XCOM 2
XenoHeads
62 Comments
Ad Chính 27 May @ 11:28pm 
Stuff is pretty barebones and need more working on but i'm glad this exist anyway. Thanks
ShadouFireborn 26 Jun, 2024 @ 12:36pm 
Is there any way to fix Azami? All of her parts' colors broke, so what you get is a white and purple checkered Azami.
Lavell 21 Apr, 2024 @ 6:19pm 
ew
Thor Carmine 12 Jan, 2023 @ 7:58pm 
Well well another Kos-mos mod thank you, here's a little something from me.
the Zefarian  [author] 12 Apr, 2021 @ 4:59pm 
Well there's certainly a lot to pick up!
Can't say I have much depth of knowledge either but hopefully it'll work
RossieSvendo 12 Apr, 2021 @ 11:09am 
Not going to lie I didn't actually expect a reply from the author of the mod themselves! :D

Thank you for your time and the idea, I'm not the most experienced with this sort of thing either... but that sounds like an interesting idea!
the Zefarian  [author] 12 Apr, 2021 @ 9:12am 
@RossieSvendo
As for separating out the content, I've since removed the modtools from my computer and honestly reinstalling them seems like a good hassle. Something you could potentially try is to delete the models client side. Not sure if it would work but if you go into the mod files, under the content folder I separated it out under 1 "Xenoheads" models file, and 2 "Xenovoices" files. And in the config folder in the XComContent.ini configuration file, There should be a portion at the beginning labeled voices, and everything else concerns models. Perhaps if you deleted those parts you may be able to load in just the voices.
the Zefarian  [author] 12 Apr, 2021 @ 9:12am 
@RossieSvendo
It's likey due to some differences in the shader systems. There doesn't seem to be too much documentation on content modding/working in the unreal engine space the mod tools provide, so a lot of it was from basic accessory tutorials and toying with it until something work. Shaders was not something that fell in that. The option to fix it is probably there! I'm just too inexperienced.
aegis 7 Apr, 2021 @ 12:00pm 
@RossieSvendo
pretty sure the models are actually imported from xenoblade 2
RossieSvendo 7 Apr, 2021 @ 11:11am 
Okay NGL The voice packs appeal to me... but just as a personal preference i'm not big on the actual character models added by this... Something about them to me just looks a bit off... granted it does look like this was difficult to do... long story short... is there a way to get just the voice packs and not the models? I have a good ammount of mods already so i worry trying to add this just for the voice packs may cause my computer some problems :(
aegis 30 Mar, 2021 @ 11:16pm 
@Galactic Fox 32
it allready is wotc compatible IIRC
Galactic Fox 32 25 Nov, 2020 @ 9:08pm 
Hey Zefarian can you make a WOTC version of this?
ShadouFireborn 22 Oct, 2020 @ 6:10am 
The problem I believe you might be having in particular, is you need to install from steamapps/common/XCOM 2 War of the Chosen SDK/Binaries/Redist the UE3Redist and vs_isoshell packages. Otherwise, you will get the error "Cannot find one or more components. Please reinstall the application" when you try to run the ModBuddy.
ShadouFireborn 22 Oct, 2020 @ 6:03am 
I just recently installed the mod tools myself. I don't know if things have changed since you initially installed the tools, but you may want to follow the r/xcom2mods installation guide. https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/guides/firsttime

