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Yes of course, no problem.
class ObtainedBones
{
item = "Bone";
count = 1;
quantityMinMaxCoef [] = {0.1,0.1};
transferToolDamageCoef = 1;
};
PLEASE IM PULLING MY HAIR -.-
yes
yes
Can i repack the mod? credits and link given ofc
There are 3 pbo´s... are they to be used together ? or is one for the less hydration only, that i would not use if i can.
nice....thats the other way to do it
glad its working
The chicken is controlled from its skinning area since it is a live animal.
class ObtainedBones
{
item = "Bone";
count = 1;
quantityMinMaxCoef [] = {0.1,0.1};
transferToolDamageCoef = 1;
};
The rabbit is an object and is controlled from crafting
AddResult ("Bone");
m_ResultSetFullQuantity [2] = 2;
m_ResultSetQuantity [2] = 2;
Now it works the rabbit gives 2 bones of 10
to set the amount of bones you want to get out of rabbits you have to
e.q.
--- > results[2].SetQuantity(2);
like its done in the preparechicken file
Muchas gracias! Your mod is one of my favourites!
Done.
Ok, sorry
Si claro.
Sorry, I only get 0 or 10, I will continue investigating, now the Rabbit does not give bones.
Oh and is LessSkinningMeat also still supported ?
For my understanding it should remove some water from the state or am i wrong. The same happens with the Cereal Box.
1.09 Yes
Yes, thanks to you
The only thing for me as a server owner is that bears give too much meat
My server has a lot of the hairy sods on it!!!!!
I don't know why it doesn't work, all animals have
transferToolDamageCoef = 1 on the skin
transferToolDamageCoef = 1 in the bones
total DamageCoef 2 per animal
I will test increasing the damage
Knives with your mod do not break :) 15 animals with one knife and he pristin)
Fixed Cooking slots
The mod is for the Server and the Client
Skinning time increased
Update Lard and Bones