Oriental Empires

Oriental Empires

317 AD 中流击楫 Barbarian Clash
26 Comments
WuchuanKnight  [author] 9 Dec, 2022 @ 9:39am 
V 1.10:新增派系:爨氏、谢氏、乞活军。修正地理错误。增加历史人物。Add new factions: Cuan Clan, Xie Clan, Qihuo Army. Correct geographic mistakes. Add historical characters.
锦衣卫 百户 7 Jun, 2021 @ 10:17pm 
:steamthumbsup:
WuchuanKnight  [author] 18 Dec, 2020 @ 11:35am 
V 1.09: 增加各派系的历史人物。Add more historical characters to factions.
WuchuanKnight  [author] 12 Dec, 2020 @ 1:53am 
V 1.08: 调整部分派系特性。接受农民叛军或土匪的范围强化为10格。 Edition to the range of absorbing rebels and bandits for certain factions.
WuchuanKnight  [author] 17 Oct, 2020 @ 2:21pm 
V 1.07: 局部地理修正,新增三个派系:竟陵叛军(杜曾),武昌幕府(王敦),陇上氐羌(句渠知、虚除权渠)。东晋开局的挑战性提高。Edition to geography, add 3 new factinos: Jingling (Du Zeng's Rebels), Wuchang Headquarter (Wang Dun) and Di-Qiang Tribes (in Guanghzong Region).
WuchuanKnight  [author] 17 Sep, 2020 @ 6:40pm 
V 1.06: 修改人物头像风格,派系初始募兵权和财政补助,部分科技,外交关系。Edition:character portraits, initial recruitment rights and tributes, technologies, diplomatic relations.
暗月无心 24 Feb, 2020 @ 6:47am 
大佬真的太强了,你的合集打算全下来玩一遍。
WuchuanKnight  [author] 28 Jan, 2020 @ 7:52pm 
V 1.05: 略微调整派系特性。
WuchuanKnight  [author] 29 Dec, 2019 @ 5:51pm 
V 1.04: 取消了AI建立了新据点的功能。Cancelled the AI option to build unhistorical new settlements.
WuchuanKnight  [author] 10 Dec, 2019 @ 6:15pm 
V 1.03: 调整南安羌和略阳氐的派系特性
WuchuanKnight  [author] 15 Oct, 2019 @ 10:24pm 
前燕喽,不过按照历史他还没有成年,因此不会出场。
1487556064 15 Oct, 2019 @ 10:00pm 
慕容垂在哪个实力呀
Pouier 5 Sep, 2019 @ 3:35am 
Cool
WuchuanKnight  [author] 4 Sep, 2019 @ 1:55pm 
V 1.02: 加入三国DLC内容。
WuchuanKnight  [author] 27 Jul, 2019 @ 11:43pm 
另外,感谢黄仁凯同学的建议。欢迎大家帮助剧本的改进。
WuchuanKnight  [author] 27 Jul, 2019 @ 11:39pm 
V 1.01: 调整地理,增加近海区域范围,增加西南地区的森林和沃地,修改科技研究速率为0.5。
魏铁牛的公明哥哥 29 Jun, 2019 @ 9:26am 
支持
麋鹿 17 May, 2019 @ 5:05pm 
喜欢这个历史题材
欣怡 (Nathalie) 19 Apr, 2019 @ 5:43am 
谢谢 for another great scenario. 中国 history is so neglected in video games, and the
十六国 is a really interesting part of 中国 history.
WuchuanKnight  [author] 11 Apr, 2019 @ 1:40am 
本剧本为了体现时代特点(存在超过50年的王朝都很少),绝大部分派系都有较高的内乱惩罚,游戏后期会难度较高。若是不习惯,可以在剧本编辑器中的派系特性部分勾选去掉骚乱(倒数第二格)。Historically, many factions in this period did not last over 50 years and were full of internal conflicts, so I added high noble unrest to most factions. However, this made late period of game challenging. If you do not like this design, just remove unrest traits in scenario editor.
WuchuanKnight  [author] 11 Apr, 2019 @ 1:28am 
谢谢
紫云八 11 Apr, 2019 @ 12:17am 
你问我资瓷不资瓷,那当然是资瓷啦
袁世凱 11 Apr, 2019 @ 12:11am 
当然是资瓷啦
WuchuanKnight  [author] 9 Apr, 2019 @ 12:08am 
已完成。Completed
你鹅不鹅 2 Apr, 2019 @ 3:29am 
支持
WuchuanKnight  [author] 2 Apr, 2019 @ 2:01am 
施工中。。。In Progress