Sid Meier's Civilization V

Sid Meier's Civilization V

Civilizations of Warcraft - The Blood Elves
112 Comments
Rofl 15 Jul, 2023 @ 2:56am 
Broken. The UA does not generate any extra culture or science.
The Backdoor Plumber 30 Jul, 2017 @ 6:16am 
Great idea :D
Discord96 17 Apr, 2017 @ 3:57pm 
Typo on Elrendar. It is written as Elrebdar
Kopenhagen05 18 Jul, 2016 @ 10:41am 
@Dat_BOI oh S*** waddup
Mommy Spanker 8 Jun, 2016 @ 11:02pm 
They don't show up for me as a possible Civ :(
StellaPolaris99 12 Feb, 2016 @ 6:53am 
Mike, try going through the mod activation menue and continue in the bottom right to make a game through there.
Capefear56 14 Jan, 2016 @ 1:08pm 
Personally would have preferred Kael'Thas as the racial leader, but still a great mod.
Mr. Smog 24 May, 2015 @ 6:30pm 
Why Lor'themar as the leader? Why not Anastarian?
John E. F. Cruelty 9 Apr, 2015 @ 5:17am 
yeah, I have the same white portrait problem.
phantonym 9 Feb, 2015 @ 1:24pm 
White portraits? anyone know how to fix this? Blood Elves are my favourite race in wow! I wanna play as mah belves! >:(
TOPWIG 9 Jan, 2015 @ 4:46am 
Works okay for me :)
Goblin Conscript 1 Dec, 2014 @ 11:00am 
the game says their in use but when i go to select my leader i cant see any workshop civilizations whatsoever, only the normal ones show up
Morpheus1035 10 Oct, 2014 @ 10:21pm 
I have the same problem as Tingcaid with the white portraits for the Blood Elves
Lux 23 Jun, 2014 @ 3:25pm 
The only thing I wonder about is the unique ability. The Blood Elves are trying to rebuild their civilization and expand, something feels wrong about the more cities you have the more unhappy they become.
Wauffle 4 Jan, 2014 @ 2:57pm 
I would change them from swordsman to longswordman or something like that, too many of the warcraft civs are swordsman based in my opinion
ElT 19 Dec, 2013 @ 11:10am 
Not for me :(
Realix 14 Dec, 2013 @ 8:18pm 
Does this mod work yet?
ElT 14 Dec, 2013 @ 5:12pm 
Plz fix the UA cuz these elves look badass to play with
Col. Hathi 26 Oct, 2013 @ 5:15am 
What Brain™ said
brain 22 Oct, 2013 @ 10:11am 
Looks really cool, favourite for now, will try out when it works.
Tobiki 30 Sep, 2013 @ 1:57pm 
If I download this, will it replace a civ, or will it just add it to the list of civs?
wisdom baby 21 Sep, 2013 @ 4:41am 
You should make the Forsaken
Speedkillism H Caboose 14 Sep, 2013 @ 10:54am 
is there any reason I can't see the mods on the mod screen?
Isawa Akashi 31 Aug, 2013 @ 1:19pm 
The leaders passive doesn't work at least regarding culture gain.
Nooblishlybad 31 Aug, 2013 @ 5:39am 
it didt work
Col. Hathi 28 Aug, 2013 @ 3:04am 
Figured as much, but that's good to know. Thanks!
Bobington  [author] 27 Aug, 2013 @ 3:27pm 
Col. Hathi: Like other mods, the only functionality we have is to put static images as diplomacy screens, sadly.
Col. Hathi 27 Aug, 2013 @ 1:32pm 
I'm guessing the AI can also play as these guys, but I can't imagine what the diplomacy screen would look like with them. How would that even work? You know, the nation pops up and talks to you, usually throwing an insult or two at you...
Bob Justus 27 Aug, 2013 @ 6:57am 
Once again: thanks a lot. Keep up the excellent job, guys. :Uranium:
Bobington  [author] 26 Aug, 2013 @ 7:41pm 
Thanks for reporting that one mate. It's to do with the Overhaul mod, I'm working overtime trying to get it fixed. Really sorry you're having to deal with it, really hope to fix it soon.
Char 26 Aug, 2013 @ 6:05pm 
While using this Civilization, I encountered a "Could not load from XML file" error at least twice per turn. I also encountered the issue when mousing over cities, but not all cities. The problem occured every time a city was moused over if the city did not have a set religion (followers, but set religion) or if it did have a set religion (majority of followers). Cities with no religious influence at all were unaffected. This issue causes the game to become completely unplayable, as you're clicking error boxes several times a turn. I am currently running BNW with your other WoW mods as well. (I've transitioned to your new all inclusive mod, but I've found that since the transition, almost every game encounters some form of issue.) Keep up the great work. Do you have a web page or email that you use for bug reporting?
A Nintendo GameCube 26 Aug, 2013 @ 4:51pm 
@Bamington: Ah, I found it. Thank you for helping me.
Bobington  [author] 26 Aug, 2013 @ 4:16pm 
Salty the SLUG: Should just be listed with all your other mods. "Civilizations of Warcraft - Overhaul Project" is the name of it. It's the only mod of mine that removes the vanilla civs.
Bobington  [author] 26 Aug, 2013 @ 4:15pm 
Jacob: Can you elaborate? Most of the feedback has said that it's underpowered, to be honest. Would like to know how much you've played and what effects you've found.

