RimWorld

RimWorld

Level This!
483 Comments
Sentient_Worm 22 hours ago 
Already has a 1.6 version if you look for it
MapleSierrap 21 Jul @ 11:55pm 
1.6when
Mr. President Sir 13 May, 2024 @ 3:33am 
It worked for so long without an update but finally after version 1.5 it completely bugged out for me and no longer works sad.
Eshminima 4 May, 2024 @ 12:38am 
rip mod
Stone 19 Apr, 2024 @ 5:47am 
Are you planning to update this mod for newer builds?
viirinsoftworks 18 Feb, 2022 @ 3:50am 
Golems from A Rimworld of Magic 1.3 don't get the hediff.
Sentient_Worm 28 Nov, 2021 @ 1:19pm 
Should be compatible since all it does is adds a custom hedeff. Theres a fair bit I don't understand about how the mod works tho.
MapleSierrap 28 Nov, 2021 @ 7:11am 
Will this be compatible with 1.4?
MapleSierrap 3 Nov, 2021 @ 10:42am 
I don't know why, but I've always liked staring at the sky. Maybe it's because I want to go to space. Maybe it's because I want to grow wings. I signed up for the astronaut program but they told me I wasn't good enough. I could finish 3 Zinger burgers in 5 minutes but apparently that is not impressive enough. If that doesn't demonstrate sheer willpower and determination then I weep for this nation.
MapleSierrap 5 Aug, 2021 @ 2:37am 
good
Sentient_Worm 31 Jul, 2021 @ 9:18am 
It works fine just needs the version tag
Thomus 31 Jul, 2021 @ 9:06am 
Hello, Update ? Please.
Sentient_Worm 27 Jul, 2021 @ 2:13pm 
Thats good
that1guy 27 Jul, 2021 @ 2:06pm 
yea, i just switched some mods around and now it works! im just dumb so its realy a testement to how good the mod is
Sentient_Worm 27 Jul, 2021 @ 1:29pm 
You would need to provide the error log for anyone to help you. I had that issue before myself but it was unrelated to this mod and without seeing the error I couldnt help.
Erythion 21 Jul, 2021 @ 9:57am 
this works in 1.3. hell, I'm playing it with CE and it's no problem.
Maistronom 21 Jul, 2021 @ 4:15am 
does it work with 1.3?
Alessondria 11 Jul, 2021 @ 3:34am 
Could you please add 1.2 to the xml if it works in 1.2? My mod manager is not allowing this to be added and I have not the understanding of how to tag it as the current version. I really really like this mod.
Uncertainty 4 Jul, 2021 @ 10:43pm 
If that was a tester for the update, They did the biggest troll of all time.
Jdalt40  [author] 4 Jul, 2021 @ 10:10pm 
Why have you cursed me
Jdalt40  [author] 4 Jul, 2021 @ 12:46am 
Yes 1.5 compatibility is guaranteed
MapleSierrap 4 Jul, 2021 @ 12:03am 
Will this be compatible with 1.3?
Jdalt40  [author] 18 May, 2021 @ 11:20pm 
Are you able to send a log? Ctrl + F12
Crayons 18 May, 2021 @ 1:03pm 
Not sure if anyone is having this issue. This mod is awesome but always creates the pesky human raider spawn error where I have to reload save to get the raider to appear. Otherwise it will throw a thousand errors and bork the UI altogether.

Is there a particular mod load order for this mod to prevent it? or is there something known where a certain mod will make this error happen. I had no issue last year playing this but it started showing up this year...
Sentient_Worm 4 May, 2021 @ 8:34am 
@Jdalt
Can you update the info xml so it quits showing red.
MY 3 May, 2021 @ 2:06am 
does this work for 1.2?
Jdalt40  [author] 17 Apr, 2021 @ 11:35pm 
In Vanilla, health scaling also scales the amount healed per healing tick, the same amount of damage will heal faster proportional to the health scaling
Sentient_Worm 17 Apr, 2021 @ 7:58pm 
Yea the higher the level the higher the heal from what I've seen
no u 17 Apr, 2021 @ 5:41pm 
if i get my colonists to really high levels will they have a healing factor to the amount of total health they have or will i have to wait weeks for major wounds to heal?
Killer Tamashi 8 Apr, 2021 @ 10:38am 
Whenever I have level this on my save (after starting a new one for it, of course..) it breaks nearly all raider spawns, throwing that error you get when a pawn can't load in right

