Dawn of Man

Dawn of Man

Medium Flatlands
99 Comments
Vix 23 Dec, 2024 @ 12:42pm 
Played 14hours on Medium Flatlands (more sticks) & Deep rivers map..Iron age, Unlimited Population.....Now some of the tamed animals and also some villagers are stuck (running on the spot.) they then starve or get hypothermia and die..Is this a bug?..
70后大叔 20 Jun, 2024 @ 7:39pm 
新版本的平原在中等规模与4个不同的地点和更多的平衡。额外的新游戏模式: 中小型村庄与适应地图大小,人口和掠夺者的限制。附加: 没有攻击机的简单版本。玩得开心点。请使用讨论的意见,以改善您的游戏体验,然后一切将被组织起来,其他 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1710378799everything 可以在这里下面。对于一个无限制的独立版本开始与建筑没有攻击者有更多的狼和经销商往往来带给你洁净的素食肉类替代品: 请阅读如何编辑地图。我描述得很好,很简单
pit 7 Feb, 2024 @ 9:01am 
no animal extinction?
Schwifty K  [author] 30 Nov, 2023 @ 10:53am 
Sure! Changing a few values is easy!
If you'd like to adapt some values, do yourself a favor and search the web for "XML editor" or "XML online editor".
After subscribing you'll find the downloaded files in your Steam Folder.

For Flatlands: ..\steam\steamapps\workshop\content\858810\1693186543\Flatlands
Medium Flatlands -> see this tab ( ..\steam\steamapps\workshop\content\858810\1710378799 )
Select the folder of the mode you are playing.

Parameters for raiders:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1693186543/1846946102866000351/
Umbringer 28 Nov, 2023 @ 12:02am 
Can i change that? that is very boring
Schwifty K  [author] 27 Nov, 2023 @ 12:04pm 
Yes, play a little longer, maybe you already got the answer.
Human raiders should appear later - 3rd age.
Umbringer 27 Nov, 2023 @ 8:22am 
or do i have to play more? i am in the second era, i got multiple animal attacks
Umbringer 27 Nov, 2023 @ 8:15am 
I am playing this since multiple hours and got no human raids? Description doesn't say easy mode, so this is must be a bug
Schwifty K  [author] 30 Jul, 2023 @ 8:26am 
Trees regrow if you don't build on top of where they grow.
हरि नाशपति 26 Jul, 2023 @ 3:45am 
i have one more thing to ask, do you know how to increase tree regrow rate cause my log consumption is high and my worlds feel like their are no trees left
हरि नाशपति 26 Jul, 2023 @ 3:43am 
thanku
Schwifty K  [author] 25 Jul, 2023 @ 12:17pm 
the values are per era for normal and hardcore.
In hardcore the raiders are able to reach a certain era before you after a certain time (hardcore_timer). So, yes, affect raiders in hardcore and normal game mode, and the raider hardore timer ..
हरि नाशपति 25 Jul, 2023 @ 11:48am 
thanks for explaining but i was asking will this work in normal mode too or i it changes value for hardcore mode only
Schwifty K  [author] 25 Jul, 2023 @ 11:32am 
[quote=pdoan8;3461598073161539949]Editing the scenario file (for example: ancient_warriors.scn.xml)

era: what age these group appear.
hardcorre_timer: for hardcore game, how many years to first appearance.
entity_types: animal or human
min: minimum number
max; maximum number
period: frequency
variance: plus or minus time to frequency
extra_raider_per_population: one extra raider for very "number" of people.