Dingodime: I don't make any changes to how Great People are made in the game, so they should be generating as normal. That said, there could be some issues with BNW (90% of the playerbase is on Gods and Kings, so I don't get a lot of feedback on it). We work really hard to make it compatible with BNW but there's a lot modders still don't know about some of those features.

DIreWolf_64: It's in the works, you'll probably see it shortly after all the playable races are released.

Deividu: We're working on making a new tech tree from scratch so that this isn't an issue. Still a while off though :)
A Nintendo GameCube 26 Aug, 2013 @ 3:41pm 
@Bamington: I do not see the "overhaul project mod", is it in a sub-menu?
Bob Justus 26 Aug, 2013 @ 8:18am 
Must have a rule specific for this mods you're making. Like, staying on medieval era, etc. Amazing work, man. AMAZING.
Akathikor 26 Aug, 2013 @ 8:14am 
Do you plan on making a map of Azeroth with true starting locations?
Rimbucificatorul 26 Aug, 2013 @ 7:28am 
Do Civilizations of Warcraft mods work in multiplayer?
Tom Sawyer 26 Aug, 2013 @ 5:40am 
I am new to the modding of civ, I've only used your mods, but one thing I've noticed using the WoW races is that they do not generate great people. Scratch that, they generate scientists, but in the brave new world xpac artists writers ect don't seem to generate. Is anyone else noticing this?
Jacob 26 Aug, 2013 @ 12:26am 
Their UA is incredibly over powered.
A Nintendo GameCube 25 Aug, 2013 @ 11:04pm 
Alright thanks. After I unlick it, I'll be able to play the full game + the mods?
Bobington  [author] 25 Aug, 2013 @ 10:23pm 
Just disable it in your mods menu by unclicking the tick.
A Nintendo GameCube 25 Aug, 2013 @ 9:32pm 
How do I "turn off" the Overhaul Project mod? (Sorry for all the questions)
Bobington  [author] 25 Aug, 2013 @ 7:30pm 
Hobbes: This is a bug introduced by the latest Civ 5 patch, nothing to do with my mod (You'll see it happens with any mod on the workshop). Hopefully will be fixed soon.
Bobington  [author] 25 Aug, 2013 @ 7:30pm 
Salty the SLUG: Then you're using the Overhaul Project mod. If you've got that on, you can only use as many Civs as you have in that list (Probably six).
Mercy 25 Aug, 2013 @ 7:02pm 
In the score list it showed something like TXT_LEADER.... or something similar instead of the name, was doing that for the other ones I met too, everything else was fine so far. any idea if I messed something up there?
A Nintendo GameCube 25 Aug, 2013 @ 5:22pm 
I only see the Warcraft civs.
Bobington  [author] 25 Aug, 2013 @ 5:20pm 
Salty: When you go to start a game, is it just Warcraft civs in your list or do you see the normal civilizations also?
A Nintendo GameCube 25 Aug, 2013 @ 5:12pm 
Overhaul project mod? I only downloaded this and the extra pack (new religions, wonders).
Bobington  [author] 25 Aug, 2013 @ 5:08pm 
Salty the SLUG: If you're using the 'Overhaul Project' mod, then yes, you can only have games as big as there are Civs (Seven at this point, from memory).