Stellaris

Stellaris

Ecumenopolis Types 2.2
21 Comments
Emperor Scorpio  [author] 10 Feb @ 7:25am 
If you want, anyone can reuse the planet textures. I have not had the time to engage with the modding community.
卡尔文迪斯梅特 9 Feb @ 1:36am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3304376171

I made a new version of this mod.And could I get your permission to reuse your planet textures in one of my mods?
Easy Pete 2 Jan @ 4:15pm 
@Emperor Scorpio Of course I’ll give you credit! Thanks for the response, I always remembered this mod fondly.
Emperor Scorpio  [author] 2 Jan @ 2:35pm 
Easy Pete, thank you for asking, you may reuse the textures. I would appreciate credit for the textures somewhere in the description, if that is alright. Other than that, have fun, and sorry to everyone else for not having had the time to engage more with the modding community.
Easy Pete 2 Jan @ 2:21am 
I think your planet textures a really cool. Could I get your permission to reuse your planet textures in one of my mods?
SharkSam 15 Apr, 2021 @ 5:58pm 
If it isn't too much trouble could you work on a 3.0 version as soon as possible
starfirejordan 1 Mar, 2020 @ 5:39pm 
broke my game rip
starfirejordan 1 Mar, 2020 @ 12:54pm 
im gonna be using this for 2.5 BECAUSE I CAN HAHAHA!!!
Fenrir (Away maybe for long) 30 Aug, 2019 @ 7:14pm 
Ah okay, thx for the information
Emperor Scorpio  [author] 30 Aug, 2019 @ 1:08pm 
@Oberon sorry, this mod is out of date and I do not currently have time to work on it. The out of date part is what causes the issues.
Fenrir (Away maybe for long) 29 Aug, 2019 @ 2:34pm 
@emperor Scorpio your mod add me a lot's of useless megastructure in the "megastructure list"
ai_allow, ai_weight, ai_disallow, etc, etc...
Combat dude 28 Jul, 2019 @ 3:01am 
the ring should be broken down in to many habitat segments, some could be forges or processors like the different types of blocks on regular worlds. each segment should produce less then a planetary block.
Emperor Scorpio  [author] 8 Jun, 2019 @ 1:50am 
I have not tested it, but feel free to try it and see. Thank you.
Ekzistor 8 Jun, 2019 @ 1:42am 
Hello! Does it work on 2.3?
Emperor Scorpio  [author] 6 Jun, 2019 @ 11:16am 
I do not think that I can make the structure produce ships. That was my plan, but I have yet to figure out if it is possible.
Corpral_C 5 Jun, 2019 @ 6:39pm 
Could you make the orbital array be able to be a shipyard? That would be cool, just like Kuat.
Emperor Scorpio  [author] 6 May, 2019 @ 9:11am 
for right now the orbital array should just be like a habitat.
RainbowTrippin 29 Apr, 2019 @ 12:52am 
what does this orbital array do I didn't see you say it
Mevolander 12 Apr, 2019 @ 4:28am 
for some semblance of balance, could you increase the upkeep of jobs as well? for example, a metallurgist would make twice as many alloys BUT consume twice as many minerals
kinngrimm 7 Apr, 2019 @ 5:11am 
nice, ty :)
LogosDistributing 6 Apr, 2019 @ 10:32am 
Thanks for bringing it back!