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You may implement any ship you like in your mod, as long as you provide appropriate credits and a link to the original files.
All versions feature a second programmable block which can be used to install PAM or any other script you would like to use.
And do you have plans to make this compatible with the PAM auto-miner script, when it's in its grinder form, just like your awesome asteroid miner blueprint? Either way it's great work, keep making these wonderful blueprints.
@Dan2D3D: As Gbear17 already pointed out, I couldn't find any information about scripts either. However, I did notice, that the ship (and several others) exceed the triangle-limit. So I'll remove the tag with the next update. Thx for the notification!
@Rademenes16: I'm not sure yet if I want to use these blocks, since I believe this would split the community. However, you should have no problem to adapt this ship to the new cockpit, since all you have to do are some slight modifications to the conveyer-hardpoints.
@Dankenobi1: I still have some issues with it, but the bomber will come. soon!
@Pri0n: True. I've worked on multiple Construction-ships for the last year and luckily I always had a few ppl on my server who tested them and provided feedback. Couldn't have done it without them.
@Venom415: Actually I planed to put some serious advice and instructions on those screens and put the signs there as a placeholder. But since this ship is not that complicated to operate, I decided to leave them there :)
The link you posted to those rules, those rules DO NOT restrict scripts, only mods, pistons, rotors, and triangle count.
The rule:
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/412446890552493085/?appid=244850