Starbound

Starbound

The Carakinox
67 Comments
Nekrotik 16 Mar @ 8:07am 
Hey so, probably asked and answered before, but ill shoot anyways, how do i get stuff from this mod ?, like sorry to bother, but some sort of list of whats added would help, otherwise, i have no idea how to get carakinox item to get the tenants
Undead UniCatz  [author] 25 Feb @ 12:07pm 
@Emerald
Unfortunately not, as I couldn't get to them properly before being exhausted on Starbound.
Emerald 25 Feb @ 12:39am 
Does your mod have Towns/Villages?
Astrofox 18 Nov, 2024 @ 9:01am 
@Jaded353
In order to unlock the Animation Staff (as well as the Spider Staff) you have to get a Carakinox Wizard tenant, which will sell you the recipes for both.
In order to get said tenant, you'll need a room with the following tag weights:
Carakinox: 6
Crystalline: 20
Storage: 6
Undead UniCatz  [author] 18 Nov, 2024 @ 8:40am 
@Astrofox
I'll see about getting that fixed, although it'll likely be a while yet before I update the mod. Got some work elsewhere yet to do
Astrofox 18 Nov, 2024 @ 7:07am 
There's a typo with the Dragonstar Omelette's effects, where instead of giving ""maxenergyscalingboostfood", it tries to give ""maxenerdyscalingboostfood" (with there being a "d" in "energy"), causing the game to crash.
TheSilentAngryCat 25 Sep, 2024 @ 3:22pm 
not sure if this mod is preventing me from warping to planets or making npc's die randomly
hypr 14 Jan, 2023 @ 7:04pm 
Hey there I think the mod might be conflicting with a mod I am using I do have a logfile and a .fail file as it broke a planet in my game , Thanks.
Jaded353 1 Sep, 2021 @ 5:17am 
i found the reanimation staff in the anvil using admin mode, but cannot craft it outside of that, also, are there other necromancy staves or just that? (also, the zombies seem to work fine for the most part, but quickly become underpowered when moving to worlds higher than tier 1, might wanna increase their hp by a bit at least)
Emerald 5 Nov, 2020 @ 8:13pm 
So, based on the screenshots, are there villages or are those structures man made?
Undead UniCatz  [author] 19 Jul, 2020 @ 6:54am 
Alright, with help with my buddy the NPC combustion issue should be now resolved. Apologies for having that in the mod for so long, hopefully that didn't affect too many games playing.
Leaf 12 Jul, 2020 @ 6:39pm 
Some of the default race npc villagers and guards die when I talk to them while playing as a race that is not the carakinox, for example I was playing as a human and I spawned in some human npc villagers and roughly half of them would die when I talked to them, this also happened with floran, apex, hylotil, avian, glitch, and novakid npcs as well but when I tried the same thing as a carakinox all of the npcs were fine. I tried this after removing all other mods except for a race extender and got the same result. Additionally glitch blacksmiths seem to always die when talked to unless you are a carakinox, hope this helps.
Undead UniCatz  [author] 12 Jul, 2020 @ 1:15am 
@Leaf
What do you mean exactly? Could you give me a better example to start my work from?
Leaf 11 Jul, 2020 @ 6:24pm 
[19:50:02.281] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:191: (StarException) Lua Exception caught running action node sayToEntity in behavior villager: (LuaException) Error code 2, [string "/scripts/actions/dialog.lua"]:113: Dialog type dialog.converse not specified in villager
stack traceback:
[C]: in function '_ENV.error'
[string "/scripts/actions/dialog.lua"]:113: in function <[string "/scripts/actions/dialog.lua"]:108>