If you only want to have more raider, just simple increase "min" and "max" for each age. You can also reduce extra_raider_per_population for each age ( one extra for every 40, 30, 20, 10 people). [/quote]
हरि नाशपति 24 Jul, 2023 @ 9:50pm 
if i make the changes in file, will it work same as in normal mode too or its for hardcore mode only ?
Schwifty K  [author] 24 Jul, 2023 @ 12:26pm 
Hi, this discussion is about changing the raider values for flatlands: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1693186543/1846946102866000351/

For medium flatlands the scenario id is 1710378799 (see URL here in workshop).
हरि नाशपति 24 Jul, 2023 @ 9:29am 
i am playing on medium flat lands and want to increase raid limit can u tell me how I can increase it through mod files
Schwifty K  [author] 23 Feb, 2023 @ 11:38am 
Not enough tools?
I think warnings could be disabled in this one to surpress notification spam.
Could you upload a picture and open a new post in General Chat?
Maybe you missed something?
But yes, animals climb the mountains, looks pretty neat if ibex / mouflon does it, not so much with mammoths :D
What spawn (location) did you use? Maybe there are a lot of lakes overlapping at some point wich might create strange banks that could make fishing impossible, even if the spot can be selected.
RakiaufNacken 23 Feb, 2023 @ 4:56am 
mod is extremly buggy i had 2 spots for fishing 40% of my settlers were doing stuff but still no fishing same with hunting. also the animals like to climb the mountains you made. ah yes and there is then the processing of crops it nearly doesnt happen! dude i dont know what u did but i played this game for a long time and all this didnt happen before even on community maps
Schwifty K  [author] 13 Aug, 2022 @ 1:40am 
First construction you should do in nomand mode:
Stone Pit + Wood Storage.
Else people won't collect stuff or store it anywhere, because there's no storage.
You could recycle / pick up the free goods before sending them into the wild.

"Failed to get cursor position" is a strange error that is more likely caused by some "mod" (third party some code from nexus via unity mod manager or something like that). But I can't tell what exactly causing this. It appears something tries to get your cursor position (for whatever reason) and failes. Maybe related to window mode? Really no clue about that.

The problem is that the ai didn't forget where the skins are and returend from where you ordered them to get those. (Avoid by collecting recyling them).

Will try to remember to spawn all materials into peoples inventory the next time I do an Edit here.
El Presidente 27 Jun, 2022 @ 11:54pm 
This mod appears to be bugged! I told my peeps to build a tent and it took them 10,000 years to decided to finally go get the six dry skins that they started with. They ran out of food while I was waiting. The woman died so I quit that game and came here to let you know your mod is bugged. I had to quit the game first as every time I switch to the steam forums the game always crashes with "Failed to get cursor position" I get that error playing with or without mods. Last time I played this mod I did well until the bronze age so I wanted to try a new start but your mod doesn't do well at the begging of the game. Maybe the AI forgets where the skins are in Nomad mod?
WzqFm 19 Jul, 2021 @ 11:31pm 
新版本的平地在中型4个不同的位置和更多的平衡。其他新的游戏模式:中小型村庄与适应地图大小,人口和袭击者的限制。附加:没有突袭者的简单版本。
玩得开心!
请使用讨论征求意见,以改善您的游戏体验,然后一切都会井然有序: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1710378799
其他的东西都可以在下面乱分类。
对于一个无限版本的独奏开始与建筑物没有掠夺者,有更多的狼和经销商更经常来给你带来洁食素食肉类替代品:请阅读如何编辑地图。我描述得很好,很简单。
平地常见问题解答: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1693186543
Schwifty K  [author] 28 Mar, 2021 @ 3:16am 
Hey, yes, occurs where a mountain was ment to be but got overwritten by the river.
Better not bother with those. In my newer works I used deposit overrides to place them in rivers, but some floaters can still occur fom time to time.
johnwhale 24 Mar, 2021 @ 3:56pm 
Hmm. Found a bug, a misplaced tin ore. Not just impossible to build a mine on (there are a lot of those), but suspended high up in the air far away from the terrain.

https://i.imgur.com/JyuurCc.jpg

here's my save; the tin is within sight of my village
https://www.dropbox.com/s/c5wzeq92tyzi5em/new%20flatlands.sav?dl=0
Schwifty K  [author] 13 Oct, 2020 @ 10:17am 
Subscribe there and start with a tribe: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1966402141