I'd give a log but..it says it's un-processable.
Sentient_Worm 10 Mar, 2021 @ 3:25pm 
https://gist.github.com/210721a9e69e3d17b9534b996ea85947

My pawns cant level for some reason.
Splorin Realms 7 Jan, 2021 @ 5:40am 
can confirm works well in 1.2
I sometimes run this with "Immortals" mod... Hopefully I will see what level 100 looks like
NRFBToyStore 3 Jan, 2021 @ 1:55pm 
Works perfect with 1.2, been running, with 400+ mods for months.
Jdalt40  [author] 3 Jan, 2021 @ 1:32am 
To my knowledge yes
Johnathon Chinhead 3 Jan, 2021 @ 1:14am 
does this work for 1.2?
Erythion 30 Nov, 2020 @ 12:01pm 
@bagelhe more dakka. preferably more armor-piercing rounds.

It seems like damage absorbed by armor still counts towards health XP, which makes pawns with extremely thick armor level up without actually getting hurt.
Jdalt40  [author] 29 Nov, 2020 @ 6:56pm 
Total health, the problem is with Immortals, not this
Richard 29 Nov, 2020 @ 1:31pm 
does this change the base health or total health? does it work with the immortals highlander mod? I notice I took off my dude's spine which has 45 total health. I know the base health is supposed to be 20, which is regeneratable with my current settings of the immortals mod. I don't see him regenerating though
Special Lizard 16 Nov, 2020 @ 4:36am 
Having a lot of fun with the mod!
To anyone else who sees this I really recommend Prisoner arena to Level up prospect recruits and keep them constantly weakened so they don't want to attempt a prison break, and if you don't mind the mood/social penalties you can imprison one of your own colonists to have them join in.
bagelhe 13 Nov, 2020 @ 1:33am 
hey, i did change the settings especially base level damage levels them up faster but the downside is that the mechanoids raids are almost unkillable then, they level up alot then while they get hit. any ideas how to change this?
Jdalt40  [author] 23 Oct, 2020 @ 6:07am 
Change your config settings lol, also take more risks with the pawn, look in your records to see the damage they take normally
bagelhe 23 Oct, 2020 @ 4:22am 
my pawns hardly level up...year 5 and still at level 2. super slow how can i make it a bit faster?
( * ) 14 Oct, 2020 @ 3:01pm 
Thanks for your answers. :)
Jdalt40  [author] 14 Oct, 2020 @ 2:58pm 
And yeah from memory pretty sure it is +10% per level
Jdalt40  [author] 14 Oct, 2020 @ 2:58pm 
There's no max level soft cap really, and Level 100 is fairly possible, although you'll have to get about 100k damage before you reach that point from memory.
( * ) 14 Oct, 2020 @ 8:03am 
@Jdalt40 : thanks for your mod.
Just so I understand, the default setting is +10% health per level, right?
So at level 100, a pawn has 10 times more health than he had at level 1?
With a compound leveling rate selected, is reaching level 100 plausible, or virtually impossible? Said otherwise, is there a max level soft cap?
Thanks for your attention and have a great day. :)
Jdalt40  [author] 27 Sep, 2020 @ 12:06am 
Sadly increasing is harder haha
🆃🅴🅰🆁🅻🅾🆆 26 Sep, 2020 @ 8:50pm 
Nice, that did the trick indeed, thank you! That said, I might as well ask if it can be increased as well? (Mostly a testing thing) I mean... Other than having pawns visiting the hospital from "accidentally falling" over and over again :)