X4: Foundations

X4: Foundations

Rise of the Ossian Raider
1,253 Comments
schones 23 Jun @ 8:23am 
if they update this, pls fix arawn's docking and undocking path. Help a lot
enterprise1959 6 Apr @ 4:45am 
soon it be 7.6 hahaha I don't know what to say
Dethlok 25 Mar @ 5:07pm 
any plans for 7.5 update?
enterprise1959 6 Mar @ 10:09pm 
realbear hi is it your shipyard get a cheat mod and delete the ship
kirsan01 2 Mar @ 11:09am 
update 7.5?
realbear 2 Mar @ 8:25am 
Sanctuary protector mk1 and mk3 is built without engine in shipyard so it can't move is there any solution?
Innominatam 24 Feb @ 8:38am 
for people commenting on the right click issue, this mod uses SirNukes Mod Support API Mod, which is currently broken and thats causing that
Questgamerable 23 Feb @ 9:54am 
What ships do you consider terran?
Entarlas 21 Feb @ 11:37pm 
@Sco81 please update this would love to use in my world! Thank you in advance.
Pubicbeard 20 Feb @ 7:55pm 
Seems with the new update i cant right click on these ships anymore. vanilla ships are fine
Vollhov 20 Feb @ 7:42am 
I hope that in the new version under 7.5 they'll do away with the nose cannons because the AI is so stupid and go back to the old turret locations.
kirsan01 20 Feb @ 12:09am 
Sucellus mk3 m3 ships can't dock, is everyone having this problem?
Massalinio 16 Feb @ 11:57am 
Savegame compatible? Or new start?
Rizack 25 Jan @ 9:19pm 
oh ok
enterprise1959 25 Jan @ 6:04pm 
Rizack Terran shipyard for the Normandy but it shield is s they need to give more shield.
Rizack 10 Jan @ 8:36pm 
where do you get the Normandy mass effect ship at???:doublebarrel:
DArmada03 2 Jan @ 6:24am 
Can confirm that the Xenon R and the other OSR version have no engines in my world.
Forkkrul Assail 15 Nov, 2024 @ 2:26pm 
Theia is mostly purple because it contains asteroids (which show as red on the map) AND gas (which shows as blue on the map) hence purple :steamthumbsup:
On a different matter: I cannot get the enhanced sector takeover to work.
Does anyone know if that's still a thing?
Polaris 3 Nov, 2024 @ 1:32am 
Is Theia meant to be completely purple?
AngelofDeath69 27 Oct, 2024 @ 1:50pm 
yeah, the xenon systems destroyer R9 doesn't seem to come with an engine
Codex Invicta 5 Oct, 2024 @ 6:19am 
The Xenon R have no engine.
Moumoute 11 Sep, 2024 @ 10:18pm 
hello , readtext missing 99992001-214 , mssing in :t/0001.xml
Lulu 4 Sep, 2024 @ 5:58pm 
was adding the cheat sector with millions of ressources in the middle of the map really necessary ?
Vollhov 20 Aug, 2024 @ 3:52pm 
Still, the placement of some Turrets is very terrible, and due to the impossibility of installing other weapons, some Turrets do not work due to the fact that the textures of some ships prevent them from shooting at a target in front of the ship.
mastert3318 19 Aug, 2024 @ 10:21am 
I had an idea that it might be neat to put some ships from Elite Dangerous into X4 like you did with some other ships in this mod.
T600_Mod 5 Aug, 2024 @ 1:59pm 
Hi, I have had this mod for a while, and have enabled it with Sir Nukes Mod Support.
I cant seem to find the sectors leading to the Ossian Raiders, I see a few of their traders in game.
Could you point me in the right direction
BLACK_MAMBA 27 Jul, 2024 @ 3:33pm 
How to charge the railgun because taht´s in the description and nice modd:steamhappy:
Vollhov 25 Jul, 2024 @ 6:10am 
https://i.imgur.com/M1FF3TS.jpeg The flagship of the Boron ?
ShinAkuma 23 Jul, 2024 @ 2:21pm 
Arawn mk4 please?
Blackyy 21 Jul, 2024 @ 8:44am 
@IkeaSofa: You can activate the Mod Mid game. The Gate to the raider sectors was relocated? ;)
TheEmperor 21 Jul, 2024 @ 6:35am 
can you install it midsave?
enterprise1959 20 Jul, 2024 @ 6:55pm 
I like to see more BSG ship like Adamant and other.
NoOrdeR 20 Jul, 2024 @ 12:05pm 
@JPenny747 its not broken they fire small missle like projectiles ship is too big for u to notice
MajorTom 17 Jul, 2024 @ 11:56am 
Raider faction gates always inactive, no matter what config is used. How I can fix this?
Milan [BE] 16 Jul, 2024 @ 9:48pm 
Got the BSG and the SR2 and none of them were able to hit a Xenon K.... those ships are broken
brevi2 15 Jul, 2024 @ 8:59pm 
@NoOrdeR thank you!!!
NoOrdeR 15 Jul, 2024 @ 11:38am 
@brevi2 extract the mod files go into wares xml search for xenon it should point u to R9 u will see tags remove noplayerblueprint and noplayer bluildable like tags then start the game as custom add its blueprints :)
JPenny747 14 Jul, 2024 @ 4:19am 
The Main BSG cannons on the Exodus are on permanent overheat, is this known?
enterprise1959 13 Jul, 2024 @ 4:14pm 
I LOVE TO SEE THE ENTERPRISE G now about the BSG I will love to see someone do a roleplay of a Battlestar jump in a Parallel universe.
brevi2 13 Jul, 2024 @ 1:31pm 
@Sco81
Tl;dr: is there any way for me to get the blueprint to build R9s' myself?

