Starbound

Starbound

Balanced Asteroids
80 Comments
NorthWestTrees  [author] 21 Nov, 2023 @ 10:52am 
Thanks Aztek!
I have been wanting to get back into modding this game.
I know more about JSON script then I did then but just been busy with other things.
Thankfully the game has not had any major updates for a while so the mods are still stable.
Motherfunker 18 Nov, 2023 @ 11:36pm 
@NorthWestTrees, Sad. Great mod anyway :)
NorthWestTrees  [author] 18 Nov, 2023 @ 5:23pm 
This version can't really change to much to separate the ores though BA2 is based on the star type from what I remember. I have always struggled to get this mod spaced out evenly for ores which is why i made a planetary version.
Motherfunker 14 Nov, 2023 @ 1:52am 
Is it supposed to be the case that high-tier ore such as durasteel and solarium are generated in the calm and temperate star systems? If so, it's not really a problem, but it's make it harder to look for specific ores, mostly low-tier, like iron.
NorthWestTrees  [author] 19 Sep, 2023 @ 10:15am 
"What's the difference between this and oresteoirds ?"

Probably just settings for the distribution of ore, it looks like it would do the same thing but the amount of ore might be different.

When it comes to Balanced Asteroids 2 is not so much focused on asteroids but adds new planets which are basically large asteroids with ore on them. Editing asteroids for the base game is actually harder as it's temperamental about settings so it's limited in that regard planets are easier to work with which is why I made the second version of the mod.
Mabra 3 Sep, 2023 @ 4:54am 
What's the difference between this and oresteoirds ?
NorthWestTrees  [author] 27 Mar, 2023 @ 10:40am 
I am glad you enjoy it :)
Duke Flapjack 26 Mar, 2023 @ 9:20am 
I love this. Asteroids are SO MUCH easier to mine than planets. I hated having to scour the underground for titanium and durasteel.
NorthWestTrees  [author] 27 Mar, 2022 @ 4:47pm 
no problem :)
gymnoitan 26 Mar, 2022 @ 10:53am 
Okay. Thank you for the information!
NorthWestTrees  [author] 23 Mar, 2022 @ 5:55pm 
Nope its always been balanced asteroids.
gymnoitan 18 Mar, 2022 @ 11:58am 
Was... was this once known as Asteroids Oresteroids?
NorthWestTrees  [author] 18 Oct, 2021 @ 6:58pm 
<3
Hebrux 18 Oct, 2021 @ 6:34pm 
No worries, if you are able to get to it that would be great but if not, I still appreciate this mod. Thanks!
NorthWestTrees  [author] 18 Oct, 2021 @ 6:25pm 
Currently I don't have any way to control the yield, I am not sure if it is possible to even do, I am still new at modding and but it may be possible to add a slider or something maybe I may look into it in the future and see if I can get a way to control the yield of new asteroids. I am not sure when I will have the time though.
Hebrux 17 Oct, 2021 @ 8:35pm 
Is there any way to uptick the settings from my side?
NorthWestTrees  [author] 17 Oct, 2021 @ 6:39pm 
@hebrux Yep, as seen in screen shot three, you can see the generation settings discussions page for the exact values for the distribution for the ore as well.
Hebrux 15 Oct, 2021 @ 5:06pm 
are there diamonds in the asteroids?
NorthWestTrees  [author] 17 May, 2021 @ 5:26pm 
@Shadowguardian91
It is possible that may be the reason they do alter the ore generation file.

