XCOM 2
[WOTC] Fix Controller Grappling
20 Comments
jat11241976 22 Jan, 2023 @ 4:29pm 
Same as hottt3 and katastrophie. Hoping this is a false flag.
hottt3 15 Nov, 2022 @ 7:53pm 
Katastrophie 29 Sep, 2022 @ 12:27am 
Anyone know if this mod will cause issues with [WOTC] Unlimited Ability Icons? AML says there's a conflict. I looked through the mod files and see that both of these mods edit UITacticalHUD_AbilityContainer inside the XcomEngine.ini file. I know some conflicts can be ignored but I'm not sure if this is one of those cases.
WelfareRecipient  [author] 17 Jan, 2022 @ 8:54am 
It's quite possible. I don't know if they just use the vanilla four targeting methods or include the additional ones this mod adds.
Zarkil 17 Jan, 2022 @ 2:46am 
@WelfareRecipient Was looking through the highlander and I believe it has this built in now.
WelfareRecipient  [author] 3 Apr, 2021 @ 9:20am 
xinput is an xbox controller yes. This does not work if you use the steam controller integration.
Boberto 2 Apr, 2021 @ 6:58pm 
"while using an xinput controller". Is that different from an Xbox Controller? Will this affect Xbox Controller users?
togan77 23 Apr, 2020 @ 8:27pm 
Thumbs Up and Faved
My Grapple with Wraith Suit was working fine till my skill pool got too large, where once I activate grapple it would only move my skill selection up or down upon D-PAD input. Making grapple useless!! Until this mod of course fixed all that.
Zarkil 14 Mar, 2020 @ 6:01am 
@WelfareRecipient Thank you, thank you so much for this!
Feyn 7 Mar, 2020 @ 1:21am 
What targeting method controls main weapon ?
freeterry22 16 Feb, 2020 @ 10:36am 
Finally, thanks so much for this mod!
RedDobe 27 Aug, 2019 @ 3:05pm 
Thank you for this mod. Was much needed.
WelfareRecipient  [author] 15 Apr, 2019 @ 4:45pm 
It's been irritating me for years.
So in development of this mod, I learned that Gotcha Again, actually makes the issue worse. With no mods and a small enough set of abilities, I can actually lower and raise my elevation, but can't rotate the camera. However, fat chance I'm going to run the game without Gotcha Again.
Redrumm 14 Apr, 2019 @ 10:13pm 
Yeah this works perfectly, thx for making.
WelfareRecipient  [author] 13 Apr, 2019 @ 5:38am 
Fixed a bug I introduced that broke the mod.
WelfareRecipient  [author] 12 Apr, 2019 @ 5:05pm 
Thanks, I've updated my description and added my code on github. The mod is now configurable in case I've missed something, or if you're a modder and want to add support for us controller using peons.
Mr. Nice 12 Apr, 2019 @ 6:34am 
That was pretty quick since you also had to setup the SDK properly too! Just one note for your description, may want to indicate targeting methods derived from those also get the treatment, hence why rockets, all those psi/gremlin AOEs (all derived from X2TargetingMethod_Grenade), and few more work ok, also maybe an "eg" for your cone/line examples to indicate that they are just that, examples not the only users of those methods.
melcayah 12 Apr, 2019 @ 1:27am 
Oh My God... Finally... After all these years...someone finally done it... thank you so much.. best mod in the entire workshop...:steamhappy::steamhappy::steamhappy:
WelfareRecipient  [author] 11 Apr, 2019 @ 8:45pm 
It doesn't fix the snap back to your soldier. But I might try modding that out as I hate it as well. Thanks for the idea
Redrumm 11 Apr, 2019 @ 7:22pm 
This is where the controller snaps to hidden grids??