Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574042900
Is there a particular mod load order for this mod to prevent it? or is there something known where a certain mod will make this error happen. I had no issue last year playing this but it started showing up this year...
Can you update the info xml so it quits showing red.
I'd give a log but..it says it's un-processable.
My pawns cant level for some reason.
I sometimes run this with "Immortals" mod... Hopefully I will see what level 100 looks like
It seems like damage absorbed by armor still counts towards health XP, which makes pawns with extremely thick armor level up without actually getting hurt.
To anyone else who sees this I really recommend Prisoner arena to Level up prospect recruits and keep them constantly weakened so they don't want to attempt a prison break, and if you don't mind the mood/social penalties you can imprison one of your own colonists to have them join in.
Just so I understand, the default setting is +10% health per level, right?
So at level 100, a pawn has 10 times more health than he had at level 1?
With a compound leveling rate selected, is reaching level 100 plausible, or virtually impossible? Said otherwise, is there a max level soft cap?
Thanks for your attention and have a great day. :)