@gloop
This is mainly due to how asteroids and ore generation works in Starbound, I did make a second version that is planet based which has smaller clumps of ore as planet generation seems to be more stable then asteroids. I will also be working on the biomes and features for that mod in the future. The link is above in the mod description.
amyy 17 May, 2021 @ 12:58pm 
bro i found like 1000 solarium in a belt around a radioactive star what is this
Shadowguardian91 17 May, 2021 @ 6:28am 
I’m using your mod and I was in an astroid field and Well I never could find any large clumps of ores at all.. also I’m using frackin universe so that might be the reason.
Void-blossom 12 May, 2020 @ 6:09pm 
It's chill now, I just had to reinstall + it was conflicting with my own mod folder.
NorthWestTrees  [author] 12 May, 2020 @ 5:50pm 
Hello, MajorJeagueSkrub.
I have always had issues balancing the ore values with this mod and it is possible to find oversized clumps from time to time due to how vanilla asteroids generate the ore. It was one of the main reasons why I started working on Balanced Asteroids 2. I think it's just mainly how asteroids are designed to work and are overloaded with too much ore that causes the issues, I don't know how to make my own asteroids clusters so I ended up making planet based asteroids in the second version. I hope that helps a bit.
Redregil 12 May, 2020 @ 5:41pm 
I just noticed this same problem too. Maybe the mod needs to be updated.
Void-blossom 12 May, 2020 @ 10:00am 
Hey, I don't know if this is a bug or something, but I can't seem to find any ores other than the normal ones + iron and tungsten. I know the rarity of more valuable ores is lower, but on a different save file, I would find entire asteroids of end game ore, and in my current file I struggle to find even titanium. I use other mods, but none of them interact with asteroids other than this one. Are there any solutions to this or am I just ridiculously unlucky?
NorthWestTrees  [author] 6 Nov, 2019 @ 11:18am 
Another thing is there will be hostile mobs and tiered planets based on what resources will be found there. Veins will be large like this one but more valuable ore will be deeper than things like coal, copper, silver, and gold. So All tired ore will be just above the void core level down below.

From testing navigating down the large voids of caves can be deadly but getting back up is way harder. I can also add the ghost thing too as an extra difficulty later on if people find it still to easy to mine but just trying to get down to the ore will be hard enough trust me ;)

I don't have a set release date just yet, I still need to resolve some issues before I can make a commitment for a date.
NorthWestTrees  [author] 6 Nov, 2019 @ 11:18am 
@Vriscount Spenceket
Asteroids are a hard one to work with I have been working on the second version of this mod that's planet based instead of the limited asteroids. I know enough now where I can fix some of the issues with this mod and I plan to patch a few aspects in the future for the size of ore veins but asteroids are more complex to work with than say a regular planet or moon.

For the other mod Balanced Asteroids 2, I have run into some issues that still need sorting out however there will be dungeons, large caves that can kill you from fall damage and underground structures. Some plant-like can be found on some of these planets and I will have more control over how ore generation will work because it builds onto the game and not edits the code like this one.
AnomNom 6 Nov, 2019 @ 9:23am 
Balanced is subjective. If you don't think this is balanced, feel free to try one of the others out there mate.
Bellatrix 6 Nov, 2019 @ 4:06am 
This is the extreme opposite to balanced.
Vanilla is unbalanced because you can mine huge amounts of fairly worthless ore, with zero threat. It's unbalanced in what ore you get, and unbalanced in how effective and easy it is.
This is insanely unbalanced because you can mine huge amounts of extremely valuable ore with zero threat. You could just take a starter mech and mine endgame ores straight away.
NorthWestTrees  [author] 12 Oct, 2019 @ 6:21pm 
I have made a poll for community feedback the link is above in the description section.
NorthWestTrees  [author] 12 Oct, 2019 @ 3:39pm 
Thanks for the feedback, I have not worked on the mod for a long time and I am probably rusty again at working in the code, I will look into biomes and such and see if I can't get it to be its own planets like you suggested. There must be tutorials out there on how to create new planets.
Niko Reiesu 7 Oct, 2019 @ 4:17pm 
I won't lie, I like this mod a lot for how much easier it is to get ore, but at times, it's a little too reliable of a source of ore. I found myself farming a single asteroid field for huge amounts of endgame ores on my starting system, leading to me becoming overpowered for a large amount of the early game.

If there's one thing I'd suggest in that regard, I'd say maybe find a way to change the threat level of asteroids, and find a way for tiered ores to generate in larger quantities depending on the threat level of an asteroid. Otherwise, it's a really good mod.
NorthWestTrees  [author] 2 Oct, 2019 @ 9:57pm 
More than likely if AnomNom is still not having issues with the mod it could be another mod causing the problem, I would first target things with mod names that start with 00 to AZ as there is a chance that there is a mod that starts with those letters automatically overriding the mods settings.

However, if you don't have something like "Acorn Race" (example) then it could be another mod with any title that has done the same thing for this mod with the metadata. in that case I can try to override it but I would sooner just post a note saying that this mod dose not work with that particular mod as it would I can't see it benefiting either mod trying to fight over priority in that case.

