Arma 3
VET_Unflipping
62 Comments
Why wont nearby AI count as people needed to flip a vehicle?
Nemesis-Pabluten 7 Mar @ 4:01pm 
Hello, when I install the mod it seem's to be damage, however i have tried to repair it, deletae and install, and more things and it doesnt work. On the launcher, it apears has 0.00MB, so what i think is that de launcher doesnt read it properly. Any help?
Grªvi¯|¯y 22 Mar, 2022 @ 7:55am 
Went on SP to try unflipping Hunter and well, even thought i brought some 3 more AI to assist, i discovered it requires players to assist...rather just blow them up after this lol
veteran29  [author] 17 Mar, 2022 @ 6:41am 
Haha, you're welcome. :steamhappy:
JustAFatYeti 16 Mar, 2022 @ 7:09am 
Finally, my mate Alex's poor driving doesn't mean we have to repeatedly start the mission over. Saved a friendship. Great mod.
Ollie 28 Aug, 2021 @ 6:15am 
pls update incruste animation for upliping
DoubleYou 20 Aug, 2021 @ 10:08pm 
Absolute lifesaver. Working great in Antistasi.
Predator14 29 Apr, 2021 @ 10:21am 
pls update incruste animation for upliping
Valen 1 Mar, 2021 @ 10:25am 
Any chance you can make this work for flipping larger vehicles when they are towed by another vehicle. Then single players would get a chance to unflip larger vehicles by simulated use of moar powah! I would like to see this in combination with Antistasi Community edition. (has the towing feature embedded in their code iirc.)
Wolves Hero 23 Jul, 2020 @ 4:06pm 
Don't work on custom maps or mods or scenario, can't get flip back vehicle
Justin 17 Jul, 2020 @ 12:11am 
Thanks @Oldru_Vallière
Oldru_Vallière 16 Jul, 2020 @ 9:14pm 
that is actually a bohima thing, because of how it works is if the mod is not on there during first load then it will not be on there unless you restart
Justin 16 Jul, 2020 @ 10:18am 
Started playing 'Old Man' scenario, installed this after. Should this work? Because it doesn´t seem to.
Oldru_Vallière 3 Jun, 2020 @ 10:32am 
@veteran29 that is why I was attempting to receive permission.
veteran29  [author] 3 Jun, 2020 @ 7:24am 
Please read the license and adhere to it. You can use the mod in your modpack if you're not uploading it to steam workshop.
Oldru_Vallière 2 Jun, 2020 @ 11:01pm 
@vetran29

I would like to add this to a mod-pack for my unit, is there any chance I could get your permission to use it?
Zak 27 May, 2020 @ 5:30am 
Awesome mod! Any chance that there could be a setting to allow repair vehicles to flip otherwise-unflippable vehicles? For example, allowing people to flip smaller vehicles by themselves, but needing a repair vehicle nearby to flip a truck or a tank.
Miller Time 18 Apr, 2020 @ 11:53am 
Oh, Thank God.
Convict 15 Apr, 2020 @ 3:02am 
maybe you should add a check to see if it crewed by friendly or enemy
Rooster 3D 21 Mar, 2020 @ 12:29pm 
It's a great utility. If only there were a simple way for a function to examine the circumstances of the vehicle turning over in the first place, and correct it automatically or prevent it altogether. ...but something that doesn't prevent user error overturns, such as driving into a ditch.
veteran29  [author] 7 Jan, 2020 @ 4:10pm 
You're welcome, enjoy the mod!
mjveveruska 7 Jan, 2020 @ 1:08pm 
Thank you for repairing everything works Thanks
mjveveruska 7 Jan, 2020 @ 6:52am 
Greetings to the server also reports the wrong key. Request to correct. Thank you
mjveveruska 6 Jan, 2020 @ 11:01pm 
Zdravím taky na serveru hlásí nesprávný klíč. Žádost opravit. Děkuji
guyan 6 Jan, 2020 @ 10:06pm 
After the update, I am receiving a BiKey issue on our server. It worked just fine prior to the update. The Bikey in the folder is v1.3.1. Any ideas?
