Cities: Skylines

Cities: Skylines

PRH2 High Residential
18 Comments
LocalGolkow3058 13 Apr @ 6:49am 
It fits nice as 1930s Polish building
ASOM30 4 Apr, 2022 @ 9:05am 
Rico?
Lennep 9 Jun, 2019 @ 2:48pm 
I Like It!
sirmenonot 22 Apr, 2019 @ 7:27pm 
I see your point now and its fair. I don't build for beauty typically so I didn't consider that.
Gregor Vukasinovic  [author] 17 Apr, 2019 @ 12:17am 
Thanks for the explanation. I agree you have a point there, but frankly I'd rather have a slightly higher tris count than fewer details. As long as it's greenin Meshinfo, I'm fine with it. People like taking screenshots of there cities after all, and they want them to look as life-like as possible. And that balcony being "hollow" has the chance to ruin them.

Something else I like do do, is including many parts in the building itself instead of using props. That ends up being counted by meshinfo then too, of course.
sirmenonot 16 Apr, 2019 @ 7:23pm 
Compared to other comparable sized assets it is high. Look at the Tel Aviv Apartments that just went on the workshop. They are 2x3 and only 2.1k and they have a more complicated model. It could be that there is too much detail in place you'll just never see like those balconies have an inside walls and the gutters are probably taking up a lot of geometry too. I would have just done it with textures for the more part. Your LOD is really good tho, it makes up for the high regular count.
Gregor Vukasinovic  [author] 7 Apr, 2019 @ 11:45pm 
2.6K is high? For a 2x2 building? The size of the box makes a difference too after all. More windows and such.
sirmenonot 7 Apr, 2019 @ 4:18pm 
The tris count seems very high for a builing that looks essentially like a box.
Gregor Vukasinovic  [author] 5 Apr, 2019 @ 11:54pm 
Yeah, the thing is, CSL compresses the textures on import, nothing you can really do about that. Ironically, whatever format CSL turns them into takes up a lot mor space than PNG...
Dahl 5 Apr, 2019 @ 4:14pm 
I'm not sure the actual filesize is the problem here... in terms of the overall space an asset takes up, the model is the clear hog---it uses way more space than simple .PNG texture files.

The textures themselves look like they were taken from a camera that was out of focus, but the windows are crystal clear. It's an odd look.
Gregor Vukasinovic  [author] 5 Apr, 2019 @ 1:06pm 
Well it's 1024x1024, I try to avoid too high resolutions for simple buildings like that. Not everyone has 32 GB of RAM ;)
Dahl 5 Apr, 2019 @ 12:52pm 
Why are your textures so low resolution? It's a good asset but it looks kind of crappy because of it.
sebesams 5 Apr, 2019 @ 1:46am 
Super!
SturmJager 5 Apr, 2019 @ 12:27am 
Looks good when the night light up thanks for your mod
Geogliff  [author] 4 Apr, 2019 @ 11:39pm 
aubergine18: it actually is like this irl: https://maps.app.goo.gl/6r35Y
JanJan 4 Apr, 2019 @ 11:21pm 
love it :o :o :o
Geogliff  [author] 4 Apr, 2019 @ 10:40pm 
It's beautiful!! :P
leftbehind 4 Apr, 2019 @ 5:57pm 
doubled drain pipes look a bit weird when buildings are side to side - would it be better to remove one of the drain pipes?