Courtesy of who's community asked for support first I guess.
I could talk the the mod creator still and see if we cant figure out some way to collaborate to fix the issue, some creators may not be willing to do this though.
NorthWestTrees  [author] 2 Oct, 2019 @ 9:46pm 
@Cy3ber Odyssey:
Sorry for the late reply, Been busy recording videos for my YouTube channel, almost at 1k now.

Do you have other mods installed with FU that could be causing the conflict between this mod?

If you do I will need you to remove one at a time and check to see what one when removed fixes the issue, I can then add support in the metadata file for that mod. I will need to know for sure what mod causes the issue before I push out a patch though.
AnomNom 2 Oct, 2019 @ 6:04pm 
On my end, yes.
Cy3ber Odyssey 2 Oct, 2019 @ 10:34am 
@AnomNom gota so is it working with FW or not in that case?
AnomNom 30 Sep, 2019 @ 7:53pm 
I didn't fix anything on my end by the way, the mod author has to do it unless you extract the mod files and do it manually.
Cy3ber Odyssey 29 Sep, 2019 @ 11:05pm 
@NorthWestTrees ok so I looked in \Steam\steamapps\workshop\content\ all I can find are .pak files where is the metadata stored? (Just trying to get your mod to work with FW) as it's not changing anything for me when making a new game. And I understand by reading the comments below the way to "fix it" would be for me to edit the metadata. *shrugs*
Also I don't know anything about modding I just get the ones I want/like from the workshop. I wanted to add yours because asteroids are kinda pointless as it stands for me.
NorthWestTrees  [author] 29 Sep, 2019 @ 3:09pm 
@cy3ber Odyssey: the main mod metadata file the one that holds all your settings for your mod.
https://starbounder.org/Modding:Metadata_file
Cy3ber Odyssey 28 Sep, 2019 @ 8:42pm 
@AnomNom which metdata are you changing? I found a bunch of metdata files located in various places with-in the Starbound folder
NorthWestTrees  [author] 22 Aug, 2019 @ 6:20pm 
Its all good, I have been busy so I did not notice the comment and rarely do I open the actual steam library so I did not notice there was messages.
AnomNom 21 Aug, 2019 @ 6:48pm 
Huh, it appears they deleted their comment and made me look rude towards you. My apologies.
NorthWestTrees  [author] 21 Aug, 2019 @ 6:38pm 
I just check and I don't see any posts :)
AnomNom 19 Aug, 2019 @ 3:56pm 
Did you happen to notice that the bug reports discussion?
NorthWestTrees  [author] 5 Aug, 2019 @ 11:43am 
Thanks I will keep that in mind :)
AnomNom 2 Aug, 2019 @ 11:01pm 
One thing you can do to avoid any issues where other mods load infront of this one:
In the metadata, add the parameter "includes" : ["example1", "example2"] and replace the examples with mods you want yours to be forced to load after, like Frackin' Universe and such. It'll make sure that this always loads after, forcing the changes you made. You can also set the priority with the "priority" value, which can be set high to load last.
NorthWestTrees  [author] 2 Aug, 2019 @ 10:51pm 
I used it with other mods and have not had any issue so it may just be one of the other mods installed that The Harbinger has installed.

If anyone finds any mods that are a root cause I would like to know so I can provide a warning in the description of mods that don't work with Balanced Asteroids.
AnomNom 2 Aug, 2019 @ 10:47pm 
Works with FU on my end :shrug:
NorthWestTrees  [author] 2 Aug, 2019 @ 10:42pm 
The mod has no requirements at all. In the past people have used it with FU just a few comments down RaveYard has to manage to get the mod working with FU so I don't think that would be the cause of it, however, many mods have conflict with there mod, and its a big mod so there is a chance if not now that in the future there will be a conflict issue due to an update they come out with. If you use any other mods that change anything listed below it could be the cause of your problem.

1. Ore Spawning
2. Asteroid Biomes
3. Asteroid Terrain

You will be looking for a mod possibly with a name with a letter B or A maybe numbers as a mod hierarchy is in alphabetical order from what I understand or have past read trying to resolve some other issues. This may be why our mod works with FU.
The Harbinger 1 Aug, 2019 @ 6:57pm 
Are there any requirements for this mod? Or is it one of my many other mods that's causing this to not work? I use FU, so that may be it. If you need a log or whatever, lemme know.

I want an actual reason to go to asteroids apart from making a base