Found another issue related to npcs exploding when you talk to them. When playing as a race that is not the carakinox when you talk to villagers from any of the default player races will sometimes die, not all npcs will die just certain ones. I think that the issue could be that the game is trying to use dialog that is unique to the carakinox for other races which kills the npc as a result since all npcs are safe when playing as a carakinox and that only some npcs die.
Undead UniCatz  [author] 18 Jun, 2020 @ 1:18pm 
No worries, I take bugs in what I do very seriously. Something as critical as exploding NPC's is something that shouldn't go unsaid, even if it's unknown the source.
Bagheera Magaro 18 Jun, 2020 @ 10:02am 
I apologize again. Re-testing using just that mod could not reproduce the error. It must have been a different mod being oddly and coincidentally inconsistent and making it look like uninstalling your mod helped when the problem was actually unrelated to your mod. Weird and strangely unlucky, but entirely possible. Sorry to have wasted your time.
Bagheera Magaro 18 Jun, 2020 @ 9:51am 
I'll re-examine the error steps. You're probably right about your mod not being at fault here. I spent some time after posting trying to hunt down a different error and found that it wasn't even being consistent for some weird reason. In fact, I just realized I made a major mistake when testing your mod by not uninstalling all my other mods and doing individual mod testing on yours. I apologize.
Undead UniCatz  [author] 18 Jun, 2020 @ 5:58am 
@Bagheera Magaro
I'm not having the same issue and I cannot find a way to recreate what you're experiencing either. Perhaps it's somehow related to conflicting add-ons? I'll admit, maybe one of the mods that I currently am using is disguising the fact that my mod is broken, but how does my mod go four months without an "exploding NPC" problem not being relayed to me?
Bagheera Magaro 17 Jun, 2020 @ 2:31pm 
[14:22:02.932] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:162: (StarException) Lua Exception caught running action node sayToEntity in behavior villager: (LuaException) Error code 2, [string "/scripts/actions/dialog.lua"]:113: Dialog type dialog.converse not specified in villager
stack traceback:
[C]: in function '_ENV.error'
[string "/scripts/actions/dialog.lua"]:113: in function <[string "/scripts/actions/dialog.lua"]:108>

I'm about 90% certain this mod is causing yet another npc insta-death problem. (This seems to be a fairly common problem with race mods, actually. Just one missing comma is all it takes.) I tested it by starting a new character, beaming down, and admin spawning a human villager 9 in. Without this mod they're fine. With this mod, they pop. I can give you the full log if you need it.
Undead UniCatz  [author] 25 Feb, 2020 @ 10:35pm 
I'm adding a comment, as I find this resolved issue important to state as explicitly as possible, for no longer do you need to refrain yourselves from interacting with your Fenerox companions! I was able to figure out what the issue was, and you're now free to talk to any Fenerox you see with wild abandon!
Johnnyballs 10 Feb, 2020 @ 1:56pm 
why are house have look like terraria
Undead UniCatz  [author] 11 Jan, 2020 @ 11:05am 
@generic name
The different items in the mod are found naturally in the wild; Hunter items can be found rarely in basically anything and Carakinox furniture can be bought from a Carakinox merchant. I do intend for villages to be introduced and to have Carakinox show up more than just your colony panels so their specific items won't be behind such a crazy wall.
Hunter items may actually be bugged, during my replaythrough I haven't found any of it myself, which is mildly concerning and I'll be looking unto it.
generic name 11 Jan, 2020 @ 10:27am 
how do you get the objects?
i cant find them
Undead UniCatz  [author] 30 Dec, 2019 @ 10:13pm 
@Xander
Unquestionably.
Xander 30 Dec, 2019 @ 7:52pm 
on that 3rd to last picture, is that a terraria wyvern on the wall?
Undead UniCatz  [author] 20 Oct, 2019 @ 9:18pm 
@Emerald
Eventually there will be villages yes; as of right now there's only the tenants.
Emerald 20 Oct, 2019 @ 4:30pm 
Will there be villages added?
rodrigolo_pra 14 Oct, 2019 @ 8:19am 
Ok, sorry for the inconvenience and thank you very much, keep it up
Undead UniCatz  [author] 14 Oct, 2019 @ 2:46am 
@rodrigolo_pra
I'm well aware of this, however if defies my technical knowledge of Starbound modding currently. Summons don't follow the same laws that weapons do and your armor has no impact on the power of your summons, instead it's what type of planet and world your on and even then it's not very clear.
More powerful summons are indeed to come, I just haven't had the drive to work on the mod as of late.
rodrigolo_pra 13 Oct, 2019 @ 3:30pm 
The HP and damage of your invocations should scale with the power of the character
Leaf 8 Oct, 2019 @ 5:22am 
I don't know for sure if FU would be the problem, but I guess it's not out of the question either. I guess I'll just hold off on this mod for now and possably try again later on. Thanks for the help though
Undead UniCatz  [author] 7 Oct, 2019 @ 7:37pm 
@Leaf
Are you sure that it's the Carakinox mod that's killing your Fenerox? I don't use FU myself, so I wouldn't know if my mod is compatible with FU either
Leaf 7 Oct, 2019 @ 6:10pm 
well, I unsubscribed from all of my other mods (except for FU and a character extender) to check for any incompatibilities, but the fenerox still die when I talk to them.
Leaf 7 Oct, 2019 @ 5:32pm 
i am just walking up to them and talking to them normally and they just die, I was a human when I first found this, and I used a fenerox character (the one included with FU) to test my mods to find which one was causing it by spawning in fenerox npcs via the npc spawn commands, I did not use colony deeds but I am going to do a quick test of my own to see if it is just an incompatibility.
Undead UniCatz  [author] 7 Oct, 2019 @ 5:05pm 
@Leaf
I appreciate it, but I'm not finding anything in what you've posted that I can draw from. Can you tell me what exactly is happening to cause the Fenerox to die? I'll need to to mostly everything from what race you are to colony deed or non.
Leaf 7 Oct, 2019 @ 8:58am 
here you go, had to shorten it a bit but I tried to get what was important, hope this helps.
https://pastebin.com/6cp2PKYw
Undead UniCatz  [author] 6 Oct, 2019 @ 11:25pm 
@Leaf
You'll need to be more specific, I don't fiddle with the LUA files, just the other ones. A full report would be nice if you could link me to a Pastebin file of your bugged log instead?
Leaf 6 Oct, 2019 @ 8:10am 
I found a new issue, whenever I talk to a fenerox npc they will just die, this only seems to happen with fenerox npcs, I also have the starbound log his time so it hopefully help to find the issue more easily

