Sid Meier's Civilization VI

Sid Meier's Civilization VI

City State Bonuses: Community Update
29 Comments
Obb 22 May, 2024 @ 12:08pm 
And what should be done about that, sloth.dc ?
Mod’s still working, btw ?
sloth.dc 25 Feb, 2024 @ 1:43pm 
Note: Out of order in modlist due to UC prefix not reflex in steam store
JNR  [author] 27 Jul, 2023 @ 3:28pm 
not due to this mod, name changes are often related to TSL stuff, maybe from YNAMP or so.
Sudhir 26 Jul, 2023 @ 10:31am 
Perhaps the mod is out of date, but just thought I'd drop a note here that I noticed an odd bug where sometimes CS names change, and their Suzerain bonus (only) appears in Portuguese
pauloel7 21 Jan, 2021 @ 4:54pm 
Awesome! TYVM.
JNR  [author] 21 Jan, 2021 @ 3:40pm 
thanks, found the error and fixed it.
pauloel7 21 Jan, 2021 @ 3:32pm 
JNR, UC_CSB_Religious.sql and UC_CSB_PP_Religious.sql are failing to load for me, due to syntax issues. Please help. I managed to solve the latter, but not the former: https://www.dropbox.com/sh/stjdf1huz182b6x/AACoIq2fPo3HZVv0prmrvgnma?dl=0
I got RF+GS but do NOT have Ethiopia DLC nor CIVITAS CS Expanded mod.
LJMiranda 29 Dec, 2020 @ 11:30pm 
I see, ok.
JNR  [author] 29 Dec, 2020 @ 11:28pm 
yes, the District Expansions have full support for this mod.
LJMiranda 29 Dec, 2020 @ 11:20pm 
Will this affects the District Expansions? Since your district expansion mods will have different buildings other than the buildings mentions in this mod. For example with the Commerce mod, you may have the Marketing Agency instead of the Stock Exchange. Will that still counts to get +3 golds from trade city-state?
JNR  [author] 22 Oct, 2020 @ 1:54pm 
updated Gold yields from Trade city states to match the changes in the official October 2020 update.
Elhoim 30 Jul, 2020 @ 6:16pm 
Awesome! I really expected them to update it in the base game as well, so thanks for doing it!
JNR  [author] 28 Jul, 2020 @ 6:07am 
no, tier 3 buildings are now boosted by 6 envoys aready.
heroder55 28 Jul, 2020 @ 5:35am 
Do we still get bonuses for 9 envoys with this mod?
JNR  [author] 25 Jul, 2020 @ 3:18am 
big update is live, check description for details.
JNR  [author] 23 Jul, 2020 @ 8:52am 
Since the new DLC reworks city state bonuses, this mod will no longer function properly with the new DLC. I will have changes coming soon, but if you play with the Ethiopia Pack, please deactivate this mod until I announce that a patch is uploaded.
MarsEco 25 Apr, 2020 @ 3:08pm 
Is there anyone that can work with you to update/makeUI for it? I would really help, because I don't think it is working as intended but it is also hard to tell without UI.
Skandrino 19 Apr, 2020 @ 5:51am 
Not working anymore unfortunately (at least in MP)
MarsEco 23 Mar, 2020 @ 10:08pm 
Does not seem to be working properly at all.
Me-Show 1 Nov, 2019 @ 10:28am 
It works, but I got the faith bonus on my 3rd holy bulding building when I only had 3 envoys in a religious city state wich I was suzerain of. So this mod didn'T work as intended for me.
Arkenean 22 Oct, 2019 @ 1:05pm 
Is compatible with the September patch?
Nizou 21 Sep, 2019 @ 6:10am 
So it works almost perfectly in June patch (i'm still using it hehe) but i have a question : the 3rd envoy level is displayed as needing 10 envoys to work, but this mod should make it as 9. It is just a display problem or the modification isn't working ? I'm using Civitas City-States mod
circeus 27 Aug, 2019 @ 2:20pm 
This is basically not compatible with the newer version of City-state expanded, as it includes that functionality.
Nizou 26 Jul, 2019 @ 1:26pm 
Is it compatible with June patch ?
Plerion 11 Apr, 2019 @ 8:41pm 
Thanks for the update!
JNR  [author] 11 Apr, 2019 @ 5:02pm 
added a Civilopedia entry to see the bonuses ingame.

@Plerion
Plerion 1 Apr, 2019 @ 3:39pm 
I completely agree then, thanks for working hard on this :)
JNR  [author] 1 Apr, 2019 @ 3:32pm 
@Plerion: CIVITAS CS Expanded is not compatible with GS, no. However, this mod does not require GS, either, so for those just playing with R&F but not GS, both mods can be used together. If CIVITAS CS Expanded is having issues in general, well, then the compatibility does not matter and the database entries will just not be created when that mod isn't active.

As for the UI, it's not ideal, no. Which is why I put it under "Known Issues". Proper UI integration is something I will aim for when the series is done and focus will shift onto merging them into a bundle, but as long as its WIP it's hard to say what UI elements should change in what way, as there might always be things added later on or taken away.

For example, I don't know if the requirements will stay or if I will make it "only with 9 envoys".

Also, the city state screen is one of the more common UI elements people use mods for, so I might have to look at taking one of those mods as a base, first.
Plerion 1 Apr, 2019 @ 3:24pm 
Wonderful idea. I have a question and a comment:

How is this working with CIVITAS CS Expanded? I thought that mod had issues and was not up-to-date yet, sadly.

And if you allow for constructive criticism, tweaking the UI to show your added stuff at some point would be really helpful (specially if your collection is aiming to make things more complex). You might think stuff are "easy enough to remember" because you worked hard on it, but this is not the only mod users have to remember stuff (another example being your own Unique District Production Bonuses for Units mod, which adds 12 new bonuses not even shown in the Civilopedia).