IMHO, the R9 mk3 is the most bad@ass ship in the universe and my fave! Please tell me, is there any way for me to get the blueprint to build them myself? I'll edit whatever I have to.

I play your mod on at least HARD and I used have at most 4 of them (using other mods to get the blueprint... but that doesn't work anymore) to keep any over zealous faction in check. They are the best option to apposing overwhelming numbers... especially when my FPS is a precious commodity and keeping others in-check with my own overwhelming numbers can be an off-putting option.
tredavidson77 13 Jul, 2024 @ 12:36pm 
This mod also makes me wonder why no one has tried to remake or successor to that BSG mod from X3. It should have enough ships from things like Blood and Chrome, Deadlock, and some ships like the Alert and Hornet to make an entire fleshed out factions for both the colonials and the cylons. And with the mod tools it should be easier to implement the ships.
Milan [BE] 13 Jul, 2024 @ 10:53am 
just finish the Mk7 but make them realstic sized. The Mk2 looks 5x the size of what it should look like.
Sco81  [author] 13 Jul, 2024 @ 9:29am 
@NoOrdeR
Should be fixed now.

@Tredavidson77
Dont have time to make new ships atm, sorry.
NoOrdeR 13 Jul, 2024 @ 9:25am 
my bad i meant to say R9 doesnt spawn if i activate mk1 if i activate mk3 mk 3 version of it spawns
tredavidson77 12 Jul, 2024 @ 7:40pm 
If I may ask, if you were to try to add ships from Deadlock how hard would it be? Ships like the defender and berserk could be at least similar to add like the Valkyrie and Jupiter but what about the Deadlock ship classes?
NoOrdeR 12 Jul, 2024 @ 8:34am 
i mean if i activate mk1 every faction spawns their flagship but xenon P doesnt spawn ---
if i activate mk3 option xenon P mk3 spawns ...
any idea how to fix the issue if its solvable by xml edit i can do it if u point me into right direction
Sco81  [author] 11 Jul, 2024 @ 12:12pm 
If mk1/mk3 is activated, then AI will use their mk1/mk3 flagships but no other ships.
This is because most people want these ships as player ships only and there is no way to control this with a enable/disable option atm.

I dont have that much time these days i fear and i have a big todo list for the mod. But one of my ideas is to redesign most of the old ships like i did with the Lynx. This will include the Albatross too.

The Viper Mk7 is nearly ready, but i dont have time to finish it in the nearest future, sorry.
enterprise1959 11 Jul, 2024 @ 10:01am 
I love to have the Raptor too because I'm using the Falx in that road.
Milan [BE] 9 Jul, 2024 @ 6:53am 
Was kinda hoping these ships were for player use only or is that possible?
May i suggest adding the Viper Mk VII and the Raptor from the BSG 2004 series?
NoOrdeR 7 Jul, 2024 @ 6:56am 
on update for 7.0 xenon battleship mk1 doesnt spawn mk3 spawns but mk1 does not