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If you'd like to adapt some values, do yourself a favor and search the web for "XML editor" or "XML online editor".
After subscribing you'll find the downloaded files in your Steam Folder.
For Flatlands: ..\steam\steamapps\workshop\content\858810\1693186543\Flatlands
Medium Flatlands -> see this tab ( ..\steam\steamapps\workshop\content\858810\1710378799 )
Select the folder of the mode you are playing.
Parameters for raiders:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1693186543/1846946102866000351/
Human raiders should appear later - 3rd age.
In hardcore the raiders are able to reach a certain era before you after a certain time (hardcore_timer). So, yes, affect raiders in hardcore and normal game mode, and the raider hardore timer ..
era: what age these group appear.
hardcorre_timer: for hardcore game, how many years to first appearance.
entity_types: animal or human
min: minimum number
max; maximum number
period: frequency
variance: plus or minus time to frequency
extra_raider_per_population: one extra raider for very "number" of people.
If you only want to have more raider, just simple increase "min" and "max" for each age. You can also reduce extra_raider_per_population for each age ( one extra for every 40, 30, 20, 10 people). [/quote]
For medium flatlands the scenario id is 1710378799 (see URL here in workshop).
I think warnings could be disabled in this one to surpress notification spam.
Could you upload a picture and open a new post in General Chat?
Maybe you missed something?
But yes, animals climb the mountains, looks pretty neat if ibex / mouflon does it, not so much with mammoths :D
What spawn (location) did you use? Maybe there are a lot of lakes overlapping at some point wich might create strange banks that could make fishing impossible, even if the spot can be selected.
Stone Pit + Wood Storage.
Else people won't collect stuff or store it anywhere, because there's no storage.
You could recycle / pick up the free goods before sending them into the wild.
"Failed to get cursor position" is a strange error that is more likely caused by some "mod" (third party some code from nexus via unity mod manager or something like that). But I can't tell what exactly causing this. It appears something tries to get your cursor position (for whatever reason) and failes. Maybe related to window mode? Really no clue about that.
The problem is that the ai didn't forget where the skins are and returend from where you ordered them to get those. (Avoid by collecting recyling them).
Will try to remember to spawn all materials into peoples inventory the next time I do an Edit here.
玩得开心!
请使用讨论征求意见,以改善您的游戏体验,然后一切都会井然有序: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1710378799
其他的东西都可以在下面乱分类。
对于一个无限版本的独奏开始与建筑物没有掠夺者,有更多的狼和经销商更经常来给你带来洁食素食肉类替代品:请阅读如何编辑地图。我描述得很好,很简单。
平地常见问题解答: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1693186543
Better not bother with those. In my newer works I used deposit overrides to place them in rivers, but some floaters can still occur fom time to time.
https://i.imgur.com/JyuurCc.jpg
here's my save; the tin is within sight of my village
https://www.dropbox.com/s/c5wzeq92tyzi5em/new%20flatlands.sav?dl=0
You can spam as much people as you want. Find your steam folder and open the medium_flatlands folder: "..steam\steamapps\workshop\content\858810\1710378799\medium_flatlands"
Choose the scenario to edit:
medium_easy.scn.xml
medium_unlimited.scn.xml
medium_village.scn.xml
Search:
<action type="Spawn" entity_type="primitive_human" amount="1" placement="StartLocationCircular" angle="20" radius="3" years_old="17" gender="Male"/>
Add two zeros to that one, save and start a new game with 100 people.
<action type="Spawn" entity_type="primitive_human" amount="100" placement="StartLocationCircular" angle="20" radius="3" years_old="17" gender="Male"/>
TOO EASY TO DIE AN USELESS
Hey, thanks for your feedback. Try it with the lowest settings you can set and see if it is related to your computer hardware. I think there is a reason why madruga limits population.
But maybe the raiders are stuck somewhere because of my *unique* design. Upload a screenshot of them please :-) (F12 ingame -> open steam library klick "View" (Top navigation) select "Screenshots". Upload it and post the link(s).)
<ford_distance_factor value="1"/> in the environments file determines the space between the flat parts of the river (where people can walk over without swimming).
You can compare the old and the new environment files. Both are still included in this workshop item.
If so it might be related to the new raider fleeing mechanics.
Or a mixup with the terrain, where they cannot leave the map.
If you can recreate it or make a video if it happens again it might help, sending the savegame to madruga might also help.
If it occurs again take some screenshots! Wanna see that! :D
Don't you see the radars on this map???
How do I get radars?
Help anyone.
Animal Values are really easy to adjust.
(Less animals do not really balance what i intended to say. you get +1 or +2 kp for every animal you hunted the first time)
But it is really no problem.
More northlands means longer winters? have you tried everwinter? :D
Lenght of seasons are very easy to adjust too.
The flat rivers are only present in this workshop item, it was not intended and changing it would kill savegames. No Mills in medium flatlands - except on lakes :-(
I invite you to copy the medium flatlands folder 1710378799 from inside your steam folder to C:\Users\%USERNAME%\Documents\DawnOfMan\Scenarios.
Change the stuff you want change and have a lot of fun! :-)
All you need to know: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1693186543/1678063648154786059/
my two cents to this mod here:
- you could add an option for extinction of animal types like in vanilla
- a flat map more like northlands, with the new animals but all animals get less spawn ratios (should balance what you said)
- the flat map rivers are not deep enough to build a mill which terminated my playthrough..
anyway your scenarios are nice stuff though :)
The new animals are present in a lot of my workshop scenarios. Have a look @ Everwinter (for very much winter) or Bloodline.
If i have more time i'll add them here too, but it felt like even more animals would make it very easy (the more different animals to hunt the more tech points you get).
You could simply add the new animals for your version of this scenario if it is only about having some muskox to hunt :-)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1982319524
You should be able to place a Mill on every Lake. (If you don't give much about physics) :D
Height to run mill. But I solved it by pumping the population and making a lot of mortar.
anyway, this map is fun to play (sorry to poor translation
I played the Highlander and immigrants came in because I have 2 slots on 2 tents vacant I guess, so solo is not possible.
Anyhow I still continue with the game limiting my population very low (now at 20 in Neolithic) and Macleod the founder still lives. It’s just annoying with the current version that I can’t know each villager’s age so it’s hard to foresee who’s going to die soon if age.