Also, I would recommend that once you get your setup working again, build with the community highlander mod. It becomes a new required mod for your mod, but has functions that remove the requirement to have Add Part Names and Invisible Heads installed. The Add Part Names mod, in particular, has been integrated into the highlander mod, and is not necessary for your mod if the highlander is installed.
the Zefarian  [author] 26 Sep, 2020 @ 11:10am 
mod tools don't seem to want to launch, have been reinstalling and verifying files a few times to no avail. Not sure if I just can't use it anymore.
the Zefarian  [author] 22 Sep, 2020 @ 4:15pm 
I recently had a system reset and need to redownload the mod tools for that, so please hold for that
Mattiator 20 Sep, 2020 @ 6:49am 
Is it possible to set the Poppi voices to be usable by Sparks?
Determined Man 5 May, 2020 @ 6:52pm 
Well, thanks for trying.
the Zefarian  [author] 5 May, 2020 @ 6:00pm 
Sorry for kinda abandoning the project
But a few asked updates:
Roc wasn't able to be added. I'm running into a huge problem with Roc's Arms. Which apparently causes the XCOM editor to crash for some reason.
I fixed the Ardanian soldier arms as much as I could. But I can't really find the problem spot on the model. Even weirder is that in the editor it only has the jutting triangle when viewed from certain angles???
Who knows.
Sir Boneless 2 May, 2020 @ 1:31pm 
Great mod, I love the voices, but I notice that the Ardanian Soldier arms have this triangle just jutting off the model, any chance it can be fixed?
asfor 23 Apr, 2020 @ 6:35pm 
Great work! Loving it!
Is this MOD only available for WOTC? When I running this mod with original version or longwar2, game will always be crashed.
the Zefarian  [author] 22 Mar, 2020 @ 9:38am 
@Determined Man
I don't believe Finch could work, but I think Roc might be human-shaped enough to do. I'll look into that when I can.

@PixelHavokk
I'm sorry about that, I'll look into it. I don't have access to my files right now so I'll try to get to it when I can.
pixelhavokk 22 Mar, 2020 @ 12:09am 
there seems to be an issue with an invisible head on male race 2? when selected it immediately crashes the game - it appears as a second head option with the invisible head mod enabled, and remains there with or without the invisible head mod installed
Determined Man 18 Mar, 2020 @ 7:34pm 
Since Wulfric didn't work, I'm assuming Finch and Roc wouldn't work either?
Valvatorez(Cox Cable = awful ISP 2 Mar, 2020 @ 6:35am 
Did you separate the weapons assets into another mod? As they appear blank now.
the Zefarian  [author] 2 Dec, 2019 @ 5:52pm 
Also unfortunately I still have difficulty with the modpreview.
I'm looking for fixes into that
the Zefarian  [author] 2 Dec, 2019 @ 5:50pm 
Sorry for taking a while
I've been busy. . .
not working on this.
But Perceval, PoppiQT and PoppiQTPi have been added
Wulfric has not been added due to difficulty with the model. It doesn't seem to really fit well with the XCOM soldier skeleton.

In addition I've separated the mod into two for the workshop.
I apologize for any inconveniences this may have caused.
The other one is over here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1927064764
Determined Man 17 Nov, 2019 @ 10:35am 
If you want more requests of stuff to add, may I suggest Perceval, Wulfric and the other two Poppis?
the Zefarian  [author] 13 Nov, 2019 @ 7:00pm 
I'll probably do that for the next update.
Whenever it seems good to toss new stuff in
Valvatorez(Cox Cable = awful ISP 13 Nov, 2019 @ 10:42am 
You should consider splitting off either the cameo or the male and female characters into separate mods.

Steam's update seems to be have been screw up some workshops functions too.
the Zefarian  [author] 9 Nov, 2019 @ 7:36am 
The mod's been updated and Adenine and Floren have been added.