Armatop 6 Jan, 2020 @ 11:39am 
mod broken after last ace3 update.
no menu in ace-menu http://joxi.ru/Vm64Zwoi4ynPqA
BAYBARS 29 Dec, 2019 @ 8:41am 
can you add some scripts to release a vehicles that was stuck on a stones that cannot move anymore!
Silver 7 Jul, 2019 @ 8:58pm 
veri gud
God 6 Jul, 2019 @ 8:40am 
Must be a really strong guy to flip this vehicle in 10 seconds.
Wyqer 19 Jun, 2019 @ 11:34pm 
[Λ]Farsight 19 Jun, 2019 @ 10:02pm 
Can I add this to a mod I'm working on for my group please?
veteran29  [author] 18 Jun, 2019 @ 2:17pm 
Annnd... Fixed! Thanks for reporting the issue @Meiestrix ! :tlove:
veteran29  [author] 18 Jun, 2019 @ 8:10am 
Yeah it, should I've already created issue for that:
https://github.com/veteran29/vet_unflipping/issues/16 (github is better place to inform about issues btw :P)

Nice catch btw! It will be fixed soon.
Meiestrix 18 Jun, 2019 @ 8:05am 
https://github.com/veteran29/vet_unflipping/blob/master/addons/unflipping/functions/fn_unflipRequiredAmount.sqf#L23 shouldnt this be "ceil" and not "floor", because you need two people when you are over 300 mass?
Meiestrix 18 Jun, 2019 @ 6:17am 
Thanks for this nice mod.
I think i found a bug in this mod, not sure about it.
With the default setting of 3000 mass per unit, you are able to flip a 4000 mass car alone.
And for a 8306 mass Hunter you only need 2 people.
Like there is always one unit less that theoretically calculated.
veteran29  [author] 27 May, 2019 @ 12:11pm 
Constance 27 May, 2019 @ 7:28am 
How/Where can you find the "weight/mass" of vehicles?
Ice-Fortres 15 Apr, 2019 @ 10:01pm 
this mod shold be call ( unfuck the car mod)
=L.Y.H= 10 Apr, 2019 @ 9:35pm 
FINALLY SOME ONE MADE IT!
Angry Mailman 9 Apr, 2019 @ 9:22pm 
Maybe set up a way for heavier vehicles, you need multiple dudes to do it?
liberaldestoryer2014 9 Apr, 2019 @ 5:22pm 
THANK GOODNESS FINALLY THIS IS MOD THANK YOU!
Blackburn 9 Apr, 2019 @ 4:20pm 
omg! Realy? nice mod!
Axebeard 8 Apr, 2019 @ 5:23pm 
Can this be used server-side only? Or do clients need it as well?
Lord_Satan_666 8 Apr, 2019 @ 11:45am 
I think the military has vehicles that can flip other vehicles as well to make it more realistic since Arma 3 is a military simulator.
Jaffa 8 Apr, 2019 @ 8:13am 
Would you consider adding an option to simply deny the ability to flip if it goes over the combined max unit mass? i.e. Each unit can lift 1000, there is a max of 7 units, the vehicle's mass is 10,000 so it just doesn't allow it.
professor_chiko 8 Apr, 2019 @ 2:15am 
well done mate
Ant the Gord 6 Apr, 2019 @ 8:44pm 
@kurganpepper the realism is that in real life vehicles don't flip when running over a banana peel, blame the game, not the dev of the mod. This isn't meant to be some super realistic representation of it, just to unflip vehicles that would become otherwise useless when some dumb-dumb flips it or if you run over the wrong rock.
もなワールド 5 Apr, 2019 @ 10:25pm 
oh I'd kill someone for a script version! Or maybe can the mod be server side using the same black magic used by Advanced towing?
mwpowelllde 5 Apr, 2019 @ 9:08pm 
Nice! Some vics just down for the count for good. I like it.
kurganpepper 5 Apr, 2019 @ 8:08pm 
Scripts are of course great!) But where is realism?))) As well as in war, went to the tank and put it on wheels... It would be better using the tow rope another tank or truck ...