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I'm well aware about the attributes of shotguns realistically. This is not a realistic mod pack however. This mod pack was modeled to resemble as close as possible the handling of the guns from Rust. That is how shotguns in Rust work, and indeed how most shotguns in games not tailored for realism work. We gave the option to have shotguns as a primary or secondary, in case you want to use more than one weapon. We gave you the choice to have more than one weapon for this very reason. If you want more realistically handling weapons then you'll have to look elsewhere.
However if you truly believe that the damage output for the shotguns are too low, post your issues and then any ideas on how to fix in the bugfixing discussion above, and I'll look into it.
personally I'd go with this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2037053036
The AK can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1470139189
As for the rest of those, see Jeods' message below.
I've said many times in the comments as to the reason why we didn't. Here's copy paste of my reason:
"Currently I have no plans to add anything else. I stated lower in the comments why I won't be adding military variants. The only other weapons that remain (revy, python, crossy, syringe, eoka, bow, etc) were planned, but we ran into either animation or unity problems, so we had to abandon them. Of course, I only made half of the pack. I have no say in what Probien will or won't do. If they want to make some more weapons by themselves, that's entirely up to them"
Also technically almost every weapon was finished by January. The reason we were late to publish was because of unity problems and a break in between. We had no knowledge of the new weapons at the time.
get the gernade launcher and some u forgot like combat knife u need all the weapons if its a weapons pack dude lol