XCOM 2
[WOTC] Mechatronic Warfare: Beaglerush Edition
23 Comments
I_Hurt_People 9 Mar, 2024 @ 3:14am 
Beaglerush is like, one the game dev gods, who helped make duh game
bucktail0117 31 Dec, 2023 @ 2:59pm 
so is this beaglerush person the one the characters are modled after or is it the other way around?
wilnemo35795 22 Sep, 2023 @ 3:41pm 
Could you release the repair kit item in a separate mod?
Nero 25 Apr, 2021 @ 10:34pm 
do i remove the semicolon in frontof the !SoldierRanks=() lines too?
cassius 19 Feb, 2021 @ 12:38pm 
Thank you, @PreConceptor! This worked great!
PreConceptor 19 Feb, 2021 @ 8:16am 
@cassius
I believe the 'mortars' in OvA are from SPARK Launchers Redux, and they need to go in a utility slot which the Spark doesn't have by default. If you look in:
common\XCOM 2\XCom2-WarOfTheChosen\XComGame\DLC\DLC_3\Config
and find:
XComGameData_CharacterStats.ini
you can open it up and change the
eStat_UtilityItems value under [SparkSoldier X2SparkCharacterTemplate_DLC_3] from 0 to 1 (or any number, mod responsibly), which will open up a slot for the launcher
cassius 18 Feb, 2021 @ 1:36pm 
Hello!
Kinda surprised this was never mentioned here before, to be quite honest.
I know no one has like, looked at Beagle's OvA in like a year now but I was running through a campaign recently and noticed that the SPARK's mortars are still not available.
I also know that this mod is definitely *not* OvA, so if this isn't your area of expertise I totally understand! I was just curious as to how to add them in, if at all possible.
Thank you NotSoLoneWolf, your mods are actually just awesome!
Kawapatch 23 Nov, 2020 @ 9:14pm 
I'd like to double up with @Mae, the repair kit would work amazing as a standalone mod for those who want to use other spark mods without MW!
Cake_Knight 11 Nov, 2020 @ 10:24pm 
Oh. Well Thats dumb.
NotSoLoneWolf  [author] 11 Nov, 2020 @ 8:48pm 
@Cake_Knight
The stats available to me as the mod author say there are 23 likes and 3 dislikes. Steam's dumb ratings system means that until I get at least 50 likes, the mod will stay at 3 stars, and I think the threshold to get to 5 stars is somewhere around 250 likes.
Cake_Knight 4 Nov, 2020 @ 8:24am 
Can someone explain why this mod is getting nuked with dislikes?
Elster 19 Oct, 2020 @ 12:32am 
Is there any chance we could get the repair kits as a standalone mod? I really like the idea of being able to repair my mechanized units in battle but I prefer sticking to the original Mechatronic Warfare.
dskdev 29 Apr, 2020 @ 9:56pm 
This doesn't seem to be compatible with Lost Towers /:

For some reason I can't seem to hack the poison gas vents. I'm thinking because there's no BIT.
moemasterrace 7 Nov, 2019 @ 2:46pm 
I'm running an edited set of mods that I'm pretty sure is identical to Beagle's Operators campaign minus the weapon cosmetic changes, and I've house-ruled that only SPARKs can use weapon upgrades. I've equipped my one SPARK with weapon upgrades several times, and they've each disappeared after one mission. The only other non-cosmetic SPARK-related mod I'm running is SPARK Launchers Redux, which doesn't seem like it'd affect the upgrade slot in any way. Has anyone else seen this behavior?
Lady Steelheart 5 May, 2019 @ 9:21am 
Can you add in the ability to unequip the bit, for those of us that can't quite make it work ourselves?
NotSoLoneWolf  [author] 23 Apr, 2019 @ 1:55pm 
@Avalon
Whoops! Bugfix uploaded now. Unfortunately you might have to start a new campaign to fix it, so if you're too far along just ignore the T2 until you get Spectre Autopsy.
Avalon 23 Apr, 2019 @ 2:28am 
Very good mod, but I found I had both RepairKit t1 and t2 from the start of the game,Is this normal?
NotSoLoneWolf  [author] 13 Apr, 2019 @ 2:04am 
Hey guys, I've had a super busy time these last few days. Tomorrow I'll make a few config toggles so you can enable or disable separate parts of the mod. Sorry for the wait and the initial oversight.
Rasputin 12 Apr, 2019 @ 4:36pm 
Loving a lot of these changes and would want to integrate parts of it into my mechatronic. However, I assume there's no way to remove blinding fire from the autocannon, right?
d_valroth 12 Apr, 2019 @ 3:11pm 
He broke vanilla before the game was even released. He plays I/I Long War. For fun. :)
Oblivious Naga 12 Apr, 2019 @ 5:57am 
I like the repair kit idea. I use something similar but it doesnt work properly
Some good improvements
handsomegrape 12 Apr, 2019 @ 3:50am 
"Fixed Avenger so it properly works with SPARK autocannons and not just pistols." What do you mean by this?
Flashstriker 12 Apr, 2019 @ 2:26am 
Just can't be happy with the vanilla can you Beags? Certainly fits with his playthrough tho, if I ever try something like it I guess I'll pick it up