You can spam as much people as you want. Find your steam folder and open the medium_flatlands folder: "..steam\steamapps\workshop\content\858810\1710378799\medium_flatlands"

Choose the scenario to edit:
medium_easy.scn.xml
medium_unlimited.scn.xml
medium_village.scn.xml

Search:
<action type="Spawn" entity_type="primitive_human" amount="1" placement="StartLocationCircular" angle="20" radius="3" years_old="17" gender="Male"/>

Add two zeros to that one, save and start a new game with 100 people.
<action type="Spawn" entity_type="primitive_human" amount="100" placement="StartLocationCircular" angle="20" radius="3" years_old="17" gender="Male"/>
sc30 12 Oct, 2020 @ 9:08pm 
CAN YOU PLEASE GIVE ME ATLEAST 6 PPL OR IF NOT THREE ADULTS NO DAM KIDS THEYRE
TOO EASY TO DIE AN USELESS
Schwifty K  [author] 19 Sep, 2020 @ 5:20am 
Have you tried one of the latest added spawns? try the "more sticks!!!" spawn. You should drown in sticks.
Tezcat 17 Sep, 2020 @ 8:05pm 
i loved flat lands . but is it the mod or the game itself that runs out of sticks. i had everything but when you run out of sticks you cant really keep going the way you want. and when you try to go far away to get them of corse they die. do you have any hints or a way to fix it
Schwifty K  [author] 4 Sep, 2020 @ 11:47am 
Sound similiar to what Jeruzalem posted under "Bloodline". Here is a copy of my answer, please don't hesitate to take and upload screenshots of the situation ("the other side of the map is not very precise", please tell me at least the location you choose to spawn :D ):

Hey, thanks for your feedback. Try it with the lowest settings you can set and see if it is related to your computer hardware. I think there is a reason why madruga limits population.

But maybe the raiders are stuck somewhere because of my *unique* design. Upload a screenshot of them please :-) (F12 ingame -> open steam library klick "View" (Top navigation) select "Screenshots". Upload it and post the link(s).)
wildguy 3 Sep, 2020 @ 7:52pm 
Done 2 play throughs on this map. The best map I've played. both games got bugged tho. the raiders get stuck in a continuous loop on the other side of the map and also in the first game my villagers stopped repairing any buildings.The first game was experimental, the second one was normal (armor update live). Since it happened in both games, I'm surprised no one else seems to be experiencing this. If i knew anything about making a video or manipulating screenshots I'd add them but i don't. If your playing on this map, later in the game, scout out the opposite sides of the map and check. I discovered them while searching for megaliths. Both games the raiders attacked as per normal until later in the game 250-300 pop.
Schwifty K  [author] 16 Aug, 2020 @ 5:44am 
Hey,

<ford_distance_factor value="1"/> in the environments file determines the space between the flat parts of the river (where people can walk over without swimming).
You can compare the old and the new environment files. Both are still included in this workshop item.
tanyfilina 15 Aug, 2020 @ 10:51pm 
Hello! Could you please advice, how do you make deeper and wider rivers? I cannot find any settings for that in xml files.
MommyDearest 20 Jul, 2020 @ 1:02am 
Are there any mods that make the defensive walls stronger? It is super irritating to spend so much time building walls, just to have raiders break them down in 2 seconds. Stone walls should not break that easily!
Schwifty K  [author] 18 Jul, 2020 @ 9:28am 
I guess you play on the current experimental branch(1.6 Armor Update).

If so it might be related to the new raider fleeing mechanics.
Or a mixup with the terrain, where they cannot leave the map.
If you can recreate it or make a video if it happens again it might help, sending the savegame to madruga might also help.