Though either the mod's gotten too big or something's weird steamside and it wouldn't let me upload with the modpreview image I had before. In case there was confusion.
Determined Man 7 Nov, 2019 @ 9:03pm 
You my friend, are an absolute legend.
the Zefarian  [author] 7 Nov, 2019 @ 7:21pm 
At this state it's a bit of an off again on again project.
Mostly driven by requests
I can put Adenine and Floren as next on the list
Determined Man 6 Nov, 2019 @ 10:18pm 
No Adenine or Floren?
Big rip.
Kyouka 19 Oct, 2019 @ 9:01am 
I use spartan with kosmos. a bit strong side but to be fair she is kind of op herself anyways and some of the spartan abilities do fit to how she is used. I am talking og kosmos too from xenosaga where she is from not xenoblade.
@valvatorez
the Zefarian  [author] 19 Oct, 2019 @ 7:23am 
@넝마인형
Whoop, late reply. Been away for a while. I'm aware of the Brighid issue and have a fix for it in an upcoming update. I appreciate you letting me know
Valvatorez(Cox Cable = awful ISP 15 Oct, 2019 @ 2:43pm 
So what custom classes are people using for KOS-MOS? I currently have her as a Fixer with Reaper skills taking place over the useless ones(ex. Lone Wolf). Thinking of making either a Rising Tides Sniper or using the CPU class on her sometime in the future.
Ragdoll 27 Sep, 2019 @ 12:46pm 
Brighid's head unmatched
Kyouka 15 Sep, 2019 @ 10:29pm 
Its still great xD kosmos is as broken in xcom as she was in xeno series mwahaha.
the Zefarian  [author] 12 Sep, 2019 @ 2:10am 
@❄Rei Kiseijou❄ Chaos Heart
So I think I found the error in Pneuma and have seemingly fixed it. Hopefully it's fine now.
Let me know what other issues you find so I can start looking over them.

Thank you for the compliment about the voice banks though. And admittedly I've only recently found out that I missed a section in modding the voice banks so there aren't voice lines for things like hacking, though a lot of the generic stuff is there. At some point I'll probably try to get those in too.
Kyouka 7 Sep, 2019 @ 11:47pm 
I also want to add in as a compliment. The voices are pure perfection.
No chopiness, the lines fit the actions. I honestly wish a lot of the other voice packs worked as perfect as this one though. And the amount of choices lets me actually play with other custom ideas. <3
Kyouka 7 Sep, 2019 @ 9:24pm 
that would be sweet if it could be. otherwise i mean i still use em regardless . the thought of having the blades is still great. Just yeah some of the models looks like you cut their stomach out entirely xD but otherwise amazing mod idea. in combat i like using kosmos and mythra as my frontliners
the Zefarian  [author] 7 Sep, 2019 @ 3:12pm 
@Valvatorez
Right, which is kind of why I added the note that it doesn't quite work. Model isn't really built like the machine gun functions.

@❄Rei Kiseijou❄ Chaos Heart
Yeah, I noticed that. It's a bit of an accidental thing and I'm not quite sure what's causing it. Basically used the same process to port the model as I've done for the other ones. I've tried to fix it a few times but I didn't want to spend too much time on it when there were more models to put in and it was when I started putting voice banks into the mod. But I can try and take another look at it.
Kyouka 5 Sep, 2019 @ 5:34am 
i gotta admit the idea was beautiful but i was so looking forward to pnuema then you sort of squished her torso together. was that an accidental thing in? like looking at it its like you removed her stomach entirely .
Valvatorez(Cox Cable = awful ISP 3 Sep, 2019 @ 8:07am 
The Either Cannon is a bit on the small side. As it quite puny compared to XCOM's cannons.
Chief Drunk Bomber 18 Jul, 2019 @ 3:12am 
THINK YOU CAN TAKE ME!!!:Corpus: DONT FORGET ME!!!
Aries 5 Jul, 2019 @ 8:43pm 
I would also use Elma with the dual wield melee mod
Aries 5 Jul, 2019 @ 8:42pm 
Kos-Mos voice pack?
the Zefarian  [author] 27 Jun, 2019 @ 8:59pm 
Updated. KOS-MOS and Mythra now also have full bodies
the Zefarian  [author] 23 Jun, 2019 @ 6:13am 
Hello!
I'm sorry I've pretty much abandoned the project. I'm not actively working on any of it, but I can probably add any additional requests.
That being said, I can go ahead and try and put in the Mythra and Kos-mos bodies as well