Space Engineers

Space Engineers

Darth Biomech's Cyberhounds on Mars (no exploders)
22 Comments
mazrados 11 Mar, 2022 @ 4:26am 
Ok, if I'll have enough time, I'll try to figure it out.
Thanks for advice :)
Nikolas March  [author] 11 Mar, 2022 @ 3:27am 
not MES, i meant the Industrial Overhaul...
Nikolas March  [author] 11 Mar, 2022 @ 3:27am 
you can make an override mod, the info needed to add is on the mod page for the main mod (AnimalBot section), upload it to the WS, then set this mod, and the MES mod as required items
mazrados 10 Mar, 2022 @ 9:43pm 
There is version that adds cyberhounds everywhere and it works but this one fits my needs better.

Perhaps I could add part from this mod to planets generator in IO? Could you advice what is added in this mod? In exchange I can share result if it works, so you could publish merge plugin if you want :)
Nikolas March  [author] 10 Mar, 2022 @ 6:54pm 
yes... one other way is to use MES to spawn cyberhounds, not sure how though... you might need to add or change things in the MES configs
mazrados 10 Mar, 2022 @ 8:55am 
Nothing is spawned.
Perhaps mods conflict. I use industrial overhaul that changes planets definition.
I guess this mod does it too?
mazrados 10 Mar, 2022 @ 7:47am 
Great. Thanks for clarification :)
Nikolas March  [author] 10 Mar, 2022 @ 6:10am 
no, this mod tells SE to load that mod too :)
mazrados 10 Mar, 2022 @ 5:05am 
Technical question: Do I need to subscribe main mod?
Nikolas March  [author] 10 Apr, 2019 @ 11:14am 
:)
Spaceman Spiff 10 Apr, 2019 @ 11:03am 
No problem. I intend to include these puppies in my next survival scenario.
Nikolas March  [author] 10 Apr, 2019 @ 10:31am 
sorry for the stupid mistake i made :D
Spaceman Spiff 9 Apr, 2019 @ 5:23pm 
It worked for me! Finally!! I got to take down some cyberhounds. (They're ugly spuds, aren't they?) Thanks for the fix.
Nikolas March  [author] 9 Apr, 2019 @ 3:09pm 
fixed :)
Nikolas March  [author] 9 Apr, 2019 @ 3:09pm 
oops, i forgot to add the other mod as a required item, sorry :D
Spaceman Spiff 9 Apr, 2019 @ 1:05pm 
BTW, when I was playing on Mars, with "spiders" checked and your mod installed, the game would spawn characters in space suits, and as long as the "character" was present I couldn't save the game. Once the character was killed, the game saved fine. I never did see any cyberhounds.
Nikolas March  [author] 9 Apr, 2019 @ 9:38am 
you should be able to use the normal Mod for that, it replaces vanilla wolves with non-exploding cyberhounds, so that Invasion of Wolves mod is already programmed to spawn 'Wolves', Cyberhounds should be spawned instead :)
TuxRiley 9 Apr, 2019 @ 7:26am 
have you a version for all planet no explo and over the mod Invasion of Wolves ?
Nikolas March  [author] 4 Apr, 2019 @ 5:34pm 
it should be approximately 100-120m from the surface in the flat areas, though in the hilly areas it can be placed deeper by the game, cos of the inaccuracies of the voxel bounding box, or something like that, it cant always get the accurate distance from the surface in hilly areas
Spaceman Spiff 4 Apr, 2019 @ 4:28pm 
Nah, it's fine the way it is. You're right about it being rare. I was deep into a silver deposit and got a reading 85 meters below me.
Nikolas March  [author] 4 Apr, 2019 @ 4:24pm 
yes, the uranium is intentional, it should have been made rare and not fully removed, i can make a custom version with no uranium also if its important to not have any uranium :)
Spaceman Spiff 4 Apr, 2019 @ 10:40am 
I added the mod, checked the "spiders" box, butI still haven't seen those bad boys. I'll keep looking though. As a side note, your mod adds uranium back to Mars.