If it occurs again take some screenshots! Wanna see that! :D
wildguy 18 Jul, 2020 @ 8:52am 
hey, anyone have the raiders run by your camp, cross the map to the opposite side and run up and down the mountain in a continuous loop? There were about 60 of them....lol
Gen.Feldm.Rommel 25 Jun, 2020 @ 12:07am 
mines are way too far out losing too many people by dehydration or starvation like i lost 200 over 6 hour
Skill Less 15 Apr, 2020 @ 10:43am 
laters? :D
Schwifty K  [author] 15 Apr, 2020 @ 10:36am 
raiders appear laters as usual. be prepared. except you play a "easy version-scenario".
와룡봉추 14 Apr, 2020 @ 8:35am 
This is no raiders map?
Don't you see the radars on this map???
How do I get radars?
Help anyone.:steamsad:
Schwifty K  [author] 1 Mar, 2020 @ 3:17am 
It would be no option, more like a new scenario with tha animal values set to extinction.

Animal Values are really easy to adjust.
(Less animals do not really balance what i intended to say. you get +1 or +2 kp for every animal you hunted the first time)
But it is really no problem.

More northlands means longer winters? have you tried everwinter? :D
Lenght of seasons are very easy to adjust too.

The flat rivers are only present in this workshop item, it was not intended and changing it would kill savegames. No Mills in medium flatlands - except on lakes :-(

I invite you to copy the medium flatlands folder 1710378799 from inside your steam folder to C:\Users\%USERNAME%\Documents\DawnOfMan\Scenarios.

Change the stuff you want change and have a lot of fun! :-)
All you need to know: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1693186543/1678063648154786059/
Skill Less 29 Feb, 2020 @ 10:40pm 
again, thank you :)
my two cents to this mod here:

- you could add an option for extinction of animal types like in vanilla
- a flat map more like northlands, with the new animals but all animals get less spawn ratios (should balance what you said)
- the flat map rivers are not deep enough to build a mill which terminated my playthrough..

anyway your scenarios are nice stuff though :)
Skill Less 28 Feb, 2020 @ 9:48am 
No, I didn't. Thanks for the tip, I'll take a look :)
Schwifty K  [author] 28 Feb, 2020 @ 8:56am 
Have you had a look @ Everwinter? :D
The new animals are present in a lot of my workshop scenarios. Have a look @ Everwinter (for very much winter) or Bloodline.

If i have more time i'll add them here too, but it felt like even more animals would make it very easy (the more different animals to hunt the more tech points you get).

You could simply add the new animals for your version of this scenario if it is only about having some muskox to hunt :-)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1982319524
Skill Less 27 Feb, 2020 @ 11:29pm 
whould be cool to get a winter map with all the new animals from the northlands :) will you add it? :)
Schwifty K  [author] 15 Dec, 2019 @ 6:03am 
Thanks! Yes, i know the "flat rivers" Cannot change it here, but the updated Version (with deep rivers) is included in "Highlander Medium Version".

You should be able to place a Mill on every Lake. (If you don't give much about physics) :D
Llanvabon 15 Dec, 2019 @ 3:51am 
The only shortcome in this map is that it have not enough water
Height to run mill. But I solved it by pumping the population and making a lot of mortar.
anyway, this map is fun to play (sorry to poor translation:steamhappy:)
MoJoRiSinG 21 Nov, 2019 @ 10:07am 
I have been playing Flatland Medium not on easy, but I am getting any raiders at all in this game. Do I need to change the config file to allow raiders? I thought they were in flatlands medium.
Schwifty K  [author] 8 Nov, 2019 @ 9:34am 
smaller
jpinard 7 Nov, 2019 @ 11:49am 
Is this bigger or small than normal flatlands?
buds 31 Oct, 2019 @ 5:40am 
The Highlander scenario can’t do a solo imo. Only in Medium Highlander scenario.

I played the Highlander and immigrants came in because I have 2 slots on 2 tents vacant I guess, so solo is not possible.

Anyhow I still continue with the game limiting my population very low (now at 20 in Neolithic) and Macleod the founder still lives. It’s just annoying with the current version that I can’t know each villager’s age so it’s hard to foresee who’s going to die soon if age.