Reassembly

Reassembly

Starlit [Reassembly Remastered Balance]
10 Comments
Admiral Zander 20 Jul, 2021 @ 8:59am 
you had me at modular cannons
Rokonuxa 7 Apr, 2019 @ 9:46am 
That is a shame. Would save a lot of frames...
Rimi~𝅘𝅥𝅮  [author] 6 Apr, 2019 @ 5:08pm 
Reassembly doesn't support that. rip
Rokonuxa 5 Apr, 2019 @ 11:29pm 
That makes sense.
Btw, i never found a mod with weapon mods that has beam weapons. is there a reason for that?
Rimi~𝅘𝅥𝅮  [author] 5 Apr, 2019 @ 4:48pm 
Yeah, the cannon boosts multiply power usage, so it can take exponential amounts of power if you put in too many. I don't think there's any way to tell how much power you need except calculating it by hand, unfortunately. (but that also goes for Tinkrell)

Each cannon base uses power equal to 5P worth of generators, so multiply that by the power multipliers for each cannon boost has to figure out how many generators you need.

The way the mod is balanced, 95%+ of the power cost for weapons is in the generators needed to power them, not the boosters/cannons themselves. So it's pretty easy to make 100P cannons that you need literally a billion Ps worth of generators to power.
Dusty_plant 5 Apr, 2019 @ 9:25am 
yeah that happened to me as well without even the use of a P unlocker
Rokonuxa 5 Apr, 2019 @ 8:28am 
Nevermind, I severely underestimated the power use
Rokonuxa 5 Apr, 2019 @ 8:24am 
I can sometimes not fire at all, even with just one cannon. Is something there, that blocks too big/powerful ships?
I am using an

unlocking mod, so it has quite a few expensive parts.

Owlfeathers 3 Apr, 2019 @ 9:15pm 
Hey look it's a non-OP cannon boost faction :o
Sorrydough 3 Apr, 2019 @ 1:52pm 
<3