpuns 6 Dec, 2023 @ 3:26pm 
I might've figured out how to fix this issue.

Open Papaya.cs (path to it relative to steam\common is shown in error), navigate to line 75, and replace it with:

inventory?.AddObject(obj, null, true);

It at least compiles now, no idea if it actually works.
Theta 25 Nov, 2023 @ 8:24am 
Throwing this in here, latest update seems to have borked something up, just a heads up :)

=== Recur: New Game EX 1.3.8 Errors ===
<...>\steamapps\workshop\content\333640\1700190271\CS\Part\Papaya.cs(75,27): error CS1503: Argument 1: cannot convert from 'XRL.World.GameObject' to 'string'
Armithaig  [author] 13 Oct, 2023 @ 5:36pm 
New version 1.3.5 for tonight's beta patch, un/resub if you're having issues when it lands
ThePlainPlayer 4 Aug, 2023 @ 10:41am 
Using Caves of Qud version 2.0.205.46 in beta branches, here to say import shows up and works normally. Have a level 26 character with three companions. I use plenty of other mods on the save as well.
Armithaig  [author] 6 Jun, 2023 @ 2:46pm 
Welcome, time willing'd like to write an update checker for the game so I wouldn't sound like a broken record heh
mmica 6 Jun, 2023 @ 12:39pm 
thanks for the tip - looks like it didn't fully remove and redownload it when i tried that before, had to wait a minute before resubbing. love this mod - thank you for keeping it updated!
Armithaig  [author] 5 Jun, 2023 @ 1:46am 
Yah steam didn't download the update as usual, unsub/resub
mmica 3 Jun, 2023 @ 1:34pm 
Looks like it's failing on 204.82, with the error:

=== Recur: New Game EX 1.3.2 Errors ===
<...>\steamapps\workshop\content\333640\1700190271\CS\XML\Exporter.cs(81,23): error CS1739: The best overload for 'an' does not have a parameter named 'WithoutEpithet'

== Warnings ==
<...>\steamapps\workshop\content\333640\1700190271\CS\XML\Body.cs(266,19): warning CS0618: 'GameObjectBlueprint.GetPartParameter(string, string, string)' is obsolete: 'Use GetPartParameter<string> instead - will remove Q2 2023'
<...>\steamapps\workshop\content\333640\1700190271\CS\Part\Papaya.cs(122,31): warning CS0618: 'GameObjectBlueprint.GetPartParameter(string, string, string)' is obsolete: 'Use GetPartParameter<string> instead - will remove Q2 2023'
⛧CyberDemonEmpress⛧ 30 Apr, 2023 @ 12:10pm 
Thank you!
Armithaig  [author] 30 Apr, 2023 @ 5:37am 
Alright've nudged it a little, should work again
Armithaig  [author] 27 Apr, 2023 @ 10:17pm 
Will make some time to fix it this weekend
⛧CyberDemonEmpress⛧ 27 Apr, 2023 @ 4:48pm 
Yesh, mod is broken for now.
Ghost In The Machine 5 Apr, 2023 @ 5:05pm 
== Warnings ==
<...>\steamapps\workshop\content\333640\1700190271\CS\XML\Body.cs(263,19): warning CS0618: 'GameObjectBlueprint.GetPartParameter(string, string, string)' is obsolete: 'Use GetPartParameter<string> instead - will remove Q2 2023'
<...>\steamapps\workshop\content\333640\1700190271\CS\Part\Papaya.cs(122,31): warning CS0618: 'GameObjectBlueprint.GetPartParameter(string, string, string)' is obsolete: 'Use GetPartParameter<string> instead - will remove Q2 2023'
Ghost In The Machine 5 Apr, 2023 @ 5:05pm 
<...>\steamapps\workshop\content\333640\1700190271\CS\XML\Body.cs(90,20): error CS1061: 'BodyPart' does not contain a definition for 'PreferedPrimary' and no accessible extension method 'PreferedPrimary' accepting a first argument of type 'BodyPart' could be found (are you missing a using directive or an assembly reference?)
System.Exception: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1700190271/ObjectBlueprints.xml, Line: 7:4 Could not find XRL.World.Parts.PersistentPapaya, element ignored.
Ghost In The Machine 5 Apr, 2023 @ 5:04pm 
Is this still working as of the latest update? Starting today I got this error log:

=== Recur: New Game EX 1.3.1 Errors ===
Armithaig  [author] 8 Feb, 2023 @ 12:41pm 
Check out the folders listed above under Usage, deleting the XML files in there'll show 'em
IllegibleScream 8 Feb, 2023 @ 11:25am 
Any good option for removing old characters? I want to clear out my old papaya addicts so my current ones are the only options.
Firel 23 Jan, 2023 @ 7:08pm 
Oh, thanks! I've been at this for a while lmao
Armithaig  [author] 23 Jan, 2023 @ 4:24pm 
All is good, sometimes ya gotta go for the double tickle, we've all been there at some point lol
Spied the music on your profile, it's great! Makes me think about trails in the sky or maybe falcom games in general
Firel 23 Jan, 2023 @ 3:46pm 
Okay, yep, it's working. Sorry about that! You know how Steam is :leaCheese:
Firel 23 Jan, 2023 @ 3:43pm 
I had, but I'll do it again. I know the Workshop can be a pain sometimes lmao
Armithaig  [author] 23 Jan, 2023 @ 8:32am 
Did you try ticklin the un/sub button? Updated the same day as patch, think steam's just being obstinate
Firel 23 Jan, 2023 @ 1:37am 
Heya, Armithaig, just wanted to let you know the latest update broke things if you didn't already know.
Wheelchair_Mario 26 Dec, 2022 @ 10:13am 
Hey, thanks for making this! Got a bug to report.

I used this to export a character over from a previous version of the game and it looks like it worked fine, save for one thing: My quill mutation which is level 16 seems to have been set to 1. On my body the quills read as giving no bonuses at all.
C.K. Kirbi 2 Aug, 2022 @ 12:36pm 
Awesome! Snagging now. You're the best!
Armithaig  [author] 31 Jul, 2022 @ 1:02pm 
Thanks, sure has! Mod's updated for the new chargen now, looks pretty nifty.
C.K. Kirbi 28 Jul, 2022 @ 7:06pm 
The CoQ team hired you? That's amazing! Belated congratulations. I hope it's proven satisfactory!
Armithaig  [author] 28 Jul, 2022 @ 4:51pm 
Oh thamks c: Still want to go back and update that mod with some more ships but predictably I have way less time for modding, especially other games, after being hired here
C.K. Kirbi 28 Jul, 2022 @ 4:27pm 
@Armithaig That's AWESOME! Thank you so much. I was worried that it'd be a long time before I saw this mod come back up to snuff.

BTW: I'm a huge fan of Star Sector. The Nabal shipyard was a staple of many 9.1 campaigns. You do excellent work here and there.
bearhiderug 28 Jul, 2022 @ 4:23pm 
omg
super cool thanks!
Armithaig  [author] 28 Jul, 2022 @ 1:18pm 
Ah've actually got an update ready (needed some extensive changes to the base game's new chargen so it wouldn't explode when skipping straight to the end), just trickled far down in priority since've made saves a fair bit more resistant to breaking completely between patches these days.

Will publish it either tomorrow or over the weekend.
C.K. Kirbi 28 Jul, 2022 @ 12:52pm 
Pity this mod is out of date and unable to function. It was a big staple to my personal play throughs. Are you cool with people updating this mod of yours and trying to get it functional for the current CoQ build?