[10:58:49.850] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:191: (StarException) Lua Exception caught running action node sayToEntity in behavior villager: (LuaException) Error code 2, [string "/scripts/actions/dialog.lua"]:113: Dialog type dialog.converse not specified in feneroxvillager
stack traceback:
[C]: in function '_ENV.error'
[string "/scripts/actions/dialog.lua"]:113: in function <[string "/scripts/actions/dialog.lua"]:108>
Leaf 9 Sep, 2019 @ 9:42am 
issue is fixed, thank you
Leaf 3 Sep, 2019 @ 12:39pm 
thats understandable, thank you for trying, I hope that you will be able to fine what is causing the issue at some point. I keep an eye out for any future updates, good luck man
Undead UniCatz  [author] 3 Sep, 2019 @ 11:29am 
@Brody the spy
Yeah my apologies, I'll have to look into all the files in more detail but as of right now, I don't have the time. Other than that I'll be fixing it ASAP and i'm sorry about any inconveniences.
Leaf 2 Sep, 2019 @ 7:22pm 
still does not seem to work, if it helps the game only glitches out in the middle of the quest, hope this helps
Leaf 30 Aug, 2019 @ 8:17pm 
still seems to have a problem with quests, I left the mod uninstalled for a good couple of hours but it still seems to glitch out whenever I do a side quest
Undead UniCatz  [author] 30 Aug, 2019 @ 11:00am 
@Brody the spy
I've updated the mod one final time. I'd give it about 10-15 minutes before reinstalling the mod as to give Steam enough time to carry the update.
If it doesn't work *still*, then unfortunatly you'll have to wait for me to go through and nit-pick what the issue actually is (because then I wouldn't know offhand)
Leaf 30 Aug, 2019 @ 9:12am 
quests still seem to be broken for me
Undead UniCatz  [author] 29 Aug, 2019 @ 9:38pm 
@Brody the spy
No, there's nothing to miss. I must've missed something (or looked over something else) while patching it the first time. I'll see about fixing it *for good* now
Leaf 29 Aug, 2019 @ 8:53pm 
still glitched for me, is there something im missing?
Leaf 29 Aug, 2019 @ 8:43pm 
il try reinstalling it and see if it works
Undead UniCatz  [author] 29 Aug, 2019 @ 8:15pm 
@Brody the spy
This bug should've been fixed, did you download the update? (If so I'll need to check my work)
Leaf 29 Aug, 2019 @ 8:03pm 
got a bug, when ever I do a side quest for an npc any npc's that are involved in the quest will suddenly die for no reason, for example I had to bring an npc to a merchant and when I got there the npc died making the